[Mesa-dev] [Bug 74471] New: [swrast] piglit ext_texture_array-gen-mipmap regression
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 3 20:23:58 CET 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74471
Priority: medium
Bug ID: 74471
Keywords: regression
CC: brianp at vmware.com, idr at freedesktop.org
Assignee: mesa-dev at lists.freedesktop.org
Summary: [swrast] piglit ext_texture_array-gen-mipmap
regression
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: vlee at freedesktop.org
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Mesa core
Product: Mesa
mesa: 595bcf38a6620cc6b69b170bd5c48ace720dd607 (master)
$ ./bin/ext_texture_array-gen-mipmap -auto
Probe at level 0, x 64, y 32, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 1, x 32, y 16, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 2, x 16, y 8, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 3, x 8, y 4, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 4, x 4, y 2, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 5, x 2, y 1, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 6, x 1, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 7, x 0, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 0, x 64, y 32, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 1, x 32, y 16, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 2, x 16, y 8, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 3, x 8, y 4, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 4, x 4, y 2, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 5, x 2, y 1, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 6, x 1, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 7, x 0, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
PIGLIT: {'result': 'fail' }
2bf4db1697a02cd58062e0ebac086fda72f29945 is the first bad commit
commit 2bf4db1697a02cd58062e0ebac086fda72f29945
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Dec 13 13:40:48 2013 -0800
meta: Don't use fixed-function to decompress array textures
Array textures can't be used with fixed-function, so don't. Instead,
just drop the decompress request on the floor. This is no worse than
what was done previously because generating the GL error (in
_mesa_set_enable) broke everything anyway.
A later patch will get GL_TEXTURE_2D_ARRAY targets working.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
:040000 040000 ee023cf7abb440daa69f60646014a81357f39df0
a5fde0128d2b3e8cfb620724b06392d601d0da13 M src
bisect run success
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