[Mesa-dev] [PATCH 21/30] r600g: setup const texture buffers for geom shaders
Dave Airlie
airlied at gmail.com
Tue Feb 4 00:53:38 CET 2014
From: Dave Airlie <airlied at redhat.com>
This just enables the workarounds we have for vertex/pixel shaders
for geom shaders as well.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_state_common.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 96fdd0e..0c32974 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -1252,11 +1252,15 @@ static bool r600_update_derived_state(struct r600_context *rctx)
r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
+ if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
+ r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
} else {
if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
+ if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
+ eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
}
@@ -1264,6 +1268,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.has_txq_cube_array_z_comp)
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_VERTEX);
+ if (rctx->gs_shader && rctx->gs_shader->current->shader.has_txq_cube_array_z_comp)
+ r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_GEOMETRY);
if (rctx->b.chip_class < EVERGREEN && rctx->ps_shader && rctx->vs_shader) {
if (!r600_adjust_gprs(rctx)) {
--
1.8.3.1
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