[Mesa-dev] [PATCH 2/2] pipe-loader: Add support for render nodes v2
David Herrmann
dh.herrmann at gmail.com
Mon Feb 3 13:28:26 CET 2014
Hi
On Fri, Jan 31, 2014 at 9:58 PM, Tom Stellard <tom at stellard.net> wrote:
> On Thu, Jan 30, 2014 at 10:16:41PM +0000, Emil Velikov wrote:
>> On 27/01/14 16:13, Tom Stellard wrote:
>> > From: Tom Stellard <thomas.stellard at amd.com>
>> >
>> > v2:
>> > - Add missing call to pipe_loader_drm_release()
>> > - Fix render node macros
>> > - Drop render-node configure option
>> > ---
>> >
>> > For reference, version 1 of this patch:
>> > http://lists.freedesktop.org/archives/mesa-dev/2013-October/047296.html
>> >
>> > .../auxiliary/pipe-loader/pipe_loader_drm.c | 80 +++++++++++++++++++++-
>> > 1 file changed, 77 insertions(+), 3 deletions(-)
>> >
>> > diff --git a/src/gallium/auxiliary/pipe-loader/pipe_loader_drm.c b/src/gallium/auxiliary/pipe-loader/pipe_loader_drm.c
>> > index 9484db8..7a1af91 100644
>> > --- a/src/gallium/auxiliary/pipe-loader/pipe_loader_drm.c
>> > +++ b/src/gallium/auxiliary/pipe-loader/pipe_loader_drm.c
>> > @@ -49,6 +49,11 @@
>> > #include "util/u_dl.h"
>> > #include "util/u_debug.h"
>> >
>> > +#define DRM_RENDER_NODE_DEV_NAME_FORMAT "%s/renderD%d"
>> > +#define DRM_RENDER_NODE_MAX_NODES 63
>> > +#define DRM_RENDER_NODE_MIN_MINOR 128
>> > +#define DRM_RENDER_NODE_MAX_MINOR (DRM_RENDER_NODE_MIN_MINOR + DRM_RENDER_NODE_MAX_NODES)
>> > +
>> Hello gents,
>> Slightly silly question here, so plese be gentle. Shouldn't the above
>> defines come from a libdrm header ?
>>
>> Similar to the following (from xf86drm.h)
>>
>> #define DRM_DIR_NAME "/dev/dri"
>> #define DRM_DEV_NAME "%s/card%d"
>> #define DRM_CONTROL_DEV_NAME "%s/controlD%d"
>>
>> -Emil
>
> I'm not sure about this, maybe David has an opinion.
You should use libudev to search for device-nodes. Everything else I
don't really care about. If you want to hard-code the minors, feel
free to do that. So I don't mind adding it to libdrm, but I'd also be
fine if everyone does it themselves. It's a kernel API so it will
never change. And it's not really magic to do that..
Thanks
David
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