[Mesa-dev] [PATCH 03/12] glsl/gsraytrace: Use __LINE__ macro to set line numbers in GLSL source strings.
Fabian Bieler
fabianbieler at fastmail.fm
Thu Feb 13 14:18:20 PST 2014
The hardcoded numbers are a few lines off at the moment.
Keeping track of the numbers through further modifications is inconvenient.
The __LINE__ "constant" takes care of this automatically.
v2: Don't set source-string-number to line number.
Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
---
src/glsl/gsraytrace.cpp | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/glsl/gsraytrace.cpp b/src/glsl/gsraytrace.cpp
index 62a584d..c21c667 100644
--- a/src/glsl/gsraytrace.cpp
+++ b/src/glsl/gsraytrace.cpp
@@ -37,6 +37,10 @@
// TODO: use GL_EXT_transform_feedback or GL3 equivalent
// TODO: port to piglit too
+#define STRINGIFY_(x) #x
+#define STRINGIFY(x) STRINGIFY_(x)
+#define S__LINE__ STRINGIFY(__LINE__)
+
static const float INF=9999.9F;
static int Win;
@@ -67,7 +71,7 @@ float rot[9] = {1,0,0, 0,1,0, 0,0,1};
static const char* vsSource =
" \n"
"#version 120 \n"
-"#line 63 63 \n"
+"#line " S__LINE__ "\n"
"#define SHADOWS \n"
"#define RECURSION \n"
" \n"
@@ -249,7 +253,7 @@ static const char* vsSource =
static const char* gsSource =
"#version 120 \n"
-"#line 245 245 \n"
+"#line " S__LINE__ "\n"
"#extension GL_ARB_geometry_shader4: require \n"
" \n"
"#define SHADOWS \n"
@@ -388,7 +392,7 @@ static const char* gsSource =
static const char* fsSource =
"#version 120 \n"
-"#line 384 384 \n"
+"#line " S__LINE__ "\n"
" \n"
"#define SHADOWS \n"
"#define RECURSION \n"
--
1.8.3.2
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