[Mesa-dev] [PATCH 8/9] egl: Unhide functionality in _eglInitContext()
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Fri Feb 7 04:44:04 PST 2014
_eglInitResource() was used to memset entire _EGLContext by
writing more than size of pointed target. This does work
as long as Resource is the first element in _EGLContext,
this patch fixes such dependency.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/egl/main/eglcontext.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c
index 79a92c7..99d1c3e 100644
--- a/src/egl/main/eglcontext.c
+++ b/src/egl/main/eglcontext.c
@@ -366,7 +366,8 @@ _eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy, _EGLConfig *conf,
return EGL_FALSE;
}
- _eglInitResource(&ctx->Resource, sizeof(*ctx), dpy);
+ memset(ctx, 0, sizeof(_EGLContext));
+ _eglInitResource(&ctx->Resource, sizeof(_EGLResource), dpy);
ctx->ClientAPI = api;
ctx->Config = conf;
ctx->WindowRenderBuffer = EGL_NONE;
--
1.8.1.2
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