[Mesa-dev] [PATCH 16/18] mesa: Implement glBindImageTextures()

Francisco Jerez currojerez at riseup.net
Thu Feb 13 07:01:33 PST 2014


Fredrik Höglund <fredrik at kde.org> writes:

> ---
>  src/mesa/main/shaderimage.c |  164 +++++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 164 insertions(+)
>
> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
> index ce63bee..27695a3 100644
> --- a/src/mesa/main/shaderimage.c
> +++ b/src/mesa/main/shaderimage.c
> @@ -33,6 +33,7 @@
>  #include "context.h"
>  #include "texobj.h"
>  #include "teximage.h"
> +#include "enums.h"
>  
>  /*
>   * Define endian-invariant aliases for some mesa formats that are
> @@ -481,6 +482,169 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
>  void GLAPIENTRY
>  _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
>  {
> +   GET_CURRENT_CONTEXT(ctx);
> +   int i;
> +
> +   if (!ctx->Extensions.ARB_shader_image_load_store) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
> +      return;
> +   }
> +
> +   if (first + count > ctx->Const.MaxImageUnits) {
> +      /* The ARB_multi_bind spec says:
> +       *
> +       *    "An INVALID_OPERATION error is generated if <first> + <count>
> +       *     is greater than the number of image units supported by
> +       *     the implementation."
> +       */
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glBindImageTextures(first=%u + count=%u > the value of "
> +                  "GL_MAX_IMAGE_UNITS=%u)",
> +                  first, count, ctx->Const.MaxImageUnits);
> +      return;
> +   }
> +
> +   /* Assume that at least one binding will be changed */
> +   FLUSH_VERTICES(ctx, 0);
> +   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
> +
> +   if (!textures) {
> +      /* The ARB_multi_bind spec says:
> +       *
> +       *    "If <textures> is NULL, each affected image unit from
> +       *     <first> through <first>+<count>-1 will be reset to have
> +       *     no bound texture object."
> +       */
> +      for (i = 0; i < count; i++) {
> +         struct gl_image_unit *u = &ctx->ImageUnits[first + i];
> +
> +         u->Level = 0;
> +         u->Layered = GL_FALSE;
> +         u->Layer = 0;
> +         u->Access = GL_READ_ONLY;
> +         u->Format = GL_R8;
> +         u->_ActualFormat = MESA_FORMAT_R8;
> +         u->_Valid = GL_FALSE;
> +         _mesa_reference_texobj(&u->TexObj, NULL);
> +
> +         if (ctx->Driver.BindImageTexture)
> +            ctx->Driver.BindImageTexture(ctx, u, NULL, 0, GL_FALSE,
> +                                         0, GL_READ_ONLY, GL_R8);
> +      }
> +
> +      return;
> +   }

Can't you get rid of the whole block above by declaring 'const GLuint
texture = (textures ? textures[i] : 0);' in the loop below, and then
's/textures[i]/texture/'?

> +
> +   /* Note that the error semantics for multi-bind commands differ from
> +    * those of other GL commands.
> +    *
> +    * The Issues section in the ARB_multi_bind spec says:
> +    *
> +    *    "(11) Typically, OpenGL specifies that if an error is generated by
> +    *          a command, that command has no effect.  This is somewhat
> +    *          unfortunate for multi-bind commands, because it would require
> +    *          a first pass to scan the entire list of bound objects for
> +    *          errors and then a second pass to actually perform the
> +    *          bindings.  Should we have different error semantics?
> +    *
> +    *       RESOLVED:  Yes.  In this specification, when the parameters for
> +    *       one of the <count> binding points are invalid, that binding
> +    *       point is not updated and an error will be generated.  However,
> +    *       other binding points in the same command will be updated if
> +    *       their parameters are valid and no other error occurs."
> +    */
> +
> +   _mesa_begin_texture_lookups(ctx);
> +
> +   for (i = 0; i < count; i++) {
> +      struct gl_image_unit *u = &ctx->ImageUnits[first + i];
> +
> +      if (textures[i] != 0) {
> +         struct gl_texture_object *texObj;
> +         struct gl_texture_image *image;
> +         gl_format actualFormat;
> +
> +         if (!u->TexObj || u->TexObj->Name != textures[i]) {
> +            texObj = _mesa_lookup_texture_without_locking(ctx, textures[i]);
> +            if (!texObj) {
> +               /* The ARB_multi_bind spec says:
> +                *
> +                *    "An INVALID_OPERATION error is generated if any value
> +                *     in <textures> is not zero or the name of an existing
> +                *     texture object (per binding)."
> +                */
> +               _mesa_error(ctx, GL_INVALID_OPERATION,
> +                           "glBindImageTextures(textures[%u]=%u "
> +                           "is not zero or the name of an existing texture "
> +                           "object)", i, textures[i]);
> +               continue;
> +            }
> +         } else {
> +            texObj = u->TexObj;
> +         }
> +
> +         image = texObj->Image[0][0];
> +
> +         if (image->Width == 0 || image->Height == 0 || image->Depth == 0) {
> +            /* The ARB_multi_bind spec says:
> +             *
> +             *    "An INVALID_OPERATION error is generated if the width,
> +             *     height, or depth of the level zero texture image of
> +             *     any texture in <textures> is zero (per binding)."
> +             */
> +            _mesa_error(ctx, GL_INVALID_OPERATION,
> +                        "glBindImageTextures(the width, height or depth "
> +                        "of the level zero texture image of "
> +                        "textures[%u]=%u is zero)", i, textures[i]);
> +            continue;
> +         }
> +
> +         actualFormat = get_image_format(image->InternalFormat);
> +
> +         if (actualFormat == MESA_FORMAT_NONE) {
> +            /* The ARB_multi_bind spec says:
> +             *
> +             *   "An INVALID_OPERATION error is generated if the internal
> +             *    format of the level zero texture image of any texture
> +             *    in <textures> is not found in table 8.33 (per binding)."
> +             */
> +            _mesa_error(ctx, GL_INVALID_OPERATION,
> +                        "glBindImageTextures(the internal format %s of "
> +                        "the level zero texture image of textures[%u]=%u "
> +                        "is not supported)",
> +                        _mesa_lookup_enum_by_nr(image->InternalFormat),
> +                        i, textures[i]);
> +            continue;
> +         }

I wish you could reuse validate_bind_image_texture() for this...  Pity
that that both extensions require returning different error codes for
the same errors...

> +
> +         /* Update the texture binding */
> +         _mesa_reference_texobj(&u->TexObj, texObj);
> +         u->Level = 0;
> +         u->Layered = _mesa_tex_target_is_layered(texObj->Target);
> +         u->Layer = 0;
> +         u->Access = GL_READ_WRITE;
> +         u->Format = image->InternalFormat;
> +         u->_ActualFormat = actualFormat;
> +         u->_Valid = validate_image_unit(ctx, u);
> +      } else {
> +         /* Unbind the texture from the unit */
> +         _mesa_reference_texobj(&u->TexObj, NULL);
> +         u->Level = 0;
> +         u->Layered = GL_FALSE;
> +         u->Layer = 0;
> +         u->Access = GL_READ_ONLY;
> +         u->Format = GL_R8;
> +         u->_ActualFormat = MESA_FORMAT_R8;
> +         u->_Valid = GL_FALSE;

You can just unref 'u->TexObj' and set 'u->_Valid' to GL_FALSE here.

> +      }
> +
> +      /* Pass the BindImageTexture call down to the device driver */
> +      if (ctx->Driver.BindImageTexture)
> +         ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
> +                                      u->Layer, u->Access, u->Format);
> +   }
> +
> +   _mesa_end_texture_lookups(ctx);
>  }
>  
>  void GLAPIENTRY
> -- 
> 1.7.10.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 229 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140213/0f4bc16d/attachment.pgp>


More information about the mesa-dev mailing list