[Mesa-dev] [PATCH] glcpp: Do not remove spaces to preserve locations.
Carl Worth
cworth at cworth.org
Wed Feb 5 12:22:40 PST 2014
Sir Anthony <anthony at adsorbtion.org> writes:
> After preprocessing by glcpp all adjacent spaces were replaced by
> single one and glsl parser received column-shifted shader source.
> It negatively affected ast location set up and produced wrong error
> messages for heavily-spaced shaders.
Thanks!
This commit message and the patch match much better than the previous
version. And thanks for updating the test suite as well.
Reviewed-by: Carl Worth <cworth at cworth.org>
-Carl
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