[Mesa-dev] [PATCH] nouveau: fix chipset checks for nv1a by using the oclass instead
Ilia Mirkin
imirkin at alum.mit.edu
Wed Feb 12 18:10:53 PST 2014
On Wed, Feb 12, 2014 at 9:02 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Commit f4ebcd133b9 ("dri/nouveau: NV17_3D class is not available for
> NV1a chipset") fixed this partially by using the correct 3d class.
> However there were a lot of checks left over comparing against the
> chipset.
>
> Reported-and-tested-by: John F. Godfrey <jfgodfrey at gmail.com>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Er, that should also have a
Cc: 9.2 10.0 10.1 <mesa-stable at lists.freedesktop.org>
> ---
>
> I guess I didn't have to change the >= 0x11 checks, but seemed nicer for
> consistency.
>
> src/mesa/drivers/dri/nouveau/nv10_context.c | 8 ++++----
> src/mesa/drivers/dri/nouveau/nv10_state_fb.c | 4 ++--
> src/mesa/drivers/dri/nouveau/nv10_state_raster.c | 3 ++-
> 3 files changed, 8 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
> index 8582cb2..4773014 100644
> --- a/src/mesa/drivers/dri/nouveau/nv10_context.c
> +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
> @@ -63,7 +63,7 @@ nv10_use_viewport_zclear(struct gl_context *ctx)
> struct gl_framebuffer *fb = ctx->DrawBuffer;
> struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
>
> - return context_chipset(ctx) < 0x17 &&
> + return context_eng3d(ctx)->oclass < NV17_3D_CLASS &&
> !nctx->hierz.clear_blocked && depthRb &&
> (_mesa_get_format_bits(depthRb->Format,
> GL_DEPTH_BITS) >= 24);
> @@ -184,7 +184,7 @@ nv10_clear(struct gl_context *ctx, GLbitfield buffers)
> }
>
> if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
> - if (context_chipset(ctx) >= 0x17)
> + if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS)
> nv17_zclear(ctx, &buffers);
> else
> nv10_zclear(ctx, &buffers);
> @@ -245,7 +245,7 @@ nv10_hwctx_init(struct gl_context *ctx)
> BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
> PUSH_DATA (push, 0);
>
> - if (context_chipset(ctx) >= 0x17) {
> + if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
> BEGIN_NV04(push, NV17_3D(UNK01AC), 2);
> PUSH_DATA (push, fifo->vram);
> PUSH_DATA (push, fifo->vram);
> @@ -257,7 +257,7 @@ nv10_hwctx_init(struct gl_context *ctx)
> PUSH_DATA (push, 1);
> }
>
> - if (context_chipset(ctx) >= 0x11) {
> + if (context_eng3d(ctx)->oclass >= NV15_3D_CLASS) {
> BEGIN_NV04(push, SUBC_3D(0x120), 3);
> PUSH_DATA (push, 0);
> PUSH_DATA (push, 1);
> diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
> index 19769e5..fb66b2d 100644
> --- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
> +++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
> @@ -106,7 +106,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
>
> /* At least nv11 seems to get sad if we don't do this before
> * swapping RTs.*/
> - if (context_chipset(ctx) < 0x17) {
> + if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) {
> int i;
>
> for (i = 0; i < 6; i++) {
> @@ -140,7 +140,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
> PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
> s->bo, 0, bo_flags);
>
> - if (context_chipset(ctx) >= 0x17) {
> + if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
> setup_hierz_buffer(ctx);
> context_dirty(ctx, ZCLEAR);
> }
> diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
> index bd4a78e..da414a0 100644
> --- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
> +++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
> @@ -28,6 +28,7 @@
> #include "nouveau_context.h"
> #include "nouveau_gldefs.h"
> #include "nouveau_util.h"
> +#include "nv_object.xml.h"
> #include "nv10_3d.xml.h"
> #include "nv10_driver.h"
>
> @@ -120,7 +121,7 @@ nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
> struct nouveau_pushbuf *push = context_push(ctx);
>
> assert(!ctx->Color.ColorLogicOpEnabled
> - || context_chipset(ctx) >= 0x11);
> + || context_eng3d(ctx)->oclass >= NV15_3D_CLASS);
>
> BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2);
> PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled);
> --
> 1.8.3.2
>
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