[Mesa-dev] [PATCH v4 1/9] glsl: convert GS input primitive to use ast_type_qualifier
Jordan Justen
jordan.l.justen at intel.com
Thu Feb 6 18:28:01 PST 2014
We introduce a new merge_in_qualifier ast_type_qualifier
which allows specialized handling of merging input layout
qualifiers.
By merging layout qualifiers into state->in_qualifier, we
allow multiple input qualifiers. For example, the primitive
type can be specified specified separately from the
invocations count (ARB_gpu_shader5).
state->gs_input_prim_type is moved into state->in_qualifier->prim_type
state->gs_input_prim_type_specified is still processed separately
so we can determine when the input primitive is specified. This
is important since certain scenerios are not supported until after
the primitive type has been specified in the shader code.
v4:
* Merge with compute shader input layout qualifiers
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/ast.h | 6 ++++
src/glsl/ast_to_hir.cpp | 5 ++-
src/glsl/ast_type.cpp | 74 +++++++++++++++++++++++++++++++++++++++++
src/glsl/glsl_parser.yy | 50 ++--------------------------
src/glsl/glsl_parser_extras.cpp | 6 ++--
src/glsl/glsl_parser_extras.h | 7 ++--
6 files changed, 89 insertions(+), 59 deletions(-)
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index 61fd923..7f371c4 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -557,6 +557,12 @@ struct ast_type_qualifier {
bool merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
ast_type_qualifier q);
+
+ bool merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node);
+
};
class ast_declarator_list;
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index c89a26b..74a2714 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2784,7 +2784,7 @@ handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
{
unsigned num_vertices = 0;
if (state->gs_input_prim_type_specified) {
- num_vertices = vertices_per_prim(state->gs_input_prim_type);
+ num_vertices = vertices_per_prim(state->in_qualifier->prim_type);
}
/* Geometry shader input variables must be arrays. Caller should have
@@ -5258,7 +5258,7 @@ ast_gs_input_layout::hir(exec_list *instructions,
* was consistent with this one.
*/
if (state->gs_input_prim_type_specified &&
- state->gs_input_prim_type != this->prim_type) {
+ state->in_qualifier->prim_type != this->prim_type) {
_mesa_glsl_error(&loc, state,
"geometry shader input layout does not match"
" previous declaration");
@@ -5279,7 +5279,6 @@ ast_gs_input_layout::hir(exec_list *instructions,
}
state->gs_input_prim_type_specified = true;
- state->gs_input_prim_type = this->prim_type;
/* If any shader inputs occurred before this declaration and did not
* specify an array size, their size is determined now.
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index bbc4308..8bc2c46 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -193,3 +193,77 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
return true;
}
+bool
+ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node)
+{
+ void *mem_ctx = state;
+ bool create_gs_ast = false;
+ bool create_cs_ast = false;
+
+ switch (state->stage) {
+ case MESA_SHADER_GEOMETRY:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINES_ADJACENCY:
+ case GL_TRIANGLES:
+ case GL_TRIANGLES_ADJACENCY:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid geometry shader input primitive type");
+ break;
+ }
+ }
+
+ create_gs_ast |=
+ q.flags.q.prim_type &&
+ !state->in_qualifier->flags.q.prim_type;
+ break;
+ case MESA_SHADER_COMPUTE:
+ create_cs_ast |=
+ q.flags.q.local_size != 0 &&
+ state->in_qualifier->flags.q.local_size == 0;
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "input layout qualifiers only valid in "
+ "geometry and compute shaders");
+ break;
+ }
+
+ /* Input layout qualifiers can be specified multiple
+ * times in separate declarations, as long as they match.
+ */
+ if (this->flags.q.prim_type) {
+ if (q.flags.q.prim_type &&
+ this->prim_type != q.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "conflicting input primitive types specified");
+ }
+ } else if (q.flags.q.prim_type) {
+ state->in_qualifier->flags.q.prim_type = 1;
+ state->in_qualifier->prim_type = q.prim_type;
+ }
+
+ if (create_gs_ast) {
+ node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+ } else if (create_cs_ast) {
+ /* Infer a local_size of 1 for every unspecified dimension */
+ unsigned local_size[3];
+ for (int i = 0; i < 3; i++) {
+ if (q.flags.q.local_size & (1 << i))
+ local_size[i] = q.local_size[i];
+ else
+ local_size[i] = 1;
+ }
+ node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
+ }
+
+ return true;
+}
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index b26c203..621ea72 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -2360,55 +2360,9 @@ layout_defaults:
| layout_qualifier IN_TOK ';'
{
- void *ctx = state;
$$ = NULL;
- switch (state->stage) {
- case MESA_SHADER_GEOMETRY: {
- if (!$1.flags.q.prim_type) {
- _mesa_glsl_error(& @1, state,
- "input layout qualifiers must specify a primitive"
- " type");
- } else {
- /* Make sure this is a valid input primitive type. */
- switch ($1.prim_type) {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINES_ADJACENCY:
- case GL_TRIANGLES:
- case GL_TRIANGLES_ADJACENCY:
- $$ = new(ctx) ast_gs_input_layout(@1, $1.prim_type);
- break;
- default:
- _mesa_glsl_error(&@1, state,
- "invalid geometry shader input primitive type");
- break;
- }
- }
- }
- break;
- case MESA_SHADER_COMPUTE: {
- if ($1.flags.q.local_size == 0) {
- _mesa_glsl_error(& @1, state,
- "input layout qualifiers must specify a local "
- "size");
- } else {
- /* Infer a local_size of 1 for every unspecified dimension */
- unsigned local_size[3];
- for (int i = 0; i < 3; i++) {
- if ($1.flags.q.local_size & (1 << i))
- local_size[i] = $1.local_size[i];
- else
- local_size[i] = 1;
- }
- $$ = new(ctx) ast_cs_input_layout(@1, local_size);
- }
- }
- break;
- default:
- _mesa_glsl_error(& @1, state,
- "input layout qualifiers only valid in "
- "geometry and compute shaders");
- break;
+ if (!state->in_qualifier->merge_in_qualifier(& @1, state, $1, $$)) {
+ YYERROR;
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index b822d22..71691ab 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -194,8 +194,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->default_uniform_qualifier->flags.q.column_major = 1;
this->gs_input_prim_type_specified = false;
- this->gs_input_prim_type = GL_POINTS;
this->gs_input_size = 0;
+ this->in_qualifier = new(this) ast_type_qualifier();
this->out_qualifier = new(this) ast_type_qualifier();
memset(this->atomic_counter_offsets, 0,
sizeof(this->atomic_counter_offsets));
@@ -1338,7 +1338,7 @@ set_shader_inout_layout(struct gl_shader *shader,
{
if (shader->Stage != MESA_SHADER_GEOMETRY) {
/* Should have been prevented by the parser. */
- assert(!state->gs_input_prim_type_specified);
+ assert(!state->in_qualifier->flags.i);
assert(!state->out_qualifier->flags.i);
}
@@ -1354,7 +1354,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
if (state->gs_input_prim_type_specified) {
- shader->Geom.InputType = state->gs_input_prim_type;
+ shader->Geom.InputType = state->in_qualifier->prim_type;
} else {
shader->Geom.InputType = PRIM_UNKNOWN;
}
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 7d66147..2f1ada2 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -190,11 +190,8 @@ struct _mesa_glsl_parse_state {
*/
bool gs_input_prim_type_specified;
- /**
- * If gs_input_prim_type_specified is true, the primitive type that was
- * specified. Otherwise ignored.
- */
- GLenum gs_input_prim_type;
+ /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
+ struct ast_type_qualifier *in_qualifier;
/**
* True if a compute shader input local size was specified using a layout
--
1.9.rc1
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