[Mesa-dev] [PATCH 1/3] glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord
Anuj Phogat
anuj.phogat at gmail.com
Mon Feb 10 17:29:56 PST 2014
GLSL 1.50 spec says:
"If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have a static use gl_FragCoord. All redeclarations of
gl_FragCoord in all fragment shaders in a single program must
have the same set of qualifiers."
This patch makes the glsl compiler to generate an error if we have a
fragment shader defined with conflicting layout qualifier declarations
for gl_FragCoord. For example:
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
layout(pixel_center_integer) in vec4 gl_FragCoord;
void main()
{
gl_FragColor = gl_FragCoord.xyzz;
}
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/glsl/ast_to_hir.cpp | 39 +++++++++++++++++++++++++++++++++++++++
src/glsl/glsl_parser_extras.cpp | 3 +++
src/glsl/glsl_parser_extras.h | 10 ++++++++++
3 files changed, 52 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index c89a26b..7d7d89b 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2374,6 +2374,45 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
qual_string);
}
+ /* Make sure all gl_FragCoord redeclarations specify the same layout
+ * qualifier type.
+ */
+ bool conflicting_pixel_center_integer =
+ state->fs_pixel_center_integer &&
+ !qual->flags.q.pixel_center_integer;
+
+ bool conflicting_origin_upper_left =
+ state->fs_origin_upper_left &&
+ !qual->flags.q.origin_upper_left;
+
+ if (conflicting_pixel_center_integer || conflicting_origin_upper_left) {
+ const char *const qual_string =
+ (conflicting_pixel_center_integer && conflicting_origin_upper_left) ?
+ "pixel_center_integer, origin_upper_left" :
+ (conflicting_pixel_center_integer ?
+ "origin_upper_left" : "pixel_center_integer");
+
+ const char *const state_string =
+ (state->fs_pixel_center_integer &&
+ state->fs_origin_upper_left) ?
+ "pixel_center_integer, origin_upper_left" :
+ (state->fs_origin_upper_left ?
+ "origin_upper_left" : "pixel_center_integer");
+
+ _mesa_glsl_error(loc, state,
+ "different layout qualifiers were specified with "
+ "`gl_FragCoord' (%s) and (%s) "
+ "redeclare fragment shader input `gl_FragCoord'",
+ state_string,
+ qual_string);
+ }
+
+ if (qual->flags.q.pixel_center_integer)
+ state->fs_pixel_center_integer = true;
+
+ if (qual->flags.q.origin_upper_left)
+ state->fs_origin_upper_left = true;
+
if (qual->flags.q.explicit_location) {
validate_explicit_location(qual, var, state, loc);
} else if (qual->flags.q.explicit_index) {
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index b822d22..b06337e 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -193,6 +193,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->default_uniform_qualifier->flags.q.shared = 1;
this->default_uniform_qualifier->flags.q.column_major = 1;
+ this->fs_origin_upper_left = false;
+ this->fs_pixel_center_integer = false;
+
this->gs_input_prim_type_specified = false;
this->gs_input_prim_type = GL_POINTS;
this->gs_input_size = 0;
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 7d66147..674dae5 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -182,6 +182,16 @@ struct _mesa_glsl_parse_state {
struct ast_type_qualifier *default_uniform_qualifier;
/**
+ * True if a fragment shader has an input layout for redeclaring the
+ * built-in variable gl_FragCoord.
+ *
+ * Note: this value is computed at ast_to_hir time rather than at parse
+ * time.
+ */
+ bool fs_origin_upper_left;
+ bool fs_pixel_center_integer;
+
+ /**
* True if a geometry shader input primitive type was specified using a
* layout directive.
*
--
1.8.3.1
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