[Mesa-dev] [PATCH 01/19] svga: split / update svga3d header files

Brian Paul brianp at vmware.com
Thu Feb 13 17:20:53 PST 2014


The old svga3d_reg.h file is split into separate header files and we
add new items for guest-backed surfaces.

Plus some minor code fixes because of renamed symbols.

Reviewed-by: Thomas Hellstrom <thellstrom at vmware.com>
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
---
 src/gallium/drivers/svga/include/includeCheck.h    |    1 +
 src/gallium/drivers/svga/include/svga3d_caps.h     |   51 +-
 src/gallium/drivers/svga/include/svga3d_cmd.h      | 1654 +++++++++++++++++
 src/gallium/drivers/svga/include/svga3d_devcaps.h  |  236 +++
 src/gallium/drivers/svga/include/svga3d_limits.h   |  101 ++
 src/gallium/drivers/svga/include/svga3d_reg.h      | 1878 +-------------------
 .../drivers/svga/include/svga3d_shaderdefs.h       |   37 +-
 .../drivers/svga/include/svga3d_surfacedefs.h      |  911 ++++++++++
 src/gallium/drivers/svga/include/svga3d_types.h    | 1306 ++++++++++++++
 src/gallium/drivers/svga/include/svga_escape.h     |    2 +-
 src/gallium/drivers/svga/include/svga_overlay.h    |   10 +-
 src/gallium/drivers/svga/include/svga_reg.h        |  574 +++++-
 src/gallium/drivers/svga/include/svga_types.h      |    9 +-
 .../drivers/svga/include/vmware_pack_begin.h       |    1 +
 src/gallium/drivers/svga/include/vmware_pack_end.h |    1 +
 src/gallium/drivers/svga/svga_format.c             |   10 -
 src/gallium/drivers/svga/svga_resource_texture.c   |    2 +-
 17 files changed, 4808 insertions(+), 1976 deletions(-)
 create mode 100644 src/gallium/drivers/svga/include/includeCheck.h
 create mode 100644 src/gallium/drivers/svga/include/svga3d_cmd.h
 create mode 100644 src/gallium/drivers/svga/include/svga3d_devcaps.h
 create mode 100644 src/gallium/drivers/svga/include/svga3d_limits.h
 create mode 100644 src/gallium/drivers/svga/include/svga3d_surfacedefs.h
 create mode 100644 src/gallium/drivers/svga/include/svga3d_types.h
 create mode 100644 src/gallium/drivers/svga/include/vmware_pack_begin.h
 create mode 100644 src/gallium/drivers/svga/include/vmware_pack_end.h

diff --git a/src/gallium/drivers/svga/include/includeCheck.h b/src/gallium/drivers/svga/include/includeCheck.h
new file mode 100644
index 0000000..f1839f0
--- /dev/null
+++ b/src/gallium/drivers/svga/include/includeCheck.h
@@ -0,0 +1 @@
+/* dummy file */
diff --git a/src/gallium/drivers/svga/include/svga3d_caps.h b/src/gallium/drivers/svga/include/svga3d_caps.h
index 714ce9f..c6c8e36 100644
--- a/src/gallium/drivers/svga/include/svga3d_caps.h
+++ b/src/gallium/drivers/svga/include/svga3d_caps.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 2007-2009 VMware, Inc.  All rights reserved.
+ * Copyright 2007-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -41,6 +41,14 @@
 #ifndef _SVGA3D_CAPS_H_
 #define _SVGA3D_CAPS_H_
 
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+
+#include "includeCheck.h"
+
+#include <string.h>
+#include "svga_reg.h"
+
 #define SVGA_FIFO_3D_CAPS_SIZE   (SVGA_FIFO_3D_CAPS_LAST - \
                                   SVGA_FIFO_3D_CAPS + 1)
 
@@ -72,10 +80,12 @@ typedef enum {
  */
 
 typedef
+#include "vmware_pack_begin.h"
 struct SVGA3dCapsRecordHeader {
    uint32 length;
    SVGA3dCapsRecordType type;
 }
+#include "vmware_pack_end.h"
 SVGA3dCapsRecordHeader;
 
 
@@ -89,51 +99,16 @@ SVGA3dCapsRecordHeader;
  */
 
 typedef
+#include "vmware_pack_begin.h"
 struct SVGA3dCapsRecord {
    SVGA3dCapsRecordHeader header;
    uint32 data[1];
 }
+#include "vmware_pack_end.h"
 SVGA3dCapsRecord;
 
 
 typedef uint32 SVGA3dCapPair[2];
 
 
-/*
- *----------------------------------------------------------------------
- *
- * SVGA3dCaps_FindRecord
- *
- *    Finds the record with the highest-valued type within the given range
- *    in the caps block.
- *
- *    Result: pointer to found record, or NULL if not found.
- *
- *----------------------------------------------------------------------
- */
-
-static INLINE SVGA3dCapsRecord *
-SVGA3dCaps_FindRecord(const uint32 *capsBlock,
-                      SVGA3dCapsRecordType recordTypeMin,
-                      SVGA3dCapsRecordType recordTypeMax)
-{
-   SVGA3dCapsRecord *record, *found = NULL;
-   uint32 offset;
-
-   /*
-    * Search linearly through the caps block records for the specified type.
-    */
-   for (offset = 0; capsBlock[offset] != 0; offset += capsBlock[offset]) {
-      record = (SVGA3dCapsRecord *) (capsBlock + offset);
-      if ((record->header.type >= recordTypeMin) &&
-          (record->header.type <= recordTypeMax) &&
-          (!found || (record->header.type > found->header.type))) {
-         found = record;
-      }
-   }
-
-   return found;
-}
-
-
 #endif // _SVGA3D_CAPS_H_
diff --git a/src/gallium/drivers/svga/include/svga3d_cmd.h b/src/gallium/drivers/svga/include/svga3d_cmd.h
new file mode 100644
index 0000000..8953bf0
--- /dev/null
+++ b/src/gallium/drivers/svga/include/svga3d_cmd.h
@@ -0,0 +1,1654 @@
+/**********************************************************
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_cmd.h --
+ *
+ *       SVGA 3d hardware cmd definitions
+ */
+
+#ifndef _SVGA3D_CMD_H_
+#define _SVGA3D_CMD_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+#include "svga3d_types.h"
+
+/*
+ * Identifiers for commands in the command FIFO.
+ *
+ * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
+ * the SVGA3D protocol and remain reserved; they should not be used in the
+ * future.
+ *
+ * IDs between 1040 and 1999 (inclusive) are available for use by the
+ * current SVGA3D protocol.
+ *
+ * FIFO clients other than SVGA3D should stay below 1000, or at 2000
+ * and up.
+ */
+
+#define SVGA_3D_CMD_LEGACY_BASE                                1000
+#define SVGA_3D_CMD_BASE                                       1040
+
+#define SVGA_3D_CMD_SURFACE_DEFINE                             1040
+#define SVGA_3D_CMD_SURFACE_DESTROY                            1041
+#define SVGA_3D_CMD_SURFACE_COPY                               1042
+#define SVGA_3D_CMD_SURFACE_STRETCHBLT                         1043
+#define SVGA_3D_CMD_SURFACE_DMA                                1044
+#define SVGA_3D_CMD_CONTEXT_DEFINE                             1045
+#define SVGA_3D_CMD_CONTEXT_DESTROY                            1046
+#define SVGA_3D_CMD_SETTRANSFORM                               1047
+#define SVGA_3D_CMD_SETZRANGE                                  1048
+#define SVGA_3D_CMD_SETRENDERSTATE                             1049
+#define SVGA_3D_CMD_SETRENDERTARGET                            1050
+#define SVGA_3D_CMD_SETTEXTURESTATE                            1051
+#define SVGA_3D_CMD_SETMATERIAL                                1052
+#define SVGA_3D_CMD_SETLIGHTDATA                               1053
+#define SVGA_3D_CMD_SETLIGHTENABLED                            1054
+#define SVGA_3D_CMD_SETVIEWPORT                                1055
+#define SVGA_3D_CMD_SETCLIPPLANE                               1056
+#define SVGA_3D_CMD_CLEAR                                      1057
+#define SVGA_3D_CMD_PRESENT                                    1058
+#define SVGA_3D_CMD_SHADER_DEFINE                              1059
+#define SVGA_3D_CMD_SHADER_DESTROY                             1060
+#define SVGA_3D_CMD_SET_SHADER                                 1061
+#define SVGA_3D_CMD_SET_SHADER_CONST                           1062
+#define SVGA_3D_CMD_DRAW_PRIMITIVES                            1063
+#define SVGA_3D_CMD_SETSCISSORRECT                             1064
+#define SVGA_3D_CMD_BEGIN_QUERY                                1065
+#define SVGA_3D_CMD_END_QUERY                                  1066
+#define SVGA_3D_CMD_WAIT_FOR_QUERY                             1067
+#define SVGA_3D_CMD_PRESENT_READBACK                           1068
+#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     1069
+#define SVGA_3D_CMD_SURFACE_DEFINE_V2                          1070
+#define SVGA_3D_CMD_GENERATE_MIPMAPS                           1071
+#define SVGA_3D_CMD_VIDEO_CREATE_DECODER                       1072
+#define SVGA_3D_CMD_VIDEO_DESTROY_DECODER                      1073
+#define SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR                     1074
+#define SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR                    1075
+#define SVGA_3D_CMD_VIDEO_DECODE_START_FRAME                   1076
+#define SVGA_3D_CMD_VIDEO_DECODE_RENDER                        1077
+#define SVGA_3D_CMD_VIDEO_DECODE_END_FRAME                     1078
+#define SVGA_3D_CMD_VIDEO_PROCESS_FRAME                        1079
+#define SVGA_3D_CMD_ACTIVATE_SURFACE                           1080
+#define SVGA_3D_CMD_DEACTIVATE_SURFACE                         1081
+#define SVGA_3D_CMD_SCREEN_DMA                                 1082
+#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE                   1083
+#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE                       1084
+
+#define SVGA_3D_CMD_LOGICOPS_BITBLT                            1085
+#define SVGA_3D_CMD_LOGICOPS_TRANSBLT                          1086
+#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        1087
+#define SVGA_3D_CMD_LOGICOPS_COLORFILL                         1088
+#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        1089
+#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    1090
+
+#define SVGA_3D_CMD_SET_OTABLE_BASE                            1091
+#define SVGA_3D_CMD_READBACK_OTABLE                            1092
+
+#define SVGA_3D_CMD_DEFINE_GB_MOB                              1093
+#define SVGA_3D_CMD_DESTROY_GB_MOB                             1094
+#define SVGA_3D_CMD_REDEFINE_GB_MOB                            1095
+#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      1096
+
+#define SVGA_3D_CMD_DEFINE_GB_SURFACE                          1097
+#define SVGA_3D_CMD_DESTROY_GB_SURFACE                         1098
+#define SVGA_3D_CMD_BIND_GB_SURFACE                            1099
+#define SVGA_3D_CMD_COND_BIND_GB_SURFACE                       1100
+#define SVGA_3D_CMD_UPDATE_GB_IMAGE                            1101
+#define SVGA_3D_CMD_UPDATE_GB_SURFACE                          1102
+#define SVGA_3D_CMD_READBACK_GB_IMAGE                          1103
+#define SVGA_3D_CMD_READBACK_GB_SURFACE                        1104
+#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        1105
+#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      1106
+
+#define SVGA_3D_CMD_DEFINE_GB_CONTEXT                          1107
+#define SVGA_3D_CMD_DESTROY_GB_CONTEXT                         1108
+#define SVGA_3D_CMD_BIND_GB_CONTEXT                            1109
+#define SVGA_3D_CMD_READBACK_GB_CONTEXT                        1110
+#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      1111
+
+#define SVGA_3D_CMD_DEFINE_GB_SHADER                           1112
+#define SVGA_3D_CMD_DESTROY_GB_SHADER                          1113
+#define SVGA_3D_CMD_BIND_GB_SHADER                             1114
+
+#define SVGA_3D_CMD_BIND_SHADERCONSTS                          1115
+
+#define SVGA_3D_CMD_BEGIN_GB_QUERY                             1116
+#define SVGA_3D_CMD_END_GB_QUERY                               1117
+#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          1118
+
+#define SVGA_3D_CMD_NOP                                        1119
+
+#define SVGA_3D_CMD_ENABLE_GART                                1120
+#define SVGA_3D_CMD_DISABLE_GART                               1121
+#define SVGA_3D_CMD_MAP_MOB_INTO_GART                          1122
+#define SVGA_3D_CMD_UNMAP_GART_RANGE                           1123
+
+#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     1124
+#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    1125
+#define SVGA_3D_CMD_BIND_GB_SCREENTARGET                       1126
+#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     1127
+
+#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  1128
+#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                1129
+
+#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 1130
+
+#define SVGA_3D_CMD_GB_SCREEN_DMA                              1131
+#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 1132
+#define SVGA_3D_CMD_GB_MOB_FENCE                               1133
+#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       1134
+#define SVGA_3D_CMD_DEFINE_GB_MOB64                            1135
+#define SVGA_3D_CMD_REDEFINE_GB_MOB64                          1136
+#define SVGA_3D_CMD_NOP_ERROR                                  1137
+
+#define SVGA_3D_CMD_RESERVED1                                  1138
+#define SVGA_3D_CMD_RESERVED2                                  1139
+#define SVGA_3D_CMD_RESERVED3                                  1140
+#define SVGA_3D_CMD_RESERVED4                                  1141
+#define SVGA_3D_CMD_RESERVED5                                  1142
+
+#define SVGA_3D_CMD_MAX                                        1203
+#define SVGA_3D_CMD_FUTURE_MAX                                 3000
+
+/*
+ * FIFO command format definitions:
+ */
+
+/*
+ * The data size header following cmdNum for every 3d command
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               id;
+   uint32               size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdHeader;
+
+typedef enum {
+   SVGA3D_SURFACE_CUBEMAP               = (1 << 0),
+
+   /*
+    * HINT flags are not enforced by the device but are useful for
+    * performance.
+    */
+   SVGA3D_SURFACE_HINT_STATIC           = (1 << 1),
+   SVGA3D_SURFACE_HINT_DYNAMIC          = (1 << 2),
+   SVGA3D_SURFACE_HINT_INDEXBUFFER      = (1 << 3),
+   SVGA3D_SURFACE_HINT_VERTEXBUFFER     = (1 << 4),
+   SVGA3D_SURFACE_HINT_TEXTURE          = (1 << 5),
+   SVGA3D_SURFACE_HINT_RENDERTARGET     = (1 << 6),
+   SVGA3D_SURFACE_HINT_DEPTHSTENCIL     = (1 << 7),
+   SVGA3D_SURFACE_HINT_WRITEONLY        = (1 << 8),
+   SVGA3D_SURFACE_MASKABLE_ANTIALIAS    = (1 << 9),
+   SVGA3D_SURFACE_AUTOGENMIPMAPS        = (1 << 10),
+   SVGA3D_SURFACE_DECODE_RENDERTARGET   = (1 << 11),
+
+   /*
+    * Is this surface using a base-level pitch for it's mob backing?
+    *
+    * This flag is not intended to be set by guest-drivers, but is instead
+    * set by the device when the surface is bound to a mob with a specified
+    * pitch.
+    */
+   SVGA3D_SURFACE_MOB_PITCH             = (1 << 12),
+
+   SVGA3D_SURFACE_INACTIVE              = (1 << 13),
+   SVGA3D_SURFACE_HINT_RT_LOCKABLE      = (1 << 14),
+   SVGA3D_SURFACE_VOLUME                = (1 << 15),
+
+   /*
+    * Required to be set on a surface to bind it to a screen target.
+    */
+   SVGA3D_SURFACE_SCREENTARGET          = (1 << 16),
+
+   SVGA3D_SURFACE_RESERVED1             = (1 << 17),
+   SVGA3D_SURFACE_1D                    = (1 << 18),
+   SVGA3D_SURFACE_ARRAY                 = (1 << 19),
+
+} SVGA3dSurfaceFlags;
+
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK (SVGA3D_SURFACE_SCREENTARGET | \
+                                           SVGA3D_SURFACE_MOB_PITCH    | \
+                                           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+                                           SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               numMipLevels;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceFace;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                      sid;
+   SVGA3dSurfaceFlags          surfaceFlags;
+   SVGA3dSurfaceFormat         format;
+   /*
+    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+    * structures must have the same value of numMipLevels field.
+    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+    * numMipLevels set to 0.
+    */
+   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
+   /*
+    * Followed by an SVGA3dSize structure for each mip level in each face.
+    *
+    * A note on surface sizes: Sizes are always specified in pixels,
+    * even if the true surface size is not a multiple of the minimum
+    * block size of the surface's format. For example, a 3x3x1 DXT1
+    * compressed texture would actually be stored as a 4x4x1 image in
+    * memory.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                      sid;
+   SVGA3dSurfaceFlags          surfaceFlags;
+   SVGA3dSurfaceFormat         format;
+   /*
+    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+    * structures must have the same value of numMipLevels field.
+    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+    * numMipLevels set to 0.
+    */
+   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
+   uint32                      multisampleCount;
+   SVGA3dTextureFilter         autogenFilter;
+   /*
+    * Followed by an SVGA3dSize structure for each mip level in each face.
+    *
+    * A note on surface sizes: Sizes are always specified in pixels,
+    * even if the true surface size is not a multiple of the minimum
+    * block size of the surface's format. For example, a 3x3x1 DXT1
+    * compressed texture would actually be stored as a 4x4x1 image in
+    * memory.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dClearFlag      clearFlag;
+   uint32               color;
+   float                depth;
+   uint32               stencil;
+   /* Followed by variable number of SVGA3dRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dLightType      type;
+   SVGA3dBool           inWorldSpace;
+   float                diffuse[4];
+   float                specular[4];
+   float                ambient[4];
+   float                position[4];
+   float                direction[4];
+   float                range;
+   float                falloff;
+   float                attenuation0;
+   float                attenuation1;
+   float                attenuation2;
+   float                theta;
+   float                phi;
+}
+#include "vmware_pack_end.h"
+SVGA3dLightData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+   /* Followed by variable number of SVGA3dCopyRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dRenderStateName   state;
+   union {
+      uint32               uintValue;
+      float                floatValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   /* Followed by variable number of SVGA3dRenderState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                 cid;
+   SVGA3dRenderTargetType type;
+   SVGA3dSurfaceImageId   target;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   SVGA3dBox             boxSrc;
+   SVGA3dBox             boxDest;
+   SVGA3dStretchBltMode  mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * If the discard flag is present in a surface DMA operation, the host may
+    * discard the contents of the current mipmap level and face of the target
+    * surface before applying the surface DMA contents.
+    */
+   uint32 discard : 1;
+
+   /*
+    * If the unsynchronized flag is present, the host may perform this upload
+    * without syncing to pending reads on this surface.
+    */
+   uint32 unsynchronized : 1;
+
+   /*
+    * Guests *MUST* set the reserved bits to 0 before submitting the command
+    * suffix as future flags may occupy these bits.
+    */
+   uint32 reserved : 30;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceDMAFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAGuestImage guest;
+   SVGA3dSurfaceImageId host;
+   SVGA3dTransferType transfer;
+   /*
+    * Followed by variable number of SVGA3dCopyBox structures. For consistency
+    * in all clipping logic and coordinate translation, we define the
+    * "source" in each copyBox as the guest image and the
+    * "destination" as the host image, regardless of transfer
+    * direction.
+    *
+    * For efficiency, the SVGA3D device is free to copy more data than
+    * specified. For example, it may round copy boxes outwards such
+    * that they lie on particular alignment boundaries.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
+
+/*
+ * SVGA3dCmdSurfaceDMASuffix --
+ *
+ *    This is a command suffix that will appear after a SurfaceDMA command in
+ *    the FIFO.  It contains some extra information that hosts may use to
+ *    optimize performance or protect the guest.  This suffix exists to preserve
+ *    backwards compatibility while also allowing for new functionality to be
+ *    implemented.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 suffixSize;
+
+   /*
+    * The maximum offset is used to determine the maximum offset from the
+    * guestPtr base address that will be accessed or written to during this
+    * surfaceDMA.  If the suffix is supported, the host will respect this
+    * boundary while performing surface DMAs.
+    *
+    * Defaults to MAX_UINT32
+    */
+   uint32 maximumOffset;
+
+   /*
+    * A set of flags that describes optimizations that the host may perform
+    * while performing this surface DMA operation.  The guest should never rely
+    * on behaviour that is different when these flags are set for correctness.
+    *
+    * Defaults to 0
+    */
+   SVGA3dSurfaceDMAFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMASuffix;
+
+/*
+ * SVGA_3D_CMD_DRAW_PRIMITIVES --
+ *
+ *   This command is the SVGA3D device's generic drawing entry point.
+ *   It can draw multiple ranges of primitives, optionally using an
+ *   index buffer, using an arbitrary collection of vertex buffers.
+ *
+ *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
+ *   during this draw call. The declarations specify which surface
+ *   the vertex data lives in, what that vertex data is used for,
+ *   and how to interpret it.
+ *
+ *   Each SVGA3dPrimitiveRange defines a collection of primitives
+ *   to render using the same vertex arrays. An index buffer is
+ *   optional.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * A range hint is an optional specification for the range of indices
+    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
+    * that the entire array will be used.
+    *
+    * These are only hints. The SVGA3D device may use them for
+    * performance optimization if possible, but it's also allowed to
+    * ignore these values.
+    */
+   uint32               first;
+   uint32               last;
+}
+#include "vmware_pack_end.h"
+SVGA3dArrayRangeHint;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Define the origin and shape of a vertex or index array. Both
+    * 'offset' and 'stride' are in bytes. The provided surface will be
+    * reinterpreted as a flat array of bytes in the same format used
+    * by surface DMA operations. To avoid unnecessary conversions, the
+    * surface should be created with the SVGA3D_BUFFER format.
+    *
+    * Index 0 in the array starts 'offset' bytes into the surface.
+    * Index 1 begins at byte 'offset + stride', etc. Array indices may
+    * not be negative.
+    */
+   uint32               surfaceId;
+   uint32               offset;
+   uint32               stride;
+}
+#include "vmware_pack_end.h"
+SVGA3dArray;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Describe a vertex array's data type, and define how it is to be
+    * used by the fixed function pipeline or the vertex shader. It
+    * isn't useful to have two VertexDecls with the same
+    * VertexArrayIdentity in one draw call.
+    */
+   SVGA3dDeclType       type;
+   SVGA3dDeclMethod     method;
+   SVGA3dDeclUsage      usage;
+   uint32               usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexArrayIdentity;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexDecl {
+   SVGA3dVertexArrayIdentity  identity;
+   SVGA3dArray                array;
+   SVGA3dArrayRangeHint       rangeHint;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexDecl;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dPrimitiveRange {
+   /*
+    * Define a group of primitives to render, from sequential indices.
+    *
+    * The value of 'primitiveType' and 'primitiveCount' imply the
+    * total number of vertices that will be rendered.
+    */
+   SVGA3dPrimitiveType  primType;
+   uint32               primitiveCount;
+
+   /*
+    * Optional index buffer. If indexArray.surfaceId is
+    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
+    * without an index buffer is identical to rendering with an index
+    * buffer containing the sequence [0, 1, 2, 3, ...].
+    *
+    * If an index buffer is in use, indexWidth specifies the width in
+    * bytes of each index value. It must be less than or equal to
+    * indexArray.stride.
+    *
+    * (Currently, the SVGA3D device requires index buffers to be tightly
+    * packed. In other words, indexWidth == indexArray.stride)
+    */
+   SVGA3dArray          indexArray;
+   uint32               indexWidth;
+
+   /*
+    * Optional index bias. This number is added to all indices from
+    * indexArray before they are used as vertex array indices. This
+    * can be used in multiple ways:
+    *
+    *  - When not using an indexArray, this bias can be used to
+    *    specify where in the vertex arrays to begin rendering.
+    *
+    *  - A positive number here is equivalent to increasing the
+    *    offset in each vertex array.
+    *
+    *  - A negative number can be used to render using a small
+    *    vertex array and an index buffer that contains large
+    *    values. This may be used by some applications that
+    *    crop a vertex buffer without modifying their index
+    *    buffer.
+    *
+    * Note that rendering with a negative bias value may be slower and
+    * use more memory than rendering with a positive or zero bias.
+    */
+   int32                indexBias;
+}
+#include "vmware_pack_end.h"
+SVGA3dPrimitiveRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               numVertexDecls;
+   uint32               numRanges;
+
+   /*
+    * There are two variable size arrays after the
+    * SVGA3dCmdDrawPrimitives structure. In order,
+    * they are:
+    *
+    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
+    *    SVGA3D_MAX_VERTEX_ARRAYS;
+    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
+    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
+    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
+    *    the frequency divisor for the corresponding vertex decl).
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                   stage;
+   SVGA3dTextureStateName   name;
+   union {
+      uint32                value;
+      float                 floatValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dTextureState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   /* Followed by variable number of SVGA3dTextureState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                   cid;
+   SVGA3dTransformType      type;
+   float                    matrix[16];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float                min;
+   float                max;
+}
+#include "vmware_pack_end.h"
+SVGA3dZRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dZRange         zRange;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float                diffuse[4];
+   float                ambient[4];
+   float                specular[4];
+   float                emissive[4];
+   float                shininess;
+}
+#include "vmware_pack_end.h"
+SVGA3dMaterial;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dFace           face;
+   SVGA3dMaterial       material;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   SVGA3dLightData      data;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   uint32               enabled;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dRect           rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dRect           rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   float                plane[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               shid;
+   SVGA3dShaderType     type;
+   /* Followed by variable number of DWORDs for shader bycode */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               shid;
+   SVGA3dShaderType     type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                  cid;
+   uint32                  reg;     /* register number */
+   SVGA3dShaderType        type;
+   SVGA3dShaderConstType   ctype;
+   uint32                  values[4];
+
+   /*
+    * Followed by a variable number of additional values.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dShaderType     type;
+   uint32               shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
+
+
+/*
+ * SVGA3D_CMD_WAIT_FOR_QUERY --
+ *
+ *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
+ *    and if the state member is set to anything else than
+ *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
+ *
+ *    Otherwise, in addition to the query explicitly waited for,
+ *    All queries with the same type and issued with the same cid, for which
+ *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
+ *    be finished after execution of this command.
+ *
+ *    A query will be identified by the gmrId and offset of the guestResult
+ *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
+ *    been sent previously with an indentical gmrId and offset, it will
+ *    effectively end all queries with an identical type issued with the
+ *    same cid, and the SVGA3dQueryResult structure pointed to by
+ *    guestResult will not be written to. This property can be used to
+ *    implement a query barrier for a given cid and query type.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;        /* Same parameters passed to END_QUERY */
+   SVGA3dQueryType      type;
+   SVGAGuestPtr         guestResult;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               totalSize;    /* Set by guest before query is ended. */
+   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
+   union {                            /* Set by host on exit from PENDING state */
+      uint32            result32;
+      uint32            queryCookie; /* May be used to identify which QueryGetData this
+                                        result corresponds to. */
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dQueryResult;
+
+
+/*
+ * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
+ *
+ *    This is a blit from an SVGA3D surface to a Screen Object.
+ *    This blit must be directed at a specific screen.
+ *
+ *    The blit copies from a rectangular region of an SVGA3D surface
+ *    image to a rectangular region of a screen.
+ *
+ *    This command takes an optional variable-length list of clipping
+ *    rectangles after the body of the command. If no rectangles are
+ *    specified, there is no clipping region. The entire destRect is
+ *    drawn to. If one or more rectangles are included, they describe
+ *    a clipping region. The clip rectangle coordinates are measured
+ *    relative to the top-left corner of destRect.
+ *
+ *    The srcImage must be from mip=0 face=0.
+ *
+ *    This supports scaling if the src and dest are of different sizes.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId srcImage;
+   SVGASignedRect       srcRect;
+   uint32               destScreenId; /* Screen Object ID */
+   SVGASignedRect       destRect;
+   /* Clipping: zero or more SVGASignedRects follow */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+   SVGA3dTextureFilter  filter;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
+
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
+
+/*
+ * Screen DMA command
+ *
+ * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
+ * cap bit is not required.
+ *
+ * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
+ *   be different, but it is required that guest makes sure refBuffer has
+ *   exactly the same contents that were written to when last time screen DMA
+ *   command is received by host.
+ *
+ * - changemap is generated by lib/blit, and it has the changes from last
+ *   received screen DMA or more.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdScreenDMA {
+   uint32 screenId;
+   SVGAGuestImage refBuffer;
+   SVGAGuestImage destBuffer;
+   SVGAGuestImage changeMap;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
+
+/*
+ * Set Unity Surface Cookie
+ *
+ * Associates the supplied cookie with the surface id for use with
+ * Unity.  This cookie is a hint from guest to host, there is no way
+ * for the guest to readback the cookie and the host is free to drop
+ * the cookie association at will.  The default value for the cookie
+ * on all surfaces is 0.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdSetUnitySurfaceCookie {
+   uint32 sid;
+   uint64 cookie;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetUnitySurfaceCookie;   /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
+
+/*
+ * Open a context-specific surface in a non-context-specific manner.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdOpenContextSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdOpenContextSurface;   /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
+
+
+/*
+ * Logic ops
+ */
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsBitBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   SVGA3dLogicOp logicOp;
+   /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsTransBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint32 color;
+   uint32 flags;
+   SVGA3dBox srcBox;
+   SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsStretchBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint16 mode;
+   uint16 flags;
+   SVGA3dBox srcBox;
+   SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsColorFill {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId dst;
+   uint32 color;
+   SVGA3dLogicOp logicOp;
+   /* Followed by variable number of SVGA3dRect structures. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsAlphaBlend {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint32 alphaVal;
+   uint32 flags;
+   SVGA3dBox srcBox;
+   SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
+
+#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
+
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
+#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsClearTypeBlend {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId tmp;
+   SVGA3dSurfaceImageId dst;
+   SVGA3dSurfaceImageId gammaSurf;
+   SVGA3dSurfaceImageId alphaSurf;
+   uint32 gamma;
+   uint32 color;
+   uint32 color2;
+   int alphaOffsetX;
+   int alphaOffsetY;
+   /* Followed by variable number of SVGA3dBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
+
+
+/*
+ * Guest-backed objects definitions.
+ */
+
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+typedef uint32 SVGAScreenTargetFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32 value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstInt;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 value;
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstBool;
+
+/*
+ * Define a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface {
+   uint32 sid;
+   SVGA3dSurfaceFlags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
+
+/*
+ * Destroy a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
+
+/*
+ * Bind a guest-backed surface to a mob.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurface {
+   uint32 sid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurfaceWithPitch {
+   uint32 sid;
+   SVGAMobId mobid;
+   uint32 baseLevelPitch;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
+
+/*
+ * Conditionally bind a mob to a guest-backed surface if testMobid
+ * matches the currently bound mob.  Optionally issue a
+ * readback/update on the surface while it is still bound to the old
+ * mobid if the mobid is changed by this command.
+ */
+
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct{
+   uint32 sid;
+   SVGAMobId testMobid;
+   SVGAMobId mobid;
+   uint32 flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
+
+/*
+ * Update an image in a guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBImage {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
+
+/*
+ * Update an entire guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
+
+/*
+ * Readback an image in a guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImage {
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
+
+/*
+ * Readback an entire guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
+
+/*
+ * Readback a sub rect of an image in a guest-backed surface.  After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImagePartial {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+   uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImage {
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
+
+/*
+ * Invalidate an entire guest-backed surface.
+ * (Notify the device that the contents if all images can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
+
+/*
+ * Invalidate a sub rect of an image in a guest-backed surface.  After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImagePartial {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+   uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Define a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
+
+/*
+ * Destroy a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
+
+/*
+ * Bind a guest-backed context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBContext {
+   uint32 cid;
+   SVGAMobId mobid;
+   uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
+
+/*
+ * Readback a guest-backed context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
+
+/*
+ * Define a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBShader {
+   uint32 shid;
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
+
+/*
+ * Bind a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBShader {
+   uint32 shid;
+   SVGAMobId mobid;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
+
+/*
+ * Destroy a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBShader {
+   uint32 shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBShaderConsts {
+   uint32 cid;
+   SVGA3dShaderType shaderType;
+   SVGA3dShaderConstType shaderConstType;
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBShaderConsts;   /* SVGA_3D_CMD_BIND_SHADERCONSTS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                  cid;
+   uint32                  regStart;
+   SVGA3dShaderType        shaderType;
+   SVGA3dShaderConstType   constType;
+
+   /*
+    * Followed by a variable number of shader constants.
+    *
+    * Note that FLOAT and INT constants are 4-dwords in length, while
+    * BOOL constants are 1-dword in length.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
+
+
+/*
+ * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
+ *
+ *    The semantics of this command are identical to the
+ *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
+ *    to a Mob instead of a GMR.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobId mobid;
+   uint32 fbOffset;
+   uint32 initialized;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobId mobid;
+   uint32 gartOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gartOffset;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
+
+
+/*
+ * Screen Targets
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   uint32 width;
+   uint32 height;
+   int32 xRoot;
+   int32 yRoot;
+   SVGAScreenTargetFlags flags;
+
+   /*
+    * The physical DPI that the guest expects this screen displayed at.
+    *
+    * Guests which are not DPI-aware should set this to zero.
+    */
+   uint32 dpi;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dRect rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdGBScreenDMA {
+   uint32 screenId;
+   uint32 dead;
+   SVGAMobId destMobID;
+   uint32 destPitch;
+   SVGAMobId changeMapMobID;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 value;
+   uint32 mobId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE*/
+
+#endif // _SVGA3D_CMD_H_
diff --git a/src/gallium/drivers/svga/include/svga3d_devcaps.h b/src/gallium/drivers/svga/include/svga3d_devcaps.h
new file mode 100644
index 0000000..915f3c7
--- /dev/null
+++ b/src/gallium/drivers/svga/include/svga3d_devcaps.h
@@ -0,0 +1,236 @@
+/**********************************************************
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_devcaps.h --
+ *
+ *       SVGA 3d caps definitions
+ */
+
+#ifndef _SVGA3D_DEVCAPS_H_
+#define _SVGA3D_DEVCAPS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+/*
+ * 3D Hardware Version
+ *
+ *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
+ *   register.   Is set by the host and read by the guest.  This lets
+ *   us make new guest drivers which are backwards-compatible with old
+ *   SVGA hardware revisions.  It does not let us support old guest
+ *   drivers.  Good enough for now.
+ *
+ */
+
+#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
+#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
+#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
+
+typedef enum {
+   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
+   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
+   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
+   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
+   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
+   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
+   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
+   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
+} SVGA3dHardwareVersion;
+
+/*
+ * DevCap indexes.
+ */
+
+typedef enum {
+   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
+   SVGA3D_DEVCAP_3D                                = 0,
+   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
+
+   /*
+    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
+    * fixed-function texture units available. Each of these units
+    * work in both FFP and Shader modes, and they support texture
+    * transforms and texture coordinates. The host may have additional
+    * texture image units that are only usable with shaders.
+    */
+   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
+   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
+   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
+   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
+   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
+   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
+   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
+   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
+   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
+   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
+   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
+   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
+   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
+   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
+   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
+   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
+   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
+   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
+   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
+   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
+   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
+   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
+   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
+   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
+   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
+   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
+   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
+   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
+   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
+   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
+   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
+   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
+   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
+   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
+   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
+   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
+   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
+   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
+   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
+   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
+   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
+   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
+   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
+   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
+   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
+   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
+   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
+
+   /*
+    * There is a hole in our devcap definitions for
+    * historical reasons.
+    *
+    * Define a constant just for completeness.
+    */
+   SVGA3D_DEVCAP_MISSING62                         = 62,
+
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
+
+   /*
+    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
+    * render targets.  This does not include the depth or stencil targets.
+    */
+   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
+
+   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
+   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
+   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
+   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
+   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
+   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
+   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
+   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
+   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
+   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
+   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
+   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
+
+   /*
+    * This is the maximum number of SVGA context IDs that the guest
+    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+    */
+   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
+
+   /*
+    * This is the maximum number of SVGA surface IDs that the guest
+    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+    */
+   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
+
+   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
+
+   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
+   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
+
+   /*
+    * Deprecated.
+    */
+   SVGA3D_DEVCAP_DEAD1                             = 84,
+
+   /*
+    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
+    * ored together, one for every type of video decoding supported.
+    */
+   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
+
+   /*
+    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
+    * ored together, one for every type of video processing supported.
+    */
+   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
+
+   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
+   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
+   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
+   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
+
+   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
+
+   /*
+    * Does the host support the SVGA logic ops commands?
+    */
+   SVGA3D_DEVCAP_LOGICOPS                          = 92,
+
+   /*
+    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
+    */
+   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
+
+   SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
+} SVGA3dDevCapIndex;
+
+typedef union {
+   Bool   b;
+   uint32 u;
+   int32  i;
+   float  f;
+} SVGA3dDevCapResult;
+
+#endif // _SVGA3D_DEVCAPS_H_
diff --git a/src/gallium/drivers/svga/include/svga3d_limits.h b/src/gallium/drivers/svga/include/svga3d_limits.h
new file mode 100644
index 0000000..367e8cf
--- /dev/null
+++ b/src/gallium/drivers/svga/include/svga3d_limits.h
@@ -0,0 +1,101 @@
+/**********************************************************
+ * Copyright 2007-2014 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_limits.h --
+ *
+ *       SVGA 3d hardware limits
+ */
+
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#define SVGA3D_NUM_CLIPPLANES                   6
+#define SVGA3D_MAX_RENDER_TARGETS               8
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_CONTEXT_IDS                  256
+#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
+
+/*
+ * Maximum ID a shader can be assigned on a given context.
+ */
+#define SVGA3D_MAX_SHADERIDS                    5000
+/*
+ * Maximum number of shaders of a given type that can be defined
+ * (including all contexts).
+ */
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
+
+#define SVGA3D_NUM_TEXTURE_UNITS                32
+#define SVGA3D_NUM_LIGHTS                       8
+#define SVGA3D_MAX_VIDEODECODERS                8
+#define SVGA3D_MAX_VIDEOPROCESSORS              8
+#define SVGA3D_MAX_VIDEODECODER_FRAMES          400
+
+/*
+ * Maximum size in dwords of shader text the SVGA device will allow.
+ * Currently 8 MB.
+ */
+#define SVGA3D_MAX_SHADER_MEMORY  (8 * 1024 * 1024 / sizeof(uint32))
+
+#define SVGA3D_MAX_CLIP_PLANES    6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Number of faces in a cubemap.
+ */
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+/*
+ * Maximum number of array indexes in a GB surface (with DX enabled).
+ */
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
+
+/*
+ * The maximum number of vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS   32
+
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
+#endif // _SVGA3D_LIMITS_H_
diff --git a/src/gallium/drivers/svga/include/svga3d_reg.h b/src/gallium/drivers/svga/include/svga3d_reg.h
index 464d326..01705f3 100644
--- a/src/gallium/drivers/svga/include/svga3d_reg.h
+++ b/src/gallium/drivers/svga/include/svga3d_reg.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 1998-2009 VMware, Inc.  All rights reserved.
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -26,1880 +26,24 @@
 /*
  * svga3d_reg.h --
  *
- *       SVGA 3D hardware definitions
+ *       SVGA 3d hardware definitions
  */
 
 #ifndef _SVGA3D_REG_H_
 #define _SVGA3D_REG_H_
 
-#include "svga_reg.h"
-
-
-/*
- * 3D Hardware Version
- *
- *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
- *   register.   Is set by the host and read by the guest.  This lets
- *   us make new guest drivers which are backwards-compatible with old
- *   SVGA hardware revisions.  It does not let us support old guest
- *   drivers.  Good enough for now.
- *
- */
-
-#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
-#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
-#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
-
-typedef enum {
-   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
-   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
-   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
-   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
-   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
-   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
-   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
-   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
-} SVGA3dHardwareVersion;
-
-/*
- * Generic Types
- */
-
-typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
-#define SVGA3D_NUM_CLIPPLANES                   6
-#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  8
-#define SVGA3D_MAX_CONTEXT_IDS                  256
-#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
-
-/*
- * Surface formats.
- *
- * If you modify this list, be sure to keep GLUtil.c in sync. It
- * includes the internal format definition of each surface in
- * GLUtil_ConvertSurfaceFormat, and it contains a table of
- * human-readable names in GLUtil_GetFormatName.
- */
-
-typedef enum SVGA3dSurfaceFormat {
-   SVGA3D_FORMAT_INVALID               = 0,
-
-   SVGA3D_X8R8G8B8                     = 1,
-   SVGA3D_A8R8G8B8                     = 2,
-
-   SVGA3D_R5G6B5                       = 3,
-   SVGA3D_X1R5G5B5                     = 4,
-   SVGA3D_A1R5G5B5                     = 5,
-   SVGA3D_A4R4G4B4                     = 6,
-
-   SVGA3D_Z_D32                        = 7,
-   SVGA3D_Z_D16                        = 8,
-   SVGA3D_Z_D24S8                      = 9,
-   SVGA3D_Z_D15S1                      = 10,
-
-   SVGA3D_LUMINANCE8                   = 11,
-   SVGA3D_LUMINANCE4_ALPHA4            = 12,
-   SVGA3D_LUMINANCE16                  = 13,
-   SVGA3D_LUMINANCE8_ALPHA8            = 14,
-
-   SVGA3D_DXT1                         = 15,
-   SVGA3D_DXT2                         = 16,
-   SVGA3D_DXT3                         = 17,
-   SVGA3D_DXT4                         = 18,
-   SVGA3D_DXT5                         = 19,
-
-   SVGA3D_BUMPU8V8                     = 20,
-   SVGA3D_BUMPL6V5U5                   = 21,
-   SVGA3D_BUMPX8L8V8U8                 = 22,
-   SVGA3D_BUMPL8V8U8                   = 23,
-
-   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
-   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
-
-   SVGA3D_A2R10G10B10                  = 26,
-
-   /* signed formats */
-   SVGA3D_V8U8                         = 27,
-   SVGA3D_Q8W8V8U8                     = 28,
-   SVGA3D_CxV8U8                       = 29,
-
-   /* mixed formats */
-   SVGA3D_X8L8V8U8                     = 30,
-   SVGA3D_A2W10V10U10                  = 31,
-
-   SVGA3D_ALPHA8                       = 32,
-
-   /* Single- and dual-component floating point formats */
-   SVGA3D_R_S10E5                      = 33,
-   SVGA3D_R_S23E8                      = 34,
-   SVGA3D_RG_S10E5                     = 35,
-   SVGA3D_RG_S23E8                     = 36,
-
-   /*
-    * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
-    * the most efficient format to use when creating new surfaces
-    * expressly for index or vertex data.
-    */
-
-   SVGA3D_BUFFER                       = 37,
-
-   SVGA3D_Z_D24X8                      = 38,
-
-   SVGA3D_V16U16                       = 39,
-
-   SVGA3D_G16R16                       = 40,
-   SVGA3D_A16B16G16R16                 = 41,
-
-   /* Packed Video formats */
-   SVGA3D_UYVY                         = 42,
-   SVGA3D_YUY2                         = 43,
-
-   /* Planar video formats */
-   SVGA3D_NV12                         = 44,
-
-   /* Video format with alpha */
-   SVGA3D_AYUV                         = 45,
-
-   SVGA3D_BC4_UNORM                    = 108,
-   SVGA3D_BC5_UNORM                    = 111,
-
-   /* Advanced D3D9 depth formats. */
-   SVGA3D_Z_DF16                       = 118,
-   SVGA3D_Z_DF24                       = 119,
-   SVGA3D_Z_D24S8_INT                  = 120,
-
-   SVGA3D_FORMAT_MAX
-} SVGA3dSurfaceFormat;
-
-typedef uint32 SVGA3dColor; /* a, r, g, b */
-
-/*
- * These match the D3DFORMAT_OP definitions used by Direct3D. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
- */
-typedef enum {
-   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
-   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
-   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
-   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
-   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
-   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
-   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
-
-/*
- * This format can be used as a render target if the current display mode
- * is the same depth if the alpha channel is ignored. e.g. if the device
- * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
- * format op list entry for A8R8G8B8 should have this cap.
- */
-   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
-
-/*
- * This format contains DirectDraw support (including Flip).  This flag
- * should not to be set on alpha formats.
- */
-   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
-
-/*
- * The rasterizer can support some level of Direct3D support in this format
- * and implies that the driver can create a Context in this mode (for some
- * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
- * flag must also be set.
- */
-   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
-
-/*
- * This is set for a private format when the driver has put the bpp in
- * the structure.
- */
-   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
-
-/*
- * Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
- */
-   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
-
-/*
- * Indicates that this format can be used to create offscreen plain surfaces.
- */
-   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
-
-/*
- * Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data)
- */
-   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
-
-/*
- * Indicates that this format can be used in the bumpmap instructions
- */
-   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
-
-/*
- * Indicates that this format can be sampled by the displacement map sampler
- */
-   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
-
-/*
- * Indicates that this format cannot be used with texture filtering
- */
-   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
-
-/*
- * Indicates that format conversions are supported to this RGB format if
- * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
- */
-   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
-
-/*
- * Indicated that this format can be written as an SRGB target (meaning that the
- * pixel pipe will DE-linearize data on output to format)
- */
-   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
-
-/*
- * Indicates that this format cannot be used with alpha blending
- */
-   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
-
-/*
- * Indicates that the device can auto-generated sublevels for resources
- * of this format
- */
-   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
-
-/*
- * Indicates that this format can be used by vertex texture sampler
- */
-   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
-
-/*
- * Indicates that this format supports neither texture coordinate wrap
- * modes, nor mipmapping
- */
-   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
-} SVGA3dFormatOp;
-
-/*
- * This structure is a conversion of SVGA3DFORMAT_OP_*.
- * Entries must be located at the same position.
- */
-typedef union {
-   uint32 value;
-   struct {
-      uint32 texture : 1;
-      uint32 volumeTexture : 1;
-      uint32 cubeTexture : 1;
-      uint32 offscreenRenderTarget : 1;
-      uint32 sameFormatRenderTarget : 1;
-      uint32 unknown1 : 1;
-      uint32 zStencil : 1;
-      uint32 zStencilArbitraryDepth : 1;
-      uint32 sameFormatUpToAlpha : 1;
-      uint32 unknown2 : 1;
-      uint32 displayMode : 1;
-      uint32 acceleration3d : 1;
-      uint32 pixelSize : 1;
-      uint32 convertToARGB : 1;
-      uint32 offscreenPlain : 1;
-      uint32 sRGBRead : 1;
-      uint32 bumpMap : 1;
-      uint32 dmap : 1;
-      uint32 noFilter : 1;
-      uint32 memberOfGroupARGB : 1;
-      uint32 sRGBWrite : 1;
-      uint32 noAlphaBlend : 1;
-      uint32 autoGenMipMap : 1;
-      uint32 vertexTexture : 1;
-      uint32 noTexCoordWrapNorMip : 1;
-   };
-} SVGA3dSurfaceFormatCaps;
-
-/*
- * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
- * must fit in a uint32.
- */
-
-typedef enum {
-   SVGA3D_RS_INVALID                   = 0,
-   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
-   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
-   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
-   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
-   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
-   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
-   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
-   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
-   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
-   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
-   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
-   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
-   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
-   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
-   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
-   SVGA3D_RS_FOGSTART                  = 16,    /* float */
-   SVGA3D_RS_FOGEND                    = 17,    /* float */
-   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
-   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
-   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
-   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
-   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
-   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
-   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
-   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
-   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
-   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
-   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
-   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
-   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
-   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
-   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
-   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
-   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
-   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
-   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
-   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
-   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
-   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
-   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
-   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
-   SVGA3D_RS_ZBIAS                     = 45,    /* float */
-   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
-   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
-   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
-   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
-   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
-   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
-   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
-   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
-   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
-   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
-   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
-   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
-   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
-   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
-
-
-   /*
-    * Output Gamma Level
-    *
-    * Output gamma effects the gamma curve of colors that are output from the
-    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
-    * value is <= 0.0, gamma correction is ignored and linear color space is
-    * used.
-    */
-
-   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
-   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
-   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
-   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
-   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
-   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
-   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
-   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
-   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
-   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
-   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
-   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
-   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
-   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
-   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
-   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
-   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
-   SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
-   SVGA3D_RS_MAX
-} SVGA3dRenderStateName;
-
-typedef enum {
-   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
-   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
-   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
-   SVGA3D_TRANSPARENCYANTIALIAS_MAX
-} SVGA3dTransparencyAntialiasType;
-
-typedef enum {
-   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
-   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
-   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
-} SVGA3dVertexMaterial;
-
-typedef enum {
-   SVGA3D_FILLMODE_INVALID = 0,
-   SVGA3D_FILLMODE_POINT   = 1,
-   SVGA3D_FILLMODE_LINE    = 2,
-   SVGA3D_FILLMODE_FILL    = 3,
-   SVGA3D_FILLMODE_MAX
-} SVGA3dFillModeType;
-
-
-typedef
-union {
-   struct {
-      uint16   mode;       /* SVGA3dFillModeType */
-      uint16   face;       /* SVGA3dFace */
-   };
-   uint32 uintValue;
-} SVGA3dFillMode;
-
-typedef enum {
-   SVGA3D_SHADEMODE_INVALID = 0,
-   SVGA3D_SHADEMODE_FLAT    = 1,
-   SVGA3D_SHADEMODE_SMOOTH  = 2,
-   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
-   SVGA3D_SHADEMODE_MAX
-} SVGA3dShadeMode;
-
-typedef
-union {
-   struct {
-      uint16 repeat;
-      uint16 pattern;
-   };
-   uint32 uintValue;
-} SVGA3dLinePattern;
-
-typedef enum {
-   SVGA3D_BLENDOP_INVALID            = 0,
-   SVGA3D_BLENDOP_ZERO               = 1,
-   SVGA3D_BLENDOP_ONE                = 2,
-   SVGA3D_BLENDOP_SRCCOLOR           = 3,
-   SVGA3D_BLENDOP_INVSRCCOLOR        = 4,
-   SVGA3D_BLENDOP_SRCALPHA           = 5,
-   SVGA3D_BLENDOP_INVSRCALPHA        = 6,
-   SVGA3D_BLENDOP_DESTALPHA          = 7,
-   SVGA3D_BLENDOP_INVDESTALPHA       = 8,
-   SVGA3D_BLENDOP_DESTCOLOR          = 9,
-   SVGA3D_BLENDOP_INVDESTCOLOR       = 10,
-   SVGA3D_BLENDOP_SRCALPHASAT        = 11,
-   SVGA3D_BLENDOP_BLENDFACTOR        = 12,
-   SVGA3D_BLENDOP_INVBLENDFACTOR     = 13,
-   SVGA3D_BLENDOP_MAX
-} SVGA3dBlendOp;
-
-typedef enum {
-   SVGA3D_BLENDEQ_INVALID            = 0,
-   SVGA3D_BLENDEQ_ADD                = 1,
-   SVGA3D_BLENDEQ_SUBTRACT           = 2,
-   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
-   SVGA3D_BLENDEQ_MINIMUM            = 4,
-   SVGA3D_BLENDEQ_MAXIMUM            = 5,
-   SVGA3D_BLENDEQ_MAX
-} SVGA3dBlendEquation;
-
-typedef enum {
-   SVGA3D_FRONTWINDING_INVALID = 0,
-   SVGA3D_FRONTWINDING_CW      = 1,
-   SVGA3D_FRONTWINDING_CCW     = 2,
-   SVGA3D_FRONTWINDING_MAX
-} SVGA3dFrontWinding;
-
-typedef enum {
-   SVGA3D_FACE_INVALID  = 0,
-   SVGA3D_FACE_NONE     = 1,
-   SVGA3D_FACE_FRONT    = 2,
-   SVGA3D_FACE_BACK     = 3,
-   SVGA3D_FACE_FRONT_BACK = 4,
-   SVGA3D_FACE_MAX
-} SVGA3dFace;
-
-/*
- * The order and the values should not be changed
- */
-
-typedef enum {
-   SVGA3D_CMP_INVALID              = 0,
-   SVGA3D_CMP_NEVER                = 1,
-   SVGA3D_CMP_LESS                 = 2,
-   SVGA3D_CMP_EQUAL                = 3,
-   SVGA3D_CMP_LESSEQUAL            = 4,
-   SVGA3D_CMP_GREATER              = 5,
-   SVGA3D_CMP_NOTEQUAL             = 6,
-   SVGA3D_CMP_GREATEREQUAL         = 7,
-   SVGA3D_CMP_ALWAYS               = 8,
-   SVGA3D_CMP_MAX
-} SVGA3dCmpFunc;
-
-/*
- * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
- * the fog factor to be specified in the alpha component of the specular
- * (a.k.a. secondary) vertex color.
- */
-typedef enum {
-   SVGA3D_FOGFUNC_INVALID          = 0,
-   SVGA3D_FOGFUNC_EXP              = 1,
-   SVGA3D_FOGFUNC_EXP2             = 2,
-   SVGA3D_FOGFUNC_LINEAR           = 3,
-   SVGA3D_FOGFUNC_PER_VERTEX       = 4
-} SVGA3dFogFunction;
-
-/*
- * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
- * or per-pixel basis.
- */
-typedef enum {
-   SVGA3D_FOGTYPE_INVALID          = 0,
-   SVGA3D_FOGTYPE_VERTEX           = 1,
-   SVGA3D_FOGTYPE_PIXEL            = 2,
-   SVGA3D_FOGTYPE_MAX              = 3
-} SVGA3dFogType;
-
-/*
- * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
- * computed using the eye Z value of each pixel (or vertex), whereas range-
- * based fog is computed using the actual distance (range) to the eye.
- */
-typedef enum {
-   SVGA3D_FOGBASE_INVALID          = 0,
-   SVGA3D_FOGBASE_DEPTHBASED       = 1,
-   SVGA3D_FOGBASE_RANGEBASED       = 2,
-   SVGA3D_FOGBASE_MAX              = 3
-} SVGA3dFogBase;
-
-typedef enum {
-   SVGA3D_STENCILOP_INVALID        = 0,
-   SVGA3D_STENCILOP_KEEP           = 1,
-   SVGA3D_STENCILOP_ZERO           = 2,
-   SVGA3D_STENCILOP_REPLACE        = 3,
-   SVGA3D_STENCILOP_INCRSAT        = 4,
-   SVGA3D_STENCILOP_DECRSAT        = 5,
-   SVGA3D_STENCILOP_INVERT         = 6,
-   SVGA3D_STENCILOP_INCR           = 7,
-   SVGA3D_STENCILOP_DECR           = 8,
-   SVGA3D_STENCILOP_MAX
-} SVGA3dStencilOp;
-
-typedef enum {
-   SVGA3D_CLIPPLANE_0              = (1 << 0),
-   SVGA3D_CLIPPLANE_1              = (1 << 1),
-   SVGA3D_CLIPPLANE_2              = (1 << 2),
-   SVGA3D_CLIPPLANE_3              = (1 << 3),
-   SVGA3D_CLIPPLANE_4              = (1 << 4),
-   SVGA3D_CLIPPLANE_5              = (1 << 5),
-} SVGA3dClipPlanes;
-
-typedef enum {
-   SVGA3D_CLEAR_COLOR              = 0x1,
-   SVGA3D_CLEAR_DEPTH              = 0x2,
-   SVGA3D_CLEAR_STENCIL            = 0x4
-} SVGA3dClearFlag;
-
-typedef enum {
-   SVGA3D_RT_DEPTH                 = 0,
-   SVGA3D_RT_STENCIL               = 1,
-   SVGA3D_RT_COLOR0                = 2,
-   SVGA3D_RT_COLOR1                = 3,
-   SVGA3D_RT_COLOR2                = 4,
-   SVGA3D_RT_COLOR3                = 5,
-   SVGA3D_RT_COLOR4                = 6,
-   SVGA3D_RT_COLOR5                = 7,
-   SVGA3D_RT_COLOR6                = 8,
-   SVGA3D_RT_COLOR7                = 9,
-   SVGA3D_RT_MAX,
-   SVGA3D_RT_INVALID               = ((uint32)-1),
-} SVGA3dRenderTargetType;
-
-#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
-
-typedef
-union {
-   struct {
-      uint32  red   : 1;
-      uint32  green : 1;
-      uint32  blue  : 1;
-      uint32  alpha : 1;
-   };
-   uint32 uintValue;
-} SVGA3dColorMask;
-
-typedef enum {
-   SVGA3D_VBLEND_DISABLE            = 0,
-   SVGA3D_VBLEND_1WEIGHT            = 1,
-   SVGA3D_VBLEND_2WEIGHT            = 2,
-   SVGA3D_VBLEND_3WEIGHT            = 3,
-} SVGA3dVertexBlendFlags;
-
-typedef enum {
-   SVGA3D_WRAPCOORD_0   = 1 << 0,
-   SVGA3D_WRAPCOORD_1   = 1 << 1,
-   SVGA3D_WRAPCOORD_2   = 1 << 2,
-   SVGA3D_WRAPCOORD_3   = 1 << 3,
-   SVGA3D_WRAPCOORD_ALL = 0xF,
-} SVGA3dWrapFlags;
-
-/*
- * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
- * must fit in a uint32.
- */
-
-typedef enum {
-   SVGA3D_TS_INVALID                    = 0,
-   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
-   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
-   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
-   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
-   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
-   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
-   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
-   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
-   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
-   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
-   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
-   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
-   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
-   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
-   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
-   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
-   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
-
-
-   /*
-    * Sampler Gamma Level
-    *
-    * Sampler gamma effects the color of samples taken from the sampler.  A
-    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
-    * gamma value is ignored and a linear space is used.
-    */
-
-   SVGA3D_TS_GAMMA                      = 25,   /* float */
-   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
-   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
-   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
-   SVGA3D_TS_MAX
-} SVGA3dTextureStateName;
-
-typedef enum {
-   SVGA3D_TC_INVALID                   = 0,
-   SVGA3D_TC_DISABLE                   = 1,
-   SVGA3D_TC_SELECTARG1                = 2,
-   SVGA3D_TC_SELECTARG2                = 3,
-   SVGA3D_TC_MODULATE                  = 4,
-   SVGA3D_TC_ADD                       = 5,
-   SVGA3D_TC_ADDSIGNED                 = 6,
-   SVGA3D_TC_SUBTRACT                  = 7,
-   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
-   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
-   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
-   SVGA3D_TC_BLENDFACTORALPHA          = 11,
-   SVGA3D_TC_MODULATE2X                = 12,
-   SVGA3D_TC_MODULATE4X                = 13,
-   SVGA3D_TC_DSDT                      = 14,
-   SVGA3D_TC_DOTPRODUCT3               = 15,
-   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
-   SVGA3D_TC_ADDSIGNED2X               = 17,
-   SVGA3D_TC_ADDSMOOTH                 = 18,
-   SVGA3D_TC_PREMODULATE               = 19,
-   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
-   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
-   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
-   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
-   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
-   SVGA3D_TC_MULTIPLYADD               = 25,
-   SVGA3D_TC_LERP                      = 26,
-   SVGA3D_TC_MAX
-} SVGA3dTextureCombiner;
-
-#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
-
-typedef enum {
-   SVGA3D_TEX_ADDRESS_INVALID    = 0,
-   SVGA3D_TEX_ADDRESS_WRAP       = 1,
-   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
-   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
-   SVGA3D_TEX_ADDRESS_BORDER     = 4,
-   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
-   SVGA3D_TEX_ADDRESS_EDGE       = 6,
-   SVGA3D_TEX_ADDRESS_MAX
-} SVGA3dTextureAddress;
-
-/*
- * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
- * disabled, and the rasterizer should use the magnification filter instead.
- */
-typedef enum {
-   SVGA3D_TEX_FILTER_NONE           = 0,
-   SVGA3D_TEX_FILTER_NEAREST        = 1,
-   SVGA3D_TEX_FILTER_LINEAR         = 2,
-   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
-   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, // Deprecated, not implemented
-   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, // Deprecated, not implemented
-   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, // Not currently implemented
-   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, // Not currently implemented
-   SVGA3D_TEX_FILTER_MAX
-} SVGA3dTextureFilter;
-
-typedef enum {
-   SVGA3D_TEX_TRANSFORM_OFF    = 0,
-   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
-   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
-   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
-   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
-   SVGA3D_TEX_PROJECTED        = (1 << 15),
-} SVGA3dTexTransformFlags;
-
-typedef enum {
-   SVGA3D_TEXCOORD_GEN_OFF              = 0,
-   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
-   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
-   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
-   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
-   SVGA3D_TEXCOORD_GEN_MAX
-} SVGA3dTextureCoordGen;
-
-/*
- * Texture argument constants for texture combiner
- */
-typedef enum {
-   SVGA3D_TA_INVALID    = 0,
-   SVGA3D_TA_CONSTANT   = 1,
-   SVGA3D_TA_PREVIOUS   = 2,
-   SVGA3D_TA_DIFFUSE    = 3,
-   SVGA3D_TA_TEXTURE    = 4,
-   SVGA3D_TA_SPECULAR   = 5,
-   SVGA3D_TA_MAX
-} SVGA3dTextureArgData;
-
-#define SVGA3D_TM_MASK_LEN 4
-
-/* Modifiers for texture argument constants defined above. */
-typedef enum {
-   SVGA3D_TM_NONE       = 0,
-   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
-   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
-} SVGA3dTextureArgModifier;
-
-#define SVGA3D_INVALID_ID         ((uint32)-1)
-#define SVGA3D_MAX_CLIP_PLANES    6
-
-/*
- * This is the limit to the number of fixed-function texture
- * transforms and texture coordinates we can support. It does *not*
- * correspond to the number of texture image units (samplers) we
- * support!
- */
-#define SVGA3D_MAX_TEXTURE_COORDS 8
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
 
-/*
- * Vertex declarations
- *
- * Notes:
- *
- * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
- * draw with any POSITIONT vertex arrays, the programmable vertex
- * pipeline will be implicitly disabled. Drawing will take place as if
- * no vertex shader was bound.
- */
-
-typedef enum {
-   SVGA3D_DECLUSAGE_POSITION     = 0,
-   SVGA3D_DECLUSAGE_BLENDWEIGHT,       //  1
-   SVGA3D_DECLUSAGE_BLENDINDICES,      //  2
-   SVGA3D_DECLUSAGE_NORMAL,            //  3
-   SVGA3D_DECLUSAGE_PSIZE,             //  4
-   SVGA3D_DECLUSAGE_TEXCOORD,          //  5
-   SVGA3D_DECLUSAGE_TANGENT,           //  6
-   SVGA3D_DECLUSAGE_BINORMAL,          //  7
-   SVGA3D_DECLUSAGE_TESSFACTOR,        //  8
-   SVGA3D_DECLUSAGE_POSITIONT,         //  9
-   SVGA3D_DECLUSAGE_COLOR,             // 10
-   SVGA3D_DECLUSAGE_FOG,               // 11
-   SVGA3D_DECLUSAGE_DEPTH,             // 12
-   SVGA3D_DECLUSAGE_SAMPLE,            // 13
-   SVGA3D_DECLUSAGE_MAX
-} SVGA3dDeclUsage;
-
-typedef enum {
-   SVGA3D_DECLMETHOD_DEFAULT     = 0,
-   SVGA3D_DECLMETHOD_PARTIALU,
-   SVGA3D_DECLMETHOD_PARTIALV,
-   SVGA3D_DECLMETHOD_CROSSUV,          // Normal
-   SVGA3D_DECLMETHOD_UV,
-   SVGA3D_DECLMETHOD_LOOKUP,           // Lookup a displacement map
-   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
-} SVGA3dDeclMethod;
-
-typedef enum {
-   SVGA3D_DECLTYPE_FLOAT1        =  0,
-   SVGA3D_DECLTYPE_FLOAT2        =  1,
-   SVGA3D_DECLTYPE_FLOAT3        =  2,
-   SVGA3D_DECLTYPE_FLOAT4        =  3,
-   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
-   SVGA3D_DECLTYPE_UBYTE4        =  5,
-   SVGA3D_DECLTYPE_SHORT2        =  6,
-   SVGA3D_DECLTYPE_SHORT4        =  7,
-   SVGA3D_DECLTYPE_UBYTE4N       =  8,
-   SVGA3D_DECLTYPE_SHORT2N       =  9,
-   SVGA3D_DECLTYPE_SHORT4N       = 10,
-   SVGA3D_DECLTYPE_USHORT2N      = 11,
-   SVGA3D_DECLTYPE_USHORT4N      = 12,
-   SVGA3D_DECLTYPE_UDEC3         = 13,
-   SVGA3D_DECLTYPE_DEC3N         = 14,
-   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
-   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
-   SVGA3D_DECLTYPE_MAX,
-} SVGA3dDeclType;
-
-/*
- * This structure is used for the divisor for geometry instancing;
- * it's a direct translation of the Direct3D equivalent.
- */
-typedef union {
-   struct {
-      /*
-       * For index data, this number represents the number of instances to draw.
-       * For instance data, this number represents the number of
-       * instances/vertex in this stream
-       */
-      uint32 count : 30;
-
-      /*
-       * This is 1 if this is supposed to be the data that is repeated for
-       * every instance.
-       */
-      uint32 indexedData : 1;
-
-      /*
-       * This is 1 if this is supposed to be the per-instance data.
-       */
-      uint32 instanceData : 1;
-   };
-
-   uint32 value;
-} SVGA3dVertexDivisor;
-
-typedef enum {
-   SVGA3D_PRIMITIVE_INVALID                     = 0,
-   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
-   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
-   SVGA3D_PRIMITIVE_LINELIST                    = 3,
-   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
-   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
-   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
-   SVGA3D_PRIMITIVE_MAX
-} SVGA3dPrimitiveType;
-
-typedef enum {
-   SVGA3D_COORDINATE_INVALID                   = 0,
-   SVGA3D_COORDINATE_LEFTHANDED                = 1,
-   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
-   SVGA3D_COORDINATE_MAX
-} SVGA3dCoordinateType;
-
-typedef enum {
-   SVGA3D_TRANSFORM_INVALID                     = 0,
-   SVGA3D_TRANSFORM_WORLD                       = 1,
-   SVGA3D_TRANSFORM_VIEW                        = 2,
-   SVGA3D_TRANSFORM_PROJECTION                  = 3,
-   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
-   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
-   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
-   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
-   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
-   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
-   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
-   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
-   SVGA3D_TRANSFORM_WORLD1                      = 12,
-   SVGA3D_TRANSFORM_WORLD2                      = 13,
-   SVGA3D_TRANSFORM_WORLD3                      = 14,
-   SVGA3D_TRANSFORM_MAX
-} SVGA3dTransformType;
-
-typedef enum {
-   SVGA3D_LIGHTTYPE_INVALID                     = 0,
-   SVGA3D_LIGHTTYPE_POINT                       = 1,
-   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
-   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
-   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
-   SVGA3D_LIGHTTYPE_MAX
-} SVGA3dLightType;
-
-typedef enum {
-   SVGA3D_CUBEFACE_POSX                         = 0,
-   SVGA3D_CUBEFACE_NEGX                         = 1,
-   SVGA3D_CUBEFACE_POSY                         = 2,
-   SVGA3D_CUBEFACE_NEGY                         = 3,
-   SVGA3D_CUBEFACE_POSZ                         = 4,
-   SVGA3D_CUBEFACE_NEGZ                         = 5,
-} SVGA3dCubeFace;
-
-typedef enum {
-   SVGA3D_SHADERTYPE_VS                         = 1,
-   SVGA3D_SHADERTYPE_PS                         = 2,
-   SVGA3D_SHADERTYPE_MAX
-} SVGA3dShaderType;
-
-typedef enum {
-   SVGA3D_CONST_TYPE_FLOAT                      = 0,
-   SVGA3D_CONST_TYPE_INT                        = 1,
-   SVGA3D_CONST_TYPE_BOOL                       = 2,
-} SVGA3dShaderConstType;
-
-#define SVGA3D_MAX_SURFACE_FACES                6
-
-typedef enum {
-   SVGA3D_STRETCH_BLT_POINT                     = 0,
-   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
-   SVGA3D_STRETCH_BLT_MAX
-} SVGA3dStretchBltMode;
-
-typedef enum {
-   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
-   SVGA3D_QUERYTYPE_MAX
-} SVGA3dQueryType;
-
-typedef enum {
-   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Waiting on the host (set by guest) */
-   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully (set by host) */
-   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully (set by host) */
-   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (For guest use only) */
-} SVGA3dQueryState;
-
-typedef enum {
-   SVGA3D_WRITE_HOST_VRAM        = 1,
-   SVGA3D_READ_HOST_VRAM         = 2,
-} SVGA3dTransferType;
-
-/*
- * The maximum number of vertex arrays we're guaranteed to support in
- * SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_VERTEX_ARRAYS   32
-
-/*
- * The maximum number of primitive ranges we're guaranteed to support
- * in SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
-
-/*
- * Identifiers for commands in the command FIFO.
- *
- * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
- * the SVGA3D protocol and remain reserved; they should not be used in the
- * future.
- *
- * IDs between 1040 and 1999 (inclusive) are available for use by the
- * current SVGA3D protocol.
- *
- * FIFO clients other than SVGA3D should stay below 1000, or at 2000
- * and up.
- */
-
-#define SVGA_3D_CMD_LEGACY_BASE            1000
-#define SVGA_3D_CMD_BASE                   1040
-
-#define SVGA_3D_CMD_SURFACE_DEFINE         SVGA_3D_CMD_BASE + 0     // Deprecated
-#define SVGA_3D_CMD_SURFACE_DESTROY        SVGA_3D_CMD_BASE + 1
-#define SVGA_3D_CMD_SURFACE_COPY           SVGA_3D_CMD_BASE + 2
-#define SVGA_3D_CMD_SURFACE_STRETCHBLT     SVGA_3D_CMD_BASE + 3
-#define SVGA_3D_CMD_SURFACE_DMA            SVGA_3D_CMD_BASE + 4
-#define SVGA_3D_CMD_CONTEXT_DEFINE         SVGA_3D_CMD_BASE + 5
-#define SVGA_3D_CMD_CONTEXT_DESTROY        SVGA_3D_CMD_BASE + 6
-#define SVGA_3D_CMD_SETTRANSFORM           SVGA_3D_CMD_BASE + 7
-#define SVGA_3D_CMD_SETZRANGE              SVGA_3D_CMD_BASE + 8
-#define SVGA_3D_CMD_SETRENDERSTATE         SVGA_3D_CMD_BASE + 9
-#define SVGA_3D_CMD_SETRENDERTARGET        SVGA_3D_CMD_BASE + 10
-#define SVGA_3D_CMD_SETTEXTURESTATE        SVGA_3D_CMD_BASE + 11
-#define SVGA_3D_CMD_SETMATERIAL            SVGA_3D_CMD_BASE + 12
-#define SVGA_3D_CMD_SETLIGHTDATA           SVGA_3D_CMD_BASE + 13
-#define SVGA_3D_CMD_SETLIGHTENABLED        SVGA_3D_CMD_BASE + 14
-#define SVGA_3D_CMD_SETVIEWPORT            SVGA_3D_CMD_BASE + 15
-#define SVGA_3D_CMD_SETCLIPPLANE           SVGA_3D_CMD_BASE + 16
-#define SVGA_3D_CMD_CLEAR                  SVGA_3D_CMD_BASE + 17
-#define SVGA_3D_CMD_PRESENT                SVGA_3D_CMD_BASE + 18    // Deprecated
-#define SVGA_3D_CMD_SHADER_DEFINE          SVGA_3D_CMD_BASE + 19
-#define SVGA_3D_CMD_SHADER_DESTROY         SVGA_3D_CMD_BASE + 20
-#define SVGA_3D_CMD_SET_SHADER             SVGA_3D_CMD_BASE + 21
-#define SVGA_3D_CMD_SET_SHADER_CONST       SVGA_3D_CMD_BASE + 22
-#define SVGA_3D_CMD_DRAW_PRIMITIVES        SVGA_3D_CMD_BASE + 23
-#define SVGA_3D_CMD_SETSCISSORRECT         SVGA_3D_CMD_BASE + 24
-#define SVGA_3D_CMD_BEGIN_QUERY            SVGA_3D_CMD_BASE + 25
-#define SVGA_3D_CMD_END_QUERY              SVGA_3D_CMD_BASE + 26
-#define SVGA_3D_CMD_WAIT_FOR_QUERY         SVGA_3D_CMD_BASE + 27
-#define SVGA_3D_CMD_PRESENT_READBACK       SVGA_3D_CMD_BASE + 28    // Deprecated
-#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
-#define SVGA_3D_CMD_SURFACE_DEFINE_V2      SVGA_3D_CMD_BASE + 30
-#define SVGA_3D_CMD_GENERATE_MIPMAPS       SVGA_3D_CMD_BASE + 31
-#define SVGA_3D_CMD_ACTIVATE_SURFACE       SVGA_3D_CMD_BASE + 40
-#define SVGA_3D_CMD_DEACTIVATE_SURFACE     SVGA_3D_CMD_BASE + 41
-#define SVGA_3D_CMD_MAX                    SVGA_3D_CMD_BASE + 42
-
-#define SVGA_3D_CMD_FUTURE_MAX             2000
-
-/*
- * Common substructures used in multiple FIFO commands:
- */
-
-typedef struct {
-   union {
-      struct {
-         uint16  function;       // SVGA3dFogFunction
-         uint8   type;           // SVGA3dFogType
-         uint8   base;           // SVGA3dFogBase
-      };
-      uint32     uintValue;
-   };
-} SVGA3dFogMode;
-
-/*
- * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
- * is a surface ID as well as face/mipmap indices.
- */
-
-typedef
-struct SVGA3dSurfaceImageId {
-   uint32               sid;
-   uint32               face;
-   uint32               mipmap;
-} SVGA3dSurfaceImageId;
-
-typedef
-struct SVGA3dGuestImage {
-   SVGAGuestPtr         ptr;
-
-   /*
-    * A note on interpretation of pitch: This value of pitch is the
-    * number of bytes between vertically adjacent image
-    * blocks. Normally this is the number of bytes between the first
-    * pixel of two adjacent scanlines. With compressed textures,
-    * however, this may represent the number of bytes between
-    * compression blocks rather than between rows of pixels.
-    *
-    * XXX: Compressed textures currently must be tightly packed in guest memory.
-    *
-    * If the image is 1-dimensional, pitch is ignored.
-    *
-    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
-    * assuming each row of blocks is tightly packed.
-    */
-   uint32 pitch;
-} SVGA3dGuestImage;
-
-
-/*
- * FIFO command format definitions:
- */
-
-/*
- * The data size header following cmdNum for every 3d command
- */
-typedef
-struct {
-   uint32               id;
-   uint32               size;
-} SVGA3dCmdHeader;
-
-/*
- * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
- * optional mipmaps and cube faces.
- */
-
-typedef
-struct {
-   uint32               width;
-   uint32               height;
-   uint32               depth;
-} SVGA3dSize;
-
-typedef enum {
-   SVGA3D_SURFACE_CUBEMAP              = (1 << 0),
-   SVGA3D_SURFACE_HINT_STATIC          = (1 << 1),
-   SVGA3D_SURFACE_HINT_DYNAMIC         = (1 << 2),
-   SVGA3D_SURFACE_HINT_INDEXBUFFER     = (1 << 3),
-   SVGA3D_SURFACE_HINT_VERTEXBUFFER    = (1 << 4),
-   SVGA3D_SURFACE_HINT_TEXTURE         = (1 << 5),
-   SVGA3D_SURFACE_HINT_RENDERTARGET    = (1 << 6),
-   SVGA3D_SURFACE_HINT_DEPTHSTENCIL    = (1 << 7),
-   SVGA3D_SURFACE_HINT_WRITEONLY       = (1 << 8),
-   SVGA3D_SURFACE_MASKABLE_ANTIALIAS   = (1 << 9),
-   SVGA3D_SURFACE_AUTOGENMIPMAPS       = (1 << 10),
-   SVGA3D_SURFACE_HINT_VOLUME          = (1 << 15),
-} SVGA3dSurfaceFlags;
-
-typedef
-struct {
-   uint32               numMipLevels;
-} SVGA3dSurfaceFace;
-
-typedef
-struct {
-   uint32                      sid;
-   SVGA3dSurfaceFlags          surfaceFlags;
-   SVGA3dSurfaceFormat         format;
-   /*
-    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
-    * structures must have the same value of numMipLevels field.
-    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
-    * numMipLevels set to 0.
-    */
-   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
-   /*
-    * Followed by an SVGA3dSize structure for each mip level in each face.
-    *
-    * A note on surface sizes: Sizes are always specified in pixels,
-    * even if the true surface size is not a multiple of the minimum
-    * block size of the surface's format. For example, a 3x3x1 DXT1
-    * compressed texture would actually be stored as a 4x4x1 image in
-    * memory.
-    */
-} SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
-
-typedef
-struct {
-   uint32                      sid;
-   SVGA3dSurfaceFlags          surfaceFlags;
-   SVGA3dSurfaceFormat         format;
-   /*
-    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
-    * structures must have the same value of numMipLevels field.
-    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
-    * numMipLevels set to 0.
-    */
-   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
-   uint32                      multisampleCount;
-   SVGA3dTextureFilter         autogenFilter;
-   /*
-    * Followed by an SVGA3dSize structure for each mip level in each face.
-    *
-    * A note on surface sizes: Sizes are always specified in pixels,
-    * even if the true surface size is not a multiple of the minimum
-    * block size of the surface's format. For example, a 3x3x1 DXT1
-    * compressed texture would actually be stored as a 4x4x1 image in
-    * memory.
-    */
-} SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
-
-typedef
-struct {
-   uint32               sid;
-} SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
-
-typedef
-struct {
-   uint32               cid;
-} SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
-
-typedef
-struct {
-   uint32               cid;
-} SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dClearFlag      clearFlag;
-   uint32               color;
-   float                depth;
-   uint32               stencil;
-   /* Followed by variable number of SVGA3dRect structures */
-} SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
-
-typedef
-struct SVGA3dCopyRect {
-   uint32               x;
-   uint32               y;
-   uint32               w;
-   uint32               h;
-   uint32               srcx;
-   uint32               srcy;
-} SVGA3dCopyRect;
-
-typedef
-struct SVGA3dCopyBox {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-   uint32               w;
-   uint32               h;
-   uint32               d;
-   uint32               srcx;
-   uint32               srcy;
-   uint32               srcz;
-} SVGA3dCopyBox;
-
-typedef
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               w;
-   uint32               h;
-} SVGA3dRect;
-
-typedef
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-   uint32               w;
-   uint32               h;
-   uint32               d;
-} SVGA3dBox;
-
-typedef
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-} SVGA3dPoint;
-
-typedef
-struct {
-   SVGA3dLightType      type;
-   SVGA3dBool           inWorldSpace;
-   float                diffuse[4];
-   float                specular[4];
-   float                ambient[4];
-   float                position[4];
-   float                direction[4];
-   float                range;
-   float                falloff;
-   float                attenuation0;
-   float                attenuation1;
-   float                attenuation2;
-   float                theta;
-   float                phi;
-} SVGA3dLightData;
-
-typedef
-struct {
-   uint32               sid;
-   /* Followed by variable number of SVGA3dCopyRect structures */
-} SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
-
-typedef
-struct {
-   SVGA3dRenderStateName   state;
-   union {
-      uint32               uintValue;
-      float                floatValue;
-   };
-} SVGA3dRenderState;
-
-typedef
-struct {
-   uint32               cid;
-   /* Followed by variable number of SVGA3dRenderState structures */
-} SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
-
-typedef
-struct {
-   uint32                 cid;
-   SVGA3dRenderTargetType type;
-   SVGA3dSurfaceImageId   target;
-} SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
-
-typedef
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   /* Followed by variable number of SVGA3dCopyBox structures */
-} SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
+#include "includeCheck.h"
 
-typedef
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   SVGA3dBox             boxSrc;
-   SVGA3dBox             boxDest;
-   SVGA3dStretchBltMode  mode;
-} SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
-
-typedef
-struct {
-   /*
-    * If the discard flag is present in a surface DMA operation, the host may
-    * discard the contents of the current mipmap level and face of the target
-    * surface before applying the surface DMA contents.
-    */
-   uint32 discard : 1;
-
-   /*
-    * If the unsynchronized flag is present, the host may perform this upload
-    * without syncing to pending reads on this surface.
-    */
-   uint32 unsynchronized : 1;
-
-   /*
-    * Guests *MUST* set the reserved bits to 0 before submitting the command
-    * suffix as future flags may occupy these bits.
-    */
-   uint32 reserved : 30;
-} SVGA3dSurfaceDMAFlags;
-
-typedef
-struct {
-   SVGA3dGuestImage      guest;
-   SVGA3dSurfaceImageId  host;
-   SVGA3dTransferType    transfer;
-   /*
-    * Followed by variable number of SVGA3dCopyBox structures. For consistency
-    * in all clipping logic and coordinate translation, we define the
-    * "source" in each copyBox as the guest image and the
-    * "destination" as the host image, regardless of transfer
-    * direction.
-    *
-    * For efficiency, the SVGA3D device is free to copy more data than
-    * specified. For example, it may round copy boxes outwards such
-    * that they lie on particular alignment boundaries.
-    */
-} SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
-
-/*
- * SVGA3dCmdSurfaceDMASuffix --
- *
- *    This is a command suffix that will appear after a SurfaceDMA command in
- *    the FIFO.  It contains some extra information that hosts may use to
- *    optimize performance or protect the guest.  This suffix exists to preserve
- *    backwards compatibility while also allowing for new functionality to be
- *    implemented.
- */
-
-typedef
-struct {
-   uint32 suffixSize;
-
-   /*
-    * The maximum offset is used to determine the maximum offset from the
-    * guestPtr base address that will be accessed or written to during this
-    * surfaceDMA.  If the suffix is supported, the host will respect this
-    * boundary while performing surface DMAs.
-    *
-    * Defaults to MAX_UINT32
-    */
-   uint32 maximumOffset;
-
-   /*
-    * A set of flags that describes optimizations that the host may perform
-    * while performing this surface DMA operation.  The guest should never rely
-    * on behaviour that is different when these flags are set for correctness.
-    *
-    * Defaults to 0
-    */
-   SVGA3dSurfaceDMAFlags flags;
-} SVGA3dCmdSurfaceDMASuffix;
-
-/*
- * SVGA_3D_CMD_DRAW_PRIMITIVES --
- *
- *   This command is the SVGA3D device's generic drawing entry point.
- *   It can draw multiple ranges of primitives, optionally using an
- *   index buffer, using an arbitrary collection of vertex buffers.
- *
- *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
- *   during this draw call. The declarations specify which surface
- *   the vertex data lives in, what that vertex data is used for,
- *   and how to interpret it.
- *
- *   Each SVGA3dPrimitiveRange defines a collection of primitives
- *   to render using the same vertex arrays. An index buffer is
- *   optional.
- */
-
-typedef
-struct {
-   /*
-    * A range hint is an optional specification for the range of indices
-    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
-    * that the entire array will be used.
-    *
-    * These are only hints. The SVGA3D device may use them for
-    * performance optimization if possible, but it's also allowed to
-    * ignore these values.
-    */
-   uint32               first;
-   uint32               last;
-} SVGA3dArrayRangeHint;
-
-typedef
-struct {
-   /*
-    * Define the origin and shape of a vertex or index array. Both
-    * 'offset' and 'stride' are in bytes. The provided surface will be
-    * reinterpreted as a flat array of bytes in the same format used
-    * by surface DMA operations. To avoid unnecessary conversions, the
-    * surface should be created with the SVGA3D_BUFFER format.
-    *
-    * Index 0 in the array starts 'offset' bytes into the surface.
-    * Index 1 begins at byte 'offset + stride', etc. Array indices may
-    * not be negative.
-    */
-   uint32               surfaceId;
-   uint32               offset;
-   uint32               stride;
-} SVGA3dArray;
-
-typedef
-struct {
-   /*
-    * Describe a vertex array's data type, and define how it is to be
-    * used by the fixed function pipeline or the vertex shader. It
-    * isn't useful to have two VertexDecls with the same
-    * VertexArrayIdentity in one draw call.
-    */
-   SVGA3dDeclType       type;
-   SVGA3dDeclMethod     method;
-   SVGA3dDeclUsage      usage;
-   uint32               usageIndex;
-} SVGA3dVertexArrayIdentity;
-
-typedef
-struct {
-   SVGA3dVertexArrayIdentity  identity;
-   SVGA3dArray                array;
-   SVGA3dArrayRangeHint       rangeHint;
-} SVGA3dVertexDecl;
-
-typedef
-struct {
-   /*
-    * Define a group of primitives to render, from sequential indices.
-    *
-    * The value of 'primitiveType' and 'primitiveCount' imply the
-    * total number of vertices that will be rendered.
-    */
-   SVGA3dPrimitiveType  primType;
-   uint32               primitiveCount;
-
-   /*
-    * Optional index buffer. If indexArray.surfaceId is
-    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
-    * without an index buffer is identical to rendering with an index
-    * buffer containing the sequence [0, 1, 2, 3, ...].
-    *
-    * If an index buffer is in use, indexWidth specifies the width in
-    * bytes of each index value. It must be less than or equal to
-    * indexArray.stride.
-    *
-    * (Currently, the SVGA3D device requires index buffers to be tightly
-    * packed. In other words, indexWidth == indexArray.stride)
-    */
-   SVGA3dArray          indexArray;
-   uint32               indexWidth;
-
-   /*
-    * Optional index bias. This number is added to all indices from
-    * indexArray before they are used as vertex array indices. This
-    * can be used in multiple ways:
-    *
-    *  - When not using an indexArray, this bias can be used to
-    *    specify where in the vertex arrays to begin rendering.
-    *
-    *  - A positive number here is equivalent to increasing the
-    *    offset in each vertex array.
-    *
-    *  - A negative number can be used to render using a small
-    *    vertex array and an index buffer that contains large
-    *    values. This may be used by some applications that
-    *    crop a vertex buffer without modifying their index
-    *    buffer.
-    *
-    * Note that rendering with a negative bias value may be slower and
-    * use more memory than rendering with a positive or zero bias.
-    */
-   int32                indexBias;
-} SVGA3dPrimitiveRange;
-
-typedef
-struct {
-   uint32               cid;
-   uint32               numVertexDecls;
-   uint32               numRanges;
-
-   /*
-    * There are two variable size arrays after the
-    * SVGA3dCmdDrawPrimitives structure. In order,
-    * they are:
-    *
-    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
-    *    SVGA3D_MAX_VERTEX_ARRAYS;
-    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
-    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
-    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
-    *    the frequency divisor for the corresponding vertex decl).
-    */
-} SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
-
-typedef
-struct {
-   uint32                   stage;
-   SVGA3dTextureStateName   name;
-   union {
-      uint32                value;
-      float                 floatValue;
-   };
-} SVGA3dTextureState;
-
-typedef
-struct {
-   uint32               cid;
-   /* Followed by variable number of SVGA3dTextureState structures */
-} SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
-
-typedef
-struct {
-   uint32                   cid;
-   SVGA3dTransformType      type;
-   float                    matrix[16];
-} SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
-
-typedef
-struct {
-   float                min;
-   float                max;
-} SVGA3dZRange;
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dZRange         zRange;
-} SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
-
-typedef
-struct {
-   float                diffuse[4];
-   float                ambient[4];
-   float                specular[4];
-   float                emissive[4];
-   float                shininess;
-} SVGA3dMaterial;
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dFace           face;
-   SVGA3dMaterial       material;
-} SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               index;
-   SVGA3dLightData      data;
-} SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               index;
-   uint32               enabled;
-} SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dRect           rect;
-} SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dRect           rect;
-} SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               index;
-   float                plane[4];
-} SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               shid;
-   SVGA3dShaderType     type;
-   /* Followed by variable number of DWORDs for shader bycode */
-} SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
-
-typedef
-struct {
-   uint32               cid;
-   uint32               shid;
-   SVGA3dShaderType     type;
-} SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
-
-typedef
-struct {
-   uint32                  cid;
-   uint32                  reg;     /* register number */
-   SVGA3dShaderType        type;
-   SVGA3dShaderConstType   ctype;
-   uint32                  values[4];
-} SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dShaderType     type;
-   uint32               shid;
-} SVGA3dCmdSetShader;             /* SVGA_3D_CMD_SET_SHADER */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-} SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
-
-typedef
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAGuestPtr         guestResult;  /* Points to an SVGA3dQueryResult structure */
-} SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
-
-typedef
-struct {
-   uint32               cid;          /* Same parameters passed to END_QUERY */
-   SVGA3dQueryType      type;
-   SVGAGuestPtr         guestResult;
-} SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
-
-typedef
-struct {
-   uint32               totalSize;    /* Set by guest before query is ended. */
-   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
-   union {                            /* Set by host on exit from PENDING state */
-      uint32            result32;
-   };
-} SVGA3dQueryResult;
-
-/*
- * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
- *
- *    This is a blit from an SVGA3D surface to a Screen Object. Just
- *    like GMR-to-screen blits, this blit may be directed at a
- *    specific screen or to the virtual coordinate space.
- *
- *    The blit copies from a rectangular region of an SVGA3D surface
- *    image to a rectangular region of a screen or screens.
- *
- *    This command takes an optional variable-length list of clipping
- *    rectangles after the body of the command. If no rectangles are
- *    specified, there is no clipping region. The entire destRect is
- *    drawn to. If one or more rectangles are included, they describe
- *    a clipping region. The clip rectangle coordinates are measured
- *    relative to the top-left corner of destRect.
- *
- *    This clipping region serves multiple purposes:
- *
- *      - It can be used to perform an irregularly shaped blit more
- *        efficiently than by issuing many separate blit commands.
- *
- *      - It is equivalent to allowing blits with non-integer
- *        source coordinates. You could blit just one half-pixel
- *        of a source, for example, by specifying a larger
- *        destination rectangle than you need, then removing
- *        part of it using a clip rectangle.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
- *
- * Limitations:
- *
- *    - Currently, no backend supports blits from a mipmap or face
- *      other than the first one.
- */
-
-typedef
-struct {
-   SVGA3dSurfaceImageId srcImage;
-   SVGASignedRect       srcRect;
-   uint32               destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
-   SVGASignedRect       destRect;     /* Supports scaling if src/rest different size */
-   /* Clipping: zero or more SVGASignedRects follow */
-} SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
-
-typedef
-struct {
-   uint32               sid;
-   SVGA3dTextureFilter  filter;
-} SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
-
-
-/*
- * Capability query index.
- *
- * Notes:
- *
- *   1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- *      fixed-function texture units available. Each of these units
- *      work in both FFP and Shader modes, and they support texture
- *      transforms and texture coordinates. The host may have additional
- *      texture image units that are only usable with shaders.
- *
- *   2. The BUFFER_FORMAT capabilities are deprecated, and they always
- *      return TRUE. Even on physical hardware that does not support
- *      these formats natively, the SVGA3D device will provide an emulation
- *      which should be invisible to the guest OS.
- *
- *      In general, the SVGA3D device should support any operation on
- *      any surface format, it just may perform some of these
- *      operations in software depending on the capabilities of the
- *      available physical hardware.
- *
- *      XXX: In the future, we will add capabilities that describe in
- *      detail what formats are supported in hardware for what kinds
- *      of operations.
- */
-
-typedef enum {
-   SVGA3D_DEVCAP_3D                                = 0,
-   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
-   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,  /* See note (1) */
-   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
-   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
-   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
-   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
-   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
-   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
-   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
-   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
-   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
-   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12, /* See note (2) */
-   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13, /* See note (2) */
-   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14, /* See note (2) */
-   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
-   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
-   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
-   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
-   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
-   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
-   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
-   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
-   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
-   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
-   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
-   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
-   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
-   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
-   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
-   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
-   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
-   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
-   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
-   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
-   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
-   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
-   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
-   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
-   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
-   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
-   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
-   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
-   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
-   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
-   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
-   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
-   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
-   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
-   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
-   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
-   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
-   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
-   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
-   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
-   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
-
-   /*
-    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
-    * render targets.  This does no include the depth or stencil targets.
-    */
-   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
-
-   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
-   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
-   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
-   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
-   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
-   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
-   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
-   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
-   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
-   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
-   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
-   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
-
-   /*
-    * This is the maximum number of SVGA context IDs that the guest
-    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
-    */
-   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
-
-   /*
-    * This is the maximum number of SVGA surface IDs that the guest
-    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
-    */
-   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
-
-   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
-   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
-
-   SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM              = 82,
-   SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM              = 83,
-
-   SVGA3D_DEVCAP_DEAD1                             = 84,
-   SVGA3D_DEVCAP_85                                = 85,
-   SVGA3D_DEVCAP_86                                = 86,
-
-   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
-   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
-   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
-   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
+#include "svga_reg.h"
 
-   /*
-    * Don't add new caps into the previous section; the values in this
-    * enumeration must not change. You can put new values right before
-    * SVGA3D_DEVCAP_MAX.
-    */
-   SVGA3D_DEVCAP_MAX                                  /* This must be the last index. */
-} SVGA3dDevCapIndex;
+#include "svga3d_types.h"
+#include "svga3d_limits.h"
+#include "svga3d_cmd.h"
+#include "svga3d_devcaps.h"
 
-typedef union {
-   Bool   b;
-   uint32 u;
-   int32  i;
-   float  f;
-} SVGA3dDevCapResult;
 
 #endif /* _SVGA3D_REG_H_ */
diff --git a/src/gallium/drivers/svga/include/svga3d_shaderdefs.h b/src/gallium/drivers/svga/include/svga3d_shaderdefs.h
index 2078c4a..355edfd 100644
--- a/src/gallium/drivers/svga/include/svga3d_shaderdefs.h
+++ b/src/gallium/drivers/svga/include/svga3d_shaderdefs.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 2007-2009 VMware, Inc.  All rights reserved.
+ * Copyright 2007-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -78,6 +78,7 @@ typedef struct {
 #define SVGA3D_VS_10 ((SVGA3D_VS_TYPE << 16) | 1 << 8)
 #define SVGA3D_VS_11 (SVGA3D_VS_10 | 1)
 #define SVGA3D_VS_20 ((SVGA3D_VS_TYPE << 16) | 2 << 8)
+#define SVGA3D_VS_21 (SVGA3D_VS_20 | 1)
 #define SVGA3D_VS_30 ((SVGA3D_VS_TYPE << 16) | 3 << 8)
 
 #define SVGA3D_PS_10 ((SVGA3D_PS_TYPE << 16) | 1 << 8)
@@ -86,6 +87,7 @@ typedef struct {
 #define SVGA3D_PS_13 (SVGA3D_PS_10 | 3)
 #define SVGA3D_PS_14 (SVGA3D_PS_10 | 4)
 #define SVGA3D_PS_20 ((SVGA3D_PS_TYPE << 16) | 2 << 8)
+#define SVGA3D_PS_21 (SVGA3D_PS_20 | 1)
 #define SVGA3D_PS_30 ((SVGA3D_PS_TYPE << 16) | 3 << 8)
 
 /* The *_ENABLED are for backwards compatibility with old drivers */
@@ -268,28 +270,13 @@ typedef enum {
 
 typedef enum {
    SVGA3DSAMP_UNKNOWN = 0, /* Uninitialized value */
-   SVGA3DSAMP_2D = 2,      /* dcl_2d s# (for declaring a 2-D texture) */
+   SVGA3DSAMP_2D = 2,      /* dcl_2d s# (for declaring a 2D texture) */
    SVGA3DSAMP_CUBE,        /* dcl_cube s# (for declaring a cube texture) */
    SVGA3DSAMP_VOLUME,      /* dcl_volume s# (for declaring a volume texture) */
+   SVGA3DSAMP_2D_SHADOW,   /* dcl_2d s# (for declaring a 2D shadow texture) */
+   SVGA3DSAMP_MAX,
 } SVGA3dShaderSamplerType;
 
-/* SVGA3D sampler format classes */
-
-typedef enum {
-   SVGA3DSAMPFORMAT_ARGB,        /* ARGB formats */
-   SVGA3DSAMPFORMAT_V8U8,        /* Sign and normalize (SNORM) V & U */
-   SVGA3DSAMPFORMAT_Q8W8V8U8,    /* SNORM all */
-   SVGA3DSAMPFORMAT_CxV8U8,      /* SNORM V & U, C=SQRT(1-U^2-V^2) */
-   SVGA3DSAMPFORMAT_X8L8V8U8,    /* SNORM V & U */
-   SVGA3DSAMPFORMAT_A2W10V10U10, /* SNORM W, V & U */
-   SVGA3DSAMPFORMAT_DXT_PMA,     /* DXT pre-multiplied alpha */
-   SVGA3DSAMPFORMAT_YUV,         /* YUV video format */
-   SVGA3DSAMPFORMAT_UYVY,        /* UYVY video format */
-   SVGA3DSAMPFORMAT_Rx,          /* R16F/32F */
-   SVGA3DSAMPFORMAT_RxGx,        /* R16FG16F, R32FG32F */
-   SVGA3DSAMPFORMAT_V16U16,      /* SNORM all */
-} SVGA3DShaderSamplerFormatClass;
-
 /* SVGA3D write mask */
 
 #define SVGA3DWRITEMASK_0    1 /* Component 0 (X;Red) */
@@ -315,6 +302,18 @@ typedef enum {
 
 #define SVGA3DDSTMOD_MSAMPCENTROID     4
 
+/* SVGA3D destination shift scale */
+
+typedef enum {
+   SVGA3DDSTSHFSCALE_X1 = 0,  /* 1.0 */
+   SVGA3DDSTSHFSCALE_X2 = 1,  /* 2.0 */
+   SVGA3DDSTSHFSCALE_X4 = 2,  /* 4.0 */
+   SVGA3DDSTSHFSCALE_X8 = 3,  /* 8.0 */
+   SVGA3DDSTSHFSCALE_D8 = 13, /* 0.125 */
+   SVGA3DDSTSHFSCALE_D4 = 14, /* 0.25 */
+   SVGA3DDSTSHFSCALE_D2 = 15  /* 0.5 */
+} SVGA3dShaderDstShfScaleType;
+
 /* SVGA3D source swizzle */
 
 #define SVGA3DSWIZZLE_REPLICATEX 0x00
diff --git a/src/gallium/drivers/svga/include/svga3d_surfacedefs.h b/src/gallium/drivers/svga/include/svga3d_surfacedefs.h
new file mode 100644
index 0000000..9afdd46
--- /dev/null
+++ b/src/gallium/drivers/svga/include/svga3d_surfacedefs.h
@@ -0,0 +1,911 @@
+/**********************************************************
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_surfacedefs.h --
+ *
+ *       Surface/format/image helper code.
+ */
+
+#include "svga3d_reg.h"
+
+#ifndef ARRAY_SIZE
+#define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0]))
+#endif
+
+#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
+
+#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
+
+/*
+ * enum svga3d_block_desc describes the active data channels in a block.
+ *
+ * There can be at-most four active channels in a block:
+ *    1. Red, bump W, luminance and depth are stored in the first channel.
+ *    2. Green, bump V and stencil are stored in the second channel.
+ *    3. Blue and bump U are stored in the third channel.
+ *    4. Alpha and bump Q are stored in the fourth channel.
+ *
+ * Block channels can be used to store compressed and buffer data:
+ *    1. For compressed formats, only the data channel is used and its size
+ *       is equal to that of a singular block in the compression scheme.
+ *    2. For buffer formats, only the data channel is used and its size is
+ *       exactly one byte in length.
+ *    3. In each case the bit depth represent the size of a singular block.
+ *
+ * Note: Compressed and IEEE formats do not use the bitMask structure.
+ */
+
+enum svga3d_block_desc {
+	SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
+	SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel
+						    data */
+	SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel
+						    data */
+	SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video
+						    U and V */
+	SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel
+						    data */
+	SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel
+						    data */
+	SVGA3DBLOCKDESC_STENCIL     = 1 << 1,    /* Block with a stencil
+						    channel */
+	SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel
+						    data */
+	SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel
+						    data */
+	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel
+						    data */
+	SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance
+						    data */
+	SVGA3DBLOCKDESC_DEPTH       = 1 << 2,    /* Block with depth channel */
+	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha
+						    channel */
+	SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel
+						    data */
+	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of
+						    data */
+	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of
+						    data depending on the
+						    compression method used */
+	SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE
+						    floating point
+						    representation in
+						    all channels */
+	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store
+						    data. */
+	SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
+	SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
+	SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
+	SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
+	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV,
+						    e.g., NV12. */
+	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate
+						    Y, U, V, e.g., YV12. */
+
+	SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
+	SVGA3DBLOCKDESC_GREEN,
+	SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
+	SVGA3DBLOCKDESC_BLUE,
+	SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
+	SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
+	SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
+	SVGA3DBLOCKDESC_V,
+	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
+	SVGA3DBLOCKDESC_LUMINANCE,
+	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
+	SVGA3DBLOCKDESC_W,
+	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
+	SVGA3DBLOCKDESC_V |
+	SVGA3DBLOCKDESC_W |
+	SVGA3DBLOCKDESC_Q,
+	SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
+	SVGA3DBLOCKDESC_IEEE_FP,
+	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
+	SVGA3DBLOCKDESC_GREEN,
+	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
+	SVGA3DBLOCKDESC_BLUE,
+	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
+	SVGA3DBLOCKDESC_ALPHA,
+	SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
+	SVGA3DBLOCKDESC_STENCIL,
+	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
+	SVGA3DBLOCKDESC_Y,
+	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
+	SVGA3DBLOCKDESC_Y |
+	SVGA3DBLOCKDESC_U_VIDEO |
+	SVGA3DBLOCKDESC_V_VIDEO,
+	SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
+	SVGA3DBLOCKDESC_EXP,
+	SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
+	SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
+	SVGA3DBLOCKDESC_2PLANAR_YUV,
+	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
+	SVGA3DBLOCKDESC_3PLANAR_YUV,
+};
+
+/*
+ * SVGA3dSurfaceDesc describes the actual pixel data.
+ *
+ * This structure provides the following information:
+ *    1. Block description.
+ *    2. Dimensions of a block in the surface.
+ *    3. Size of block in bytes.
+ *    4. Bit depth of the pixel data.
+ *    5. Channel bit depths and masks (if applicable).
+ */
+#define SVGA3D_CHANNEL_DEF(type)		\
+	struct {				\
+		union {				\
+			type blue;              \
+			type u;                 \
+			type uv_video;          \
+			type u_video;           \
+		};				\
+		union {				\
+			type green;             \
+			type v;                 \
+			type stencil;           \
+			type v_video;           \
+		};				\
+		union {				\
+			type red;               \
+			type w;                 \
+			type luminance;         \
+			type y;                 \
+			type depth;             \
+			type data;              \
+		};				\
+		union {				\
+			type alpha;             \
+			type q;                 \
+			type exp;               \
+		};				\
+	}
+
+struct svga3d_surface_desc {
+	enum svga3d_block_desc block_desc;
+	SVGA3dSize block_size;
+	uint32 bytes_per_block;
+	uint32 pitch_bytes_per_block;
+
+	struct {
+		uint32 total;
+		SVGA3D_CHANNEL_DEF(uint8);
+	} bit_depth;
+
+	struct {
+		SVGA3D_CHANNEL_DEF(uint8);
+	} bit_offset;
+};
+
+static const struct svga3d_surface_desc svga3d_surface_descs[] = {
+	{SVGA3DBLOCKDESC_NONE,
+	 {1, 1, 1},  0, 0, {0, {{0}, {0}, {0}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_FORMAT_INVALID */
+
+	{SVGA3DBLOCKDESC_RGB,
+	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_X8R8G8B8 */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_A8R8G8B8 */
+
+	{SVGA3DBLOCKDESC_RGB,
+	 {1, 1, 1},  2, 2, {16, {{5}, {6}, {5}, {0} } },
+	 {{{0}, {5}, {11}, {0} } } },    /* SVGA3D_R5G6B5 */
+
+	{SVGA3DBLOCKDESC_RGB,
+	 {1, 1, 1},  2, 2, {15, {{5}, {5}, {5}, {0} } },
+	 {{{0}, {5}, {10}, {0} } } },    /* SVGA3D_X1R5G5B5 */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {5}, {1} } },
+	 {{{0}, {5}, {10}, {15} } } },   /* SVGA3D_A1R5G5B5 */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  2, 2, {16, {{4}, {4}, {4}, {4} } },
+	 {{{0}, {4}, {8}, {12} } } },    /* SVGA3D_A4R4G4B4 */
+
+	{SVGA3DBLOCKDESC_DEPTH,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D32 */
+
+	{SVGA3DBLOCKDESC_DEPTH,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D16 */
+
+	{SVGA3DBLOCKDESC_DS,
+	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8 */
+
+	{SVGA3DBLOCKDESC_DS,
+	 {1, 1, 1},  2, 2, {16, {{0}, {1}, {15}, {0} } },
+	 {{{0}, {15}, {0}, {0} } } },    /* SVGA3D_Z_D15S1 */
+
+	{SVGA3DBLOCKDESC_LUMINANCE,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE8 */
+
+	{SVGA3DBLOCKDESC_LA,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {4}, {4} } },
+	 {{{0}, {0}, {0}, {4} } } },     /* SVGA3D_LUMINANCE4_ALPHA4 */
+
+	{SVGA3DBLOCKDESC_LUMINANCE,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE16 */
+
+	{SVGA3DBLOCKDESC_LA,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
+	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_LUMINANCE8_ALPHA8 */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT1 */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT2 */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT3 */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT4 */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT5 */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
+	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_BUMPU8V8 */
+
+	{SVGA3DBLOCKDESC_UVL,
+	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {6}, {0} } },
+	 {{{11}, {6}, {0}, {0} } } },    /* SVGA3D_BUMPL6V5U5 */
+
+	{SVGA3DBLOCKDESC_UVL,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {0} } },
+	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPX8L8V8U8 */
+
+	{SVGA3DBLOCKDESC_UVL,
+	 {1, 1, 1},  3, 3, {24, {{8}, {8}, {8}, {0} } },
+	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPL8V8U8 */
+
+	{SVGA3DBLOCKDESC_RGBA_FP,
+	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
+	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_ARGB_S10E5 */
+
+	{SVGA3DBLOCKDESC_RGBA_FP,
+	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
+	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_ARGB_S23E8 */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
+	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2R10G10B10 */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
+	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_V8U8 */
+
+	{SVGA3DBLOCKDESC_UVWQ,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{24}, {16}, {8}, {0} } } },   /* SVGA3D_Q8W8V8U8 */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
+	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_CxV8U8 */
+
+	{SVGA3DBLOCKDESC_UVL,
+	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
+	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_X8L8V8U8 */
+
+	{SVGA3DBLOCKDESC_UVWA,
+	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
+	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2W10V10U10 */
+
+	{SVGA3DBLOCKDESC_ALPHA,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {0}, {8} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_ALPHA8 */
+
+	{SVGA3DBLOCKDESC_R_FP,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S10E5 */
+
+	{SVGA3DBLOCKDESC_R_FP,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S23E8 */
+
+	{SVGA3DBLOCKDESC_RG_FP,
+	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
+	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_RG_S10E5 */
+
+	{SVGA3DBLOCKDESC_RG_FP,
+	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_RG_S23E8 */
+
+	{SVGA3DBLOCKDESC_BUFFER,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BUFFER */
+
+	{SVGA3DBLOCKDESC_DEPTH,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24X8 */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  4, 4, {32, {{16}, {16}, {0}, {0} } },
+	 {{{16}, {0}, {0}, {0} } } },    /* SVGA3D_V16U16 */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
+	 {{{0}, {0}, {16}, {0} } } },    /* SVGA3D_G16R16 */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
+	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_A16B16G16R16 */
+
+	{SVGA3DBLOCKDESC_YUV,
+	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {8}, {0} } } },     /* SVGA3D_UYVY */
+
+	{SVGA3DBLOCKDESC_YUV,
+	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
+	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_YUY2 */
+
+	{SVGA3DBLOCKDESC_NV12,
+	 {2, 2, 1},  6, 2, {48, {{0}, {0}, {48}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_NV12 */
+
+	{SVGA3DBLOCKDESC_AYUV,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_AYUV */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
+	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
+	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_UINT */
+
+	{SVGA3DBLOCKDESC_UVWQ,
+	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
+	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_SINT */
+
+	{SVGA3DBLOCKDESC_RGB,
+	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
+	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGB_FP,
+	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
+	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_FLOAT */
+
+	{SVGA3DBLOCKDESC_RGB,
+	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
+	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_UINT */
+
+	{SVGA3DBLOCKDESC_UVW,
+	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
+	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_SINT */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
+	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
+	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_UINT */
+
+	{SVGA3DBLOCKDESC_UVWQ,
+	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
+	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SNORM */
+
+	{SVGA3DBLOCKDESC_UVWQ,
+	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
+	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SINT */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_UINT */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_SINT */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G8X24_TYPELESS */
+
+	{SVGA3DBLOCKDESC_DS,
+	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_D32_FLOAT_S8X24_UINT */
+
+	{SVGA3DBLOCKDESC_R_FP,
+	 {1, 1, 1},  8, 8, {64, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },    /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
+
+	{SVGA3DBLOCKDESC_GREEN,
+	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {0}, {0} } },
+	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_X32_TYPELESS_G8X24_UINT */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
+	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
+	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_UINT */
+
+	{SVGA3DBLOCKDESC_RGB_FP,
+	 {1, 1, 1},  4, 4, {32, {{10}, {11}, {11}, {0} } },
+	 {{{0}, {10}, {21}, {0} } } },  /* SVGA3D_R11G11B10_FLOAT */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM */
+
+	{SVGA3DBLOCKDESC_RGBA_SRGB,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM_SRGB */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UINT */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_SINT */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
+	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RG_FP,
+	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
+	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_UINT */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
+	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_SINT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_TYPELESS */
+
+	{SVGA3DBLOCKDESC_DEPTH,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_D32_FLOAT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_UINT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_SINT */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_R24G8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_DS,
+	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_D24_UNORM_S8_UINT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R24_UNORM_X8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_GREEN,
+	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {0}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_X24_TYPELESS_G8_UINT */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UNORM */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UINT */
+
+	{SVGA3DBLOCKDESC_UV,
+	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_SINT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UNORM */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UINT */
+
+	{SVGA3DBLOCKDESC_U,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SNORM */
+
+	{SVGA3DBLOCKDESC_U,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SINT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UNORM */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UINT */
+
+	{SVGA3DBLOCKDESC_U,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SNORM */
+
+	{SVGA3DBLOCKDESC_U,
+	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SINT */
+
+	{SVGA3DBLOCKDESC_RED,
+	 {8, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R1_UNORM */
+
+	{SVGA3DBLOCKDESC_RGBE,
+	 {1, 1, 1},  4, 4, {32, {{9}, {9}, {9}, {5} } },
+	 {{{18}, {9}, {0}, {27} } } },   /* SVGA3D_R9G9B9E5_SHAREDEXP */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_B8G8_UNORM */
+
+	{SVGA3DBLOCKDESC_RG,
+	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_G8R8_G8B8_UNORM */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_TYPELESS */
+
+	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_UNORM_SRGB */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_TYPELESS */
+
+	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_UNORM_SRGB */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_TYPELESS */
+
+	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_UNORM_SRGB */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_TYPELESS */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_UNORM */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_SNORM */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_TYPELESS */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_UNORM */
+
+	{SVGA3DBLOCKDESC_COMPRESSED,
+	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_SNORM */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
+	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
+
+	{SVGA3DBLOCKDESC_RGBA,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGBA_SRGB,
+	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_UNORM_SRGB */
+
+	{SVGA3DBLOCKDESC_RGB,
+	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_TYPELESS */
+
+	{SVGA3DBLOCKDESC_RGB_SRGB,
+	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
+	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_UNORM_SRGB */
+
+	{SVGA3DBLOCKDESC_DEPTH,
+	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_DF16 */
+
+	{SVGA3DBLOCKDESC_DS,
+	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_DF24 */
+
+	{SVGA3DBLOCKDESC_DS,
+	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
+	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8_INT */
+
+	{SVGA3DBLOCKDESC_YV12,
+	 {2, 2, 1},  6, 2, {48, {{0}, {0}, {48}, {0} } },
+	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_YV12 */
+};
+
+
+extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[];
+extern int g_SVGA3dSurfaceDescs_size;
+
+static inline uint32 clamped_umul32(uint32 a, uint32 b)
+{
+	uint64_t tmp = (uint64_t) a*b;
+	return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp;
+}
+
+static inline const struct svga3d_surface_desc *
+svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
+{
+	if (format < ARRAY_SIZE(svga3d_surface_descs))
+		return &svga3d_surface_descs[format];
+
+	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * svga3dsurface_get_mip_size --
+ *
+ *      Given a base level size and the mip level, compute the size of
+ *      the mip level.
+ *
+ * Results:
+ *      See above.
+ *
+ * Side effects:
+ *      None.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static inline SVGA3dSize
+svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level)
+{
+	SVGA3dSize size;
+
+	size.width = max_t(uint32, base_level.width >> mip_level, 1);
+	size.height = max_t(uint32, base_level.height >> mip_level, 1);
+	size.depth = max_t(uint32, base_level.depth >> mip_level, 1);
+	return size;
+}
+
+static inline void
+svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
+				 const SVGA3dSize *pixel_size,
+				 SVGA3dSize *block_size)
+{
+	block_size->width = DIV_ROUND_UP(pixel_size->width,
+					 desc->block_size.width);
+	block_size->height = DIV_ROUND_UP(pixel_size->height,
+					  desc->block_size.height);
+	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
+					 desc->block_size.depth);
+}
+
+static inline bool
+svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
+{
+	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
+}
+
+static inline uint32
+svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
+			      const SVGA3dSize *size)
+{
+	uint32 pitch;
+	SVGA3dSize blocks;
+
+	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
+
+	pitch = blocks.width * desc->pitch_bytes_per_block;
+
+	return pitch;
+}
+
+/*
+ *-----------------------------------------------------------------------------
+ *
+ * svga3dsurface_get_image_buffer_size --
+ *
+ *      Return the number of bytes of buffer space required to store
+ *      one image of a surface, optionally using the specified pitch.
+ *
+ *      If pitch is zero, it is assumed that rows are tightly packed.
+ *
+ *      This function is overflow-safe. If the result would have
+ *      overflowed, instead we return MAX_UINT32.
+ *
+ * Results:
+ *      Byte count.
+ *
+ * Side effects:
+ *      None.
+ *
+ *-----------------------------------------------------------------------------
+ */
+
+static inline uint32
+svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
+				    const SVGA3dSize *size,
+				    uint32 pitch)
+{
+	SVGA3dSize image_blocks;
+	uint32 slice_size, total_size;
+
+	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
+
+	if (svga3dsurface_is_planar_surface(desc)) {
+		total_size = clamped_umul32(image_blocks.width,
+					    image_blocks.height);
+		total_size = clamped_umul32(total_size, image_blocks.depth);
+		total_size = clamped_umul32(total_size, desc->bytes_per_block);
+		return total_size;
+	}
+
+	if (pitch == 0)
+		pitch = svga3dsurface_calculate_pitch(desc, size);
+
+	slice_size = clamped_umul32(image_blocks.height, pitch);
+	total_size = clamped_umul32(slice_size, image_blocks.depth);
+
+	return total_size;
+}
+
+
+static inline uint32
+svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
+                               SVGA3dSize baseLevelSize,
+                               uint32 numMipLevels,
+                               uint32 face,
+                               uint32 mip)
+
+{
+   uint32 offset;
+   uint32 mipChainBytes;
+   uint32 mipChainBytesToLevel;
+   uint32 i;
+   const struct svga3d_surface_desc *desc;
+   SVGA3dSize mipSize;
+   uint32 bytes;
+
+   desc = svga3dsurface_get_desc(format);
+
+   mipChainBytes = 0;
+   mipChainBytesToLevel = 0;
+   for (i = 0; i < numMipLevels; i++) {
+      mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
+      bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
+      mipChainBytes += bytes;
+      if (i < mip) {
+         mipChainBytesToLevel += bytes;
+      }
+   }
+
+   offset = mipChainBytes * face + mipChainBytesToLevel;
+
+   return offset;
+}
+
+
+static inline uint32
+svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
+				  SVGA3dSize base_level_size,
+				  uint32 num_mip_levels,
+				  bool cubemap)
+{
+	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
+	uint32 total_size = 0;
+	uint32 mip;
+
+	for (mip = 0; mip < num_mip_levels; mip++) {
+		SVGA3dSize size =
+			svga3dsurface_get_mip_size(base_level_size, mip);
+		total_size += svga3dsurface_get_image_buffer_size(desc,
+								  &size, 0);
+	}
+
+	if (cubemap)
+		total_size *= SVGA3D_MAX_SURFACE_FACES;
+
+	return total_size;
+}
+
+
+/**
+ * Compute the offset (in bytes) to a pixel in an image (or volume).
+ * 'width' is the image width in pixels
+ * 'height' is the image height in pixels
+ */
+static inline uint32
+svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
+                               uint32 width, uint32 height,
+                               uint32 x, uint32 y, uint32 z)
+{
+   const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
+   const uint32 bw = desc->block_size.width, bh = desc->block_size.height;
+   const uint32 bd = desc->block_size.depth;
+   const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
+   const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
+   const uint32 offset = (z / bd * imgstride +
+                          y / bh * rowstride +
+                          x / bw * desc->bytes_per_block);
+   return offset;
+}
diff --git a/src/gallium/drivers/svga/include/svga3d_types.h b/src/gallium/drivers/svga/include/svga3d_types.h
new file mode 100644
index 0000000..fc4a6b9
--- /dev/null
+++ b/src/gallium/drivers/svga/include/svga3d_types.h
@@ -0,0 +1,1306 @@
+/**********************************************************
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_types.h --
+ *
+ *       SVGA 3d hardware definitions for basic types
+ */
+
+#ifndef _SVGA3D_TYPES_H_
+#define _SVGA3D_TYPES_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+/*
+ * Generic Types
+ */
+
+#define SVGA3D_INVALID_ID         ((uint32)-1)
+#define SVGA3D_INVALID_CID        SVGA3D_INVALID_ID
+#define SVGA3D_INVALID_SID        SVGA3D_INVALID_ID
+#define SVGA3D_INVALID_SHID       SVGA3D_INVALID_ID
+
+
+typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
+typedef uint32 SVGA3dColor; /* a, r, g, b */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCopyRect {
+   uint32               x;
+   uint32               y;
+   uint32               w;
+   uint32               h;
+   uint32               srcx;
+   uint32               srcy;
+}
+#include "vmware_pack_end.h"
+SVGA3dCopyRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCopyBox {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+   uint32               w;
+   uint32               h;
+   uint32               d;
+   uint32               srcx;
+   uint32               srcy;
+   uint32               srcz;
+}
+#include "vmware_pack_end.h"
+SVGA3dCopyBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRect {
+   uint32               x;
+   uint32               y;
+   uint32               w;
+   uint32               h;
+}
+#include "vmware_pack_end.h"
+SVGA3dRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+   uint32               w;
+   uint32               h;
+   uint32               d;
+}
+#include "vmware_pack_end.h"
+SVGA3dBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+}
+#include "vmware_pack_end.h"
+SVGA3dPoint;
+
+/*
+ * Surface formats.
+ *
+ * If you modify this list, be sure to keep GLUtil.c in sync. It
+ * includes the internal format definition of each surface in
+ * GLUtil_ConvertSurfaceFormat, and it contains a table of
+ * human-readable names in GLUtil_GetFormatName.
+ */
+
+typedef enum SVGA3dSurfaceFormat {
+   SVGA3D_FORMAT_INVALID               = 0,
+
+   SVGA3D_X8R8G8B8                     = 1,
+   SVGA3D_FORMAT_MIN                   = 1,
+
+   SVGA3D_A8R8G8B8                     = 2,
+
+   SVGA3D_R5G6B5                       = 3,
+   SVGA3D_X1R5G5B5                     = 4,
+   SVGA3D_A1R5G5B5                     = 5,
+   SVGA3D_A4R4G4B4                     = 6,
+
+   SVGA3D_Z_D32                        = 7,
+   SVGA3D_Z_D16                        = 8,
+   SVGA3D_Z_D24S8                      = 9,
+   SVGA3D_Z_D15S1                      = 10,
+
+   SVGA3D_LUMINANCE8                   = 11,
+   SVGA3D_LUMINANCE4_ALPHA4            = 12,
+   SVGA3D_LUMINANCE16                  = 13,
+   SVGA3D_LUMINANCE8_ALPHA8            = 14,
+
+   SVGA3D_DXT1                         = 15,
+   SVGA3D_DXT2                         = 16,
+   SVGA3D_DXT3                         = 17,
+   SVGA3D_DXT4                         = 18,
+   SVGA3D_DXT5                         = 19,
+
+   SVGA3D_BUMPU8V8                     = 20,
+   SVGA3D_BUMPL6V5U5                   = 21,
+   SVGA3D_BUMPX8L8V8U8                 = 22,
+   SVGA3D_BUMPL8V8U8                   = 23,
+
+   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
+   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
+
+   SVGA3D_A2R10G10B10                  = 26,
+
+   /* signed formats */
+   SVGA3D_V8U8                         = 27,
+   SVGA3D_Q8W8V8U8                     = 28,
+   SVGA3D_CxV8U8                       = 29,
+
+   /* mixed formats */
+   SVGA3D_X8L8V8U8                     = 30,
+   SVGA3D_A2W10V10U10                  = 31,
+
+   SVGA3D_ALPHA8                       = 32,
+
+   /* Single- and dual-component floating point formats */
+   SVGA3D_R_S10E5                      = 33,
+   SVGA3D_R_S23E8                      = 34,
+   SVGA3D_RG_S10E5                     = 35,
+   SVGA3D_RG_S23E8                     = 36,
+
+   SVGA3D_BUFFER                       = 37,
+
+   SVGA3D_Z_D24X8                      = 38,
+
+   SVGA3D_V16U16                       = 39,
+
+   SVGA3D_G16R16                       = 40,
+   SVGA3D_A16B16G16R16                 = 41,
+
+   /* Packed Video formats */
+   SVGA3D_UYVY                         = 42,
+   SVGA3D_YUY2                         = 43,
+
+   /* Planar video formats */
+   SVGA3D_NV12                         = 44,
+
+   /* Video format with alpha */
+   SVGA3D_AYUV                         = 45,
+
+   SVGA3D_R32G32B32A32_TYPELESS        = 46,
+   SVGA3D_R32G32B32A32_UINT            = 47,
+   SVGA3D_R32G32B32A32_SINT            = 48,
+   SVGA3D_R32G32B32_TYPELESS           = 49,
+   SVGA3D_R32G32B32_FLOAT              = 50,
+   SVGA3D_R32G32B32_UINT               = 51,
+   SVGA3D_R32G32B32_SINT               = 52,
+   SVGA3D_R16G16B16A16_TYPELESS        = 53,
+   SVGA3D_R16G16B16A16_UINT            = 54,
+   SVGA3D_R16G16B16A16_SNORM           = 55,
+   SVGA3D_R16G16B16A16_SINT            = 56,
+   SVGA3D_R32G32_TYPELESS              = 57,
+   SVGA3D_R32G32_UINT                  = 58,
+   SVGA3D_R32G32_SINT                  = 59,
+   SVGA3D_R32G8X24_TYPELESS            = 60,
+   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
+   SVGA3D_R32_FLOAT_X8X24_TYPELESS     = 62,
+   SVGA3D_X32_TYPELESS_G8X24_UINT      = 63,
+   SVGA3D_R10G10B10A2_TYPELESS         = 64,
+   SVGA3D_R10G10B10A2_UINT             = 65,
+   SVGA3D_R11G11B10_FLOAT              = 66,
+   SVGA3D_R8G8B8A8_TYPELESS            = 67,
+   SVGA3D_R8G8B8A8_UNORM               = 68,
+   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
+   SVGA3D_R8G8B8A8_UINT                = 70,
+   SVGA3D_R8G8B8A8_SINT                = 71,
+   SVGA3D_R16G16_TYPELESS              = 72,
+   SVGA3D_R16G16_UINT                  = 73,
+   SVGA3D_R16G16_SINT                  = 74,
+   SVGA3D_R32_TYPELESS                 = 75,
+   SVGA3D_D32_FLOAT                    = 76,
+   SVGA3D_R32_UINT                     = 77,
+   SVGA3D_R32_SINT                     = 78,
+   SVGA3D_R24G8_TYPELESS               = 79,
+   SVGA3D_D24_UNORM_S8_UINT            = 80,
+   SVGA3D_R24_UNORM_X8_TYPELESS        = 81,
+   SVGA3D_X24_TYPELESS_G8_UINT         = 82,
+   SVGA3D_R8G8_TYPELESS                = 83,
+   SVGA3D_R8G8_UNORM                   = 84,
+   SVGA3D_R8G8_UINT                    = 85,
+   SVGA3D_R8G8_SINT                    = 86,
+   SVGA3D_R16_TYPELESS                 = 87,
+   SVGA3D_R16_UNORM                    = 88,
+   SVGA3D_R16_UINT                     = 89,
+   SVGA3D_R16_SNORM                    = 90,
+   SVGA3D_R16_SINT                     = 91,
+   SVGA3D_R8_TYPELESS                  = 92,
+   SVGA3D_R8_UNORM                     = 93,
+   SVGA3D_R8_UINT                      = 94,
+   SVGA3D_R8_SNORM                     = 95,
+   SVGA3D_R8_SINT                      = 96,
+   SVGA3D_P8                           = 97,
+   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
+   SVGA3D_R8G8_B8G8_UNORM              = 99,
+   SVGA3D_G8R8_G8B8_UNORM              = 100,
+   SVGA3D_BC1_TYPELESS                 = 101,
+   SVGA3D_BC1_UNORM_SRGB               = 102,
+   SVGA3D_BC2_TYPELESS                 = 103,
+   SVGA3D_BC2_UNORM_SRGB               = 104,
+   SVGA3D_BC3_TYPELESS                 = 105,
+   SVGA3D_BC3_UNORM_SRGB               = 106,
+   SVGA3D_BC4_TYPELESS                 = 107,
+   SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
+   SVGA3D_BC4_SNORM                    = 109,
+   SVGA3D_BC5_TYPELESS                 = 110,
+   SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
+   SVGA3D_BC5_SNORM                    = 112,
+   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
+   SVGA3D_B8G8R8A8_TYPELESS            = 114,
+   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
+   SVGA3D_B8G8R8X8_TYPELESS            = 116,
+   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
+
+   /* Advanced D3D9 depth formats. */
+   SVGA3D_Z_DF16                       = 118,
+   SVGA3D_Z_DF24                       = 119,
+   SVGA3D_Z_D24S8_INT                  = 120,
+
+   /* Planar video formats. */
+   SVGA3D_YV12                         = 121,
+
+   SVGA3D_R32G32B32A32_FLOAT           = 122,
+   SVGA3D_R16G16B16A16_FLOAT           = 123,
+   SVGA3D_R16G16B16A16_UNORM           = 124,
+   SVGA3D_R32G32_FLOAT                 = 125,
+   SVGA3D_R10G10B10A2_UNORM            = 126,
+   SVGA3D_R8G8B8A8_SNORM               = 127,
+   SVGA3D_R16G16_FLOAT                 = 128,
+   SVGA3D_R16G16_UNORM                 = 129,
+   SVGA3D_R16G16_SNORM                 = 130,
+   SVGA3D_R32_FLOAT                    = 131,
+   SVGA3D_R8G8_SNORM                   = 132,
+   SVGA3D_R16_FLOAT                    = 133,
+   SVGA3D_D16_UNORM                    = 134,
+   SVGA3D_A8_UNORM                     = 135,
+   SVGA3D_BC1_UNORM                    = 136,
+   SVGA3D_BC2_UNORM                    = 137,
+   SVGA3D_BC3_UNORM                    = 138,
+   SVGA3D_B5G6R5_UNORM                 = 139,
+   SVGA3D_B5G5R5A1_UNORM               = 140,
+   SVGA3D_B8G8R8A8_UNORM               = 141,
+   SVGA3D_B8G8R8X8_UNORM               = 142,
+   SVGA3D_BC4_UNORM                    = 143,
+   SVGA3D_BC5_UNORM                    = 144,
+
+   SVGA3D_FORMAT_MAX
+} SVGA3dSurfaceFormat;
+
+
+/*
+ * These are really the D3DFORMAT_OP defines from the wdk. We need
+ * them so that we can query the host for what the supported surface
+ * operations are (when we're using the D3D backend, in particular),
+ * and so we can send those operations to the guest.
+ */
+typedef enum {
+   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
+   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
+   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
+   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
+   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
+   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
+   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
+
+/*
+ * This format can be used as a render target if the current display mode
+ * is the same depth if the alpha channel is ignored. e.g. if the device
+ * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
+ * format op list entry for A8R8G8B8 should have this cap.
+ */
+   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
+
+/*
+ * This format contains DirectDraw support (including Flip).  This flag
+ * should not to be set on alpha formats.
+ */
+   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
+
+/*
+ * The rasterizer can support some level of Direct3D support in this format
+ * and implies that the driver can create a Context in this mode (for some
+ * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
+ * flag must also be set.
+ */
+   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
+
+/*
+ * This is set for a private format when the driver has put the bpp in
+ * the structure.
+ */
+   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
+
+/*
+ * Indicates that this format can be converted to any RGB format for which
+ * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
+ */
+   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
+
+/*
+ * Indicates that this format can be used to create offscreen plain surfaces.
+ */
+   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
+
+/*
+ * Indicated that this format can be read as an SRGB texture (meaning that the
+ * sampler will linearize the looked up data)
+ */
+   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
+
+/*
+ * Indicates that this format can be used in the bumpmap instructions
+ */
+   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
+
+/*
+ * Indicates that this format can be sampled by the displacement map sampler
+ */
+   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
+
+/*
+ * Indicates that this format cannot be used with texture filtering
+ */
+   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
+
+/*
+ * Indicates that format conversions are supported to this RGB format if
+ * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
+ */
+   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
+
+/*
+ * Indicated that this format can be written as an SRGB target
+ * (meaning that the pixel pipe will DE-linearize data on output to format)
+ */
+   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
+
+/*
+ * Indicates that this format cannot be used with alpha blending
+ */
+   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
+
+/*
+ * Indicates that the device can auto-generated sublevels for resources
+ * of this format
+ */
+   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
+
+/*
+ * Indicates that this format can be used by vertex texture sampler
+ */
+   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
+
+/*
+ * Indicates that this format supports neither texture coordinate
+ * wrap modes, nor mipmapping.
+ */
+   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
+} SVGA3dFormatOp;
+
+#define SVGA3D_FORMAT_POSITIVE                             \
+   (SVGA3DFORMAT_OP_TEXTURE                              | \
+    SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
+    SVGA3DFORMAT_OP_CUBETEXTURE                          | \
+    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
+    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
+    SVGA3DFORMAT_OP_ZSTENCIL                             | \
+    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
+    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
+    SVGA3DFORMAT_OP_DISPLAYMODE                          | \
+    SVGA3DFORMAT_OP_3DACCELERATION                       | \
+    SVGA3DFORMAT_OP_PIXELSIZE                            | \
+    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
+    SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
+    SVGA3DFORMAT_OP_SRGBREAD                             | \
+    SVGA3DFORMAT_OP_BUMPMAP                              | \
+    SVGA3DFORMAT_OP_DMAP                                 | \
+    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
+    SVGA3DFORMAT_OP_SRGBWRITE                            | \
+    SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
+    SVGA3DFORMAT_OP_VERTEXTEXTURE)
+
+#define SVGA3D_FORMAT_NEGATIVE               \
+   (SVGA3DFORMAT_OP_NOFILTER               | \
+    SVGA3DFORMAT_OP_NOALPHABLEND           | \
+    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
+
+/*
+ * This structure is a conversion of SVGA3DFORMAT_OP_*
+ * Entries must be located at the same position.
+ */
+typedef union {
+   uint32 value;
+   struct {
+      uint32 texture : 1;
+      uint32 volumeTexture : 1;
+      uint32 cubeTexture : 1;
+      uint32 offscreenRenderTarget : 1;
+      uint32 sameFormatRenderTarget : 1;
+      uint32 unknown1 : 1;
+      uint32 zStencil : 1;
+      uint32 zStencilArbitraryDepth : 1;
+      uint32 sameFormatUpToAlpha : 1;
+      uint32 unknown2 : 1;
+      uint32 displayMode : 1;
+      uint32 acceleration3d : 1;
+      uint32 pixelSize : 1;
+      uint32 convertToARGB : 1;
+      uint32 offscreenPlain : 1;
+      uint32 sRGBRead : 1;
+      uint32 bumpMap : 1;
+      uint32 dmap : 1;
+      uint32 noFilter : 1;
+      uint32 memberOfGroupARGB : 1;
+      uint32 sRGBWrite : 1;
+      uint32 noAlphaBlend : 1;
+      uint32 autoGenMipMap : 1;
+      uint32 vertexTexture : 1;
+      uint32 noTexCoordWrapNorMip : 1;
+   };
+} SVGA3dSurfaceFormatCaps;
+
+/*
+ * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+   SVGA3D_RS_INVALID                   = 0,
+   SVGA3D_RS_MIN                       = 1,
+   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
+   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
+   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
+   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
+   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
+   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
+   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
+   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
+   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
+   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
+   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
+   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
+   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
+   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
+   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
+   SVGA3D_RS_FOGSTART                  = 16,    /* float */
+   SVGA3D_RS_FOGEND                    = 17,    /* float */
+   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
+   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
+   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
+   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
+   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
+   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
+   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
+   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
+   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
+   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
+   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
+   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
+   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
+   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
+   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
+   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
+   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
+   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
+   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
+   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
+   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
+   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
+   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
+   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
+   SVGA3D_RS_ZBIAS                     = 45,    /* float */
+   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
+   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
+   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
+   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
+   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
+   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
+   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
+   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
+   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
+   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
+   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
+   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
+   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
+   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
+
+
+   /*
+    * Output Gamma Level
+    *
+    * Output gamma effects the gamma curve of colors that are output from the
+    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
+    * value is <= 0.0, gamma correction is ignored and linear color space is
+    * used.
+    */
+
+   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
+   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
+   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
+   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
+   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
+   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
+   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
+   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
+   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
+   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
+   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
+   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
+   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
+   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
+   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
+   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
+   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
+   SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
+   SVGA3D_RS_MAX
+} SVGA3dRenderStateName;
+
+typedef enum {
+   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
+   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
+   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
+   SVGA3D_TRANSPARENCYANTIALIAS_MAX
+} SVGA3dTransparencyAntialiasType;
+
+typedef enum {
+   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
+   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
+   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
+   SVGA3D_VERTEXMATERIAL_MAX      = 3,
+} SVGA3dVertexMaterial;
+
+typedef enum {
+   SVGA3D_FILLMODE_INVALID = 0,
+   SVGA3D_FILLMODE_MIN     = 1,
+   SVGA3D_FILLMODE_POINT   = 1,
+   SVGA3D_FILLMODE_LINE    = 2,
+   SVGA3D_FILLMODE_FILL    = 3,
+   SVGA3D_FILLMODE_MAX
+} SVGA3dFillModeType;
+
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint16   mode;       /* SVGA3dFillModeType */
+      uint16   face;       /* SVGA3dFace */
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dFillMode;
+
+typedef enum {
+   SVGA3D_SHADEMODE_INVALID = 0,
+   SVGA3D_SHADEMODE_FLAT    = 1,
+   SVGA3D_SHADEMODE_SMOOTH  = 2,
+   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
+   SVGA3D_SHADEMODE_MAX
+} SVGA3dShadeMode;
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint16 repeat;
+      uint16 pattern;
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dLinePattern;
+
+typedef enum {
+   SVGA3D_BLENDOP_INVALID            = 0,
+   SVGA3D_BLENDOP_MIN                = 1,
+   SVGA3D_BLENDOP_ZERO               = 1,
+   SVGA3D_BLENDOP_ONE                = 2,
+   SVGA3D_BLENDOP_SRCCOLOR           = 3,
+   SVGA3D_BLENDOP_INVSRCCOLOR        = 4,
+   SVGA3D_BLENDOP_SRCALPHA           = 5,
+   SVGA3D_BLENDOP_INVSRCALPHA        = 6,
+   SVGA3D_BLENDOP_DESTALPHA          = 7,
+   SVGA3D_BLENDOP_INVDESTALPHA       = 8,
+   SVGA3D_BLENDOP_DESTCOLOR          = 9,
+   SVGA3D_BLENDOP_INVDESTCOLOR       = 10,
+   SVGA3D_BLENDOP_SRCALPHASAT        = 11,
+   SVGA3D_BLENDOP_BLENDFACTOR        = 12,
+   SVGA3D_BLENDOP_INVBLENDFACTOR     = 13,
+   SVGA3D_BLENDOP_SRC1COLOR          = 14,
+   SVGA3D_BLENDOP_INVSRC1COLOR       = 15,
+   SVGA3D_BLENDOP_SRC1ALPHA          = 16,
+   SVGA3D_BLENDOP_INVSRC1ALPHA       = 17,
+   SVGA3D_BLENDOP_MAX
+} SVGA3dBlendOp;
+
+typedef enum {
+   SVGA3D_BLENDEQ_INVALID            = 0,
+   SVGA3D_BLENDEQ_MIN                = 1,
+   SVGA3D_BLENDEQ_ADD                = 1,
+   SVGA3D_BLENDEQ_SUBTRACT           = 2,
+   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
+   SVGA3D_BLENDEQ_MINIMUM            = 4,
+   SVGA3D_BLENDEQ_MAXIMUM            = 5,
+   SVGA3D_BLENDEQ_MAX
+} SVGA3dBlendEquation;
+
+typedef enum {
+   SVGA3D_FRONTWINDING_INVALID = 0,
+   SVGA3D_FRONTWINDING_CW      = 1,
+   SVGA3D_FRONTWINDING_CCW     = 2,
+   SVGA3D_FRONTWINDING_MAX
+} SVGA3dFrontWinding;
+
+typedef enum {
+   SVGA3D_FACE_INVALID  = 0,
+   SVGA3D_FACE_NONE     = 1,
+   SVGA3D_FACE_MIN      = 1,
+   SVGA3D_FACE_FRONT    = 2,
+   SVGA3D_FACE_BACK     = 3,
+   SVGA3D_FACE_FRONT_BACK = 4,
+   SVGA3D_FACE_MAX
+} SVGA3dFace;
+
+/*
+ * The order and the values should not be changed
+ */
+
+typedef enum {
+   SVGA3D_CMP_INVALID              = 0,
+   SVGA3D_CMP_NEVER                = 1,
+   SVGA3D_CMP_LESS                 = 2,
+   SVGA3D_CMP_EQUAL                = 3,
+   SVGA3D_CMP_LESSEQUAL            = 4,
+   SVGA3D_CMP_GREATER              = 5,
+   SVGA3D_CMP_NOTEQUAL             = 6,
+   SVGA3D_CMP_GREATEREQUAL         = 7,
+   SVGA3D_CMP_ALWAYS               = 8,
+   SVGA3D_CMP_MAX
+} SVGA3dCmpFunc;
+
+/*
+ * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
+ * the fog factor to be specified in the alpha component of the specular
+ * (a.k.a. secondary) vertex color.
+ */
+typedef enum {
+   SVGA3D_FOGFUNC_INVALID          = 0,
+   SVGA3D_FOGFUNC_EXP              = 1,
+   SVGA3D_FOGFUNC_EXP2             = 2,
+   SVGA3D_FOGFUNC_LINEAR           = 3,
+   SVGA3D_FOGFUNC_PER_VERTEX       = 4
+} SVGA3dFogFunction;
+
+/*
+ * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
+ * or per-pixel basis.
+ */
+typedef enum {
+   SVGA3D_FOGTYPE_INVALID          = 0,
+   SVGA3D_FOGTYPE_VERTEX           = 1,
+   SVGA3D_FOGTYPE_PIXEL            = 2,
+   SVGA3D_FOGTYPE_MAX              = 3
+} SVGA3dFogType;
+
+/*
+ * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
+ * computed using the eye Z value of each pixel (or vertex), whereas range-
+ * based fog is computed using the actual distance (range) to the eye.
+ */
+typedef enum {
+   SVGA3D_FOGBASE_INVALID          = 0,
+   SVGA3D_FOGBASE_DEPTHBASED       = 1,
+   SVGA3D_FOGBASE_RANGEBASED       = 2,
+   SVGA3D_FOGBASE_MAX              = 3
+} SVGA3dFogBase;
+
+typedef enum {
+   SVGA3D_STENCILOP_INVALID        = 0,
+   SVGA3D_STENCILOP_MIN            = 1,
+   SVGA3D_STENCILOP_KEEP           = 1,
+   SVGA3D_STENCILOP_ZERO           = 2,
+   SVGA3D_STENCILOP_REPLACE        = 3,
+   SVGA3D_STENCILOP_INCRSAT        = 4,
+   SVGA3D_STENCILOP_DECRSAT        = 5,
+   SVGA3D_STENCILOP_INVERT         = 6,
+   SVGA3D_STENCILOP_INCR           = 7,
+   SVGA3D_STENCILOP_DECR           = 8,
+   SVGA3D_STENCILOP_MAX
+} SVGA3dStencilOp;
+
+typedef enum {
+   SVGA3D_CLIPPLANE_0              = (1 << 0),
+   SVGA3D_CLIPPLANE_1              = (1 << 1),
+   SVGA3D_CLIPPLANE_2              = (1 << 2),
+   SVGA3D_CLIPPLANE_3              = (1 << 3),
+   SVGA3D_CLIPPLANE_4              = (1 << 4),
+   SVGA3D_CLIPPLANE_5              = (1 << 5),
+} SVGA3dClipPlanes;
+
+typedef enum {
+   SVGA3D_CLEAR_COLOR              = 0x1,
+   SVGA3D_CLEAR_DEPTH              = 0x2,
+   SVGA3D_CLEAR_STENCIL            = 0x4,
+
+   /*
+    * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
+    * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
+    * bit will be ignored.
+    */
+   SVGA3D_CLEAR_COLORFILL          = 0x8
+} SVGA3dClearFlag;
+
+typedef enum {
+   SVGA3D_RT_DEPTH                 = 0,
+   SVGA3D_RT_MIN                   = 0,
+   SVGA3D_RT_STENCIL               = 1,
+   SVGA3D_RT_COLOR0                = 2,
+   SVGA3D_RT_COLOR1                = 3,
+   SVGA3D_RT_COLOR2                = 4,
+   SVGA3D_RT_COLOR3                = 5,
+   SVGA3D_RT_COLOR4                = 6,
+   SVGA3D_RT_COLOR5                = 7,
+   SVGA3D_RT_COLOR6                = 8,
+   SVGA3D_RT_COLOR7                = 9,
+   SVGA3D_RT_MAX,
+   SVGA3D_RT_INVALID               = ((uint32)-1),
+} SVGA3dRenderTargetType;
+
+#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint32  red   : 1;
+      uint32  green : 1;
+      uint32  blue  : 1;
+      uint32  alpha : 1;
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dColorMask;
+
+typedef enum {
+   SVGA3D_VBLEND_DISABLE            = 0,
+   SVGA3D_VBLEND_1WEIGHT            = 1,
+   SVGA3D_VBLEND_2WEIGHT            = 2,
+   SVGA3D_VBLEND_3WEIGHT            = 3,
+   SVGA3D_VBLEND_MAX                = 4,
+} SVGA3dVertexBlendFlags;
+
+typedef enum {
+   SVGA3D_WRAPCOORD_0   = 1 << 0,
+   SVGA3D_WRAPCOORD_1   = 1 << 1,
+   SVGA3D_WRAPCOORD_2   = 1 << 2,
+   SVGA3D_WRAPCOORD_3   = 1 << 3,
+   SVGA3D_WRAPCOORD_ALL = 0xF,
+} SVGA3dWrapFlags;
+
+/*
+ * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+   SVGA3D_TS_INVALID                    = 0,
+   SVGA3D_TS_MIN                        = 1,
+   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
+   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
+   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
+   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
+   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
+   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
+   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
+   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
+   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
+   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
+   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
+   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
+   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
+   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
+   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
+   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
+   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
+
+
+   /*
+    * Sampler Gamma Level
+    *
+    * Sampler gamma effects the color of samples taken from the sampler.  A
+    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
+    * gamma value is ignored and a linear space is used.
+    */
+
+   SVGA3D_TS_GAMMA                      = 25,   /* float */
+   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
+   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
+   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
+   SVGA3D_TS_PREGB_MAX                  = 30,   /* Max value before GBObjects */
+   SVGA3D_TS_CONSTANT                   = 30,   /* SVGA3dColor */
+   SVGA3D_TS_COLOR_KEY_ENABLE           = 31,   /* SVGA3dBool */
+   SVGA3D_TS_COLOR_KEY                  = 32,   /* SVGA3dColor */
+   SVGA3D_TS_MAX
+} SVGA3dTextureStateName;
+
+typedef enum {
+   SVGA3D_TC_INVALID                   = 0,
+   SVGA3D_TC_DISABLE                   = 1,
+   SVGA3D_TC_SELECTARG1                = 2,
+   SVGA3D_TC_SELECTARG2                = 3,
+   SVGA3D_TC_MODULATE                  = 4,
+   SVGA3D_TC_ADD                       = 5,
+   SVGA3D_TC_ADDSIGNED                 = 6,
+   SVGA3D_TC_SUBTRACT                  = 7,
+   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
+   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
+   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
+   SVGA3D_TC_BLENDFACTORALPHA          = 11,
+   SVGA3D_TC_MODULATE2X                = 12,
+   SVGA3D_TC_MODULATE4X                = 13,
+   SVGA3D_TC_DSDT                      = 14,
+   SVGA3D_TC_DOTPRODUCT3               = 15,
+   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
+   SVGA3D_TC_ADDSIGNED2X               = 17,
+   SVGA3D_TC_ADDSMOOTH                 = 18,
+   SVGA3D_TC_PREMODULATE               = 19,
+   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
+   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
+   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
+   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
+   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
+   SVGA3D_TC_MULTIPLYADD               = 25,
+   SVGA3D_TC_LERP                      = 26,
+   SVGA3D_TC_MAX
+} SVGA3dTextureCombiner;
+
+#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
+
+typedef enum {
+   SVGA3D_TEX_ADDRESS_INVALID    = 0,
+   SVGA3D_TEX_ADDRESS_MIN        = 1,
+   SVGA3D_TEX_ADDRESS_WRAP       = 1,
+   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
+   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
+   SVGA3D_TEX_ADDRESS_BORDER     = 4,
+   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
+   SVGA3D_TEX_ADDRESS_EDGE       = 6,
+   SVGA3D_TEX_ADDRESS_MAX
+} SVGA3dTextureAddress;
+
+/*
+ * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
+ * disabled, and the rasterizer should use the magnification filter instead.
+ */
+typedef enum {
+   SVGA3D_TEX_FILTER_NONE           = 0,
+   SVGA3D_TEX_FILTER_MIN            = 0,
+   SVGA3D_TEX_FILTER_NEAREST        = 1,
+   SVGA3D_TEX_FILTER_LINEAR         = 2,
+   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
+   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, // Deprecated, not implemented
+   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, // Deprecated, not implemented
+   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, // Not currently implemented
+   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, // Not currently implemented
+   SVGA3D_TEX_FILTER_MAX
+} SVGA3dTextureFilter;
+
+typedef enum {
+   SVGA3D_TEX_TRANSFORM_OFF    = 0,
+   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
+   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
+   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
+   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
+   SVGA3D_TEX_PROJECTED        = (1 << 15),
+} SVGA3dTexTransformFlags;
+
+typedef enum {
+   SVGA3D_TEXCOORD_GEN_OFF              = 0,
+   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
+   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
+   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
+   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
+   SVGA3D_TEXCOORD_GEN_MAX
+} SVGA3dTextureCoordGen;
+
+/*
+ * Texture argument constants for texture combiner
+ */
+typedef enum {
+   SVGA3D_TA_INVALID    = 0,
+   SVGA3D_TA_TFACTOR    = 1,
+   SVGA3D_TA_PREVIOUS   = 2,
+   SVGA3D_TA_DIFFUSE    = 3,
+   SVGA3D_TA_TEXTURE    = 4,
+   SVGA3D_TA_SPECULAR   = 5,
+   SVGA3D_TA_CONSTANT   = 6,
+   SVGA3D_TA_MAX
+} SVGA3dTextureArgData;
+
+#define SVGA3D_TM_MASK_LEN 4
+
+/* Modifiers for texture argument constants defined above. */
+typedef enum {
+   SVGA3D_TM_NONE       = 0,
+   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
+   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
+} SVGA3dTextureArgModifier;
+
+/*
+ * Vertex declarations
+ *
+ * Notes:
+ *
+ * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
+ * draw with any POSITIONT vertex arrays, the programmable vertex
+ * pipeline will be implicitly disabled. Drawing will take place as if
+ * no vertex shader was bound.
+ */
+
+typedef enum {
+   SVGA3D_DECLUSAGE_POSITION     = 0,
+   SVGA3D_DECLUSAGE_BLENDWEIGHT,       //  1
+   SVGA3D_DECLUSAGE_BLENDINDICES,      //  2
+   SVGA3D_DECLUSAGE_NORMAL,            //  3
+   SVGA3D_DECLUSAGE_PSIZE,             //  4
+   SVGA3D_DECLUSAGE_TEXCOORD,          //  5
+   SVGA3D_DECLUSAGE_TANGENT,           //  6
+   SVGA3D_DECLUSAGE_BINORMAL,          //  7
+   SVGA3D_DECLUSAGE_TESSFACTOR,        //  8
+   SVGA3D_DECLUSAGE_POSITIONT,         //  9
+   SVGA3D_DECLUSAGE_COLOR,             // 10
+   SVGA3D_DECLUSAGE_FOG,               // 11
+   SVGA3D_DECLUSAGE_DEPTH,             // 12
+   SVGA3D_DECLUSAGE_SAMPLE,            // 13
+   SVGA3D_DECLUSAGE_MAX
+} SVGA3dDeclUsage;
+
+typedef enum {
+   SVGA3D_DECLMETHOD_DEFAULT     = 0,
+   SVGA3D_DECLMETHOD_PARTIALU,
+   SVGA3D_DECLMETHOD_PARTIALV,
+   SVGA3D_DECLMETHOD_CROSSUV,          // Normal
+   SVGA3D_DECLMETHOD_UV,
+   SVGA3D_DECLMETHOD_LOOKUP,           // Lookup a displacement map
+   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
+} SVGA3dDeclMethod;
+
+typedef enum {
+   SVGA3D_DECLTYPE_FLOAT1        =  0,
+   SVGA3D_DECLTYPE_FLOAT2        =  1,
+   SVGA3D_DECLTYPE_FLOAT3        =  2,
+   SVGA3D_DECLTYPE_FLOAT4        =  3,
+   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
+   SVGA3D_DECLTYPE_UBYTE4        =  5,
+   SVGA3D_DECLTYPE_SHORT2        =  6,
+   SVGA3D_DECLTYPE_SHORT4        =  7,
+   SVGA3D_DECLTYPE_UBYTE4N       =  8,
+   SVGA3D_DECLTYPE_SHORT2N       =  9,
+   SVGA3D_DECLTYPE_SHORT4N       = 10,
+   SVGA3D_DECLTYPE_USHORT2N      = 11,
+   SVGA3D_DECLTYPE_USHORT4N      = 12,
+   SVGA3D_DECLTYPE_UDEC3         = 13,
+   SVGA3D_DECLTYPE_DEC3N         = 14,
+   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
+   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
+   SVGA3D_DECLTYPE_MAX,
+} SVGA3dDeclType;
+
+/*
+ * This structure is used for the divisor for geometry instancing;
+ * it's a direct translation of the Direct3D equivalent.
+ */
+typedef union {
+   struct {
+      /*
+       * For index data, this number represents the number of instances to draw.
+       * For instance data, this number represents the number of
+       * instances/vertex in this stream
+       */
+      uint32 count : 30;
+
+      /*
+       * This is 1 if this is supposed to be the data that is repeated for
+       * every instance.
+       */
+      uint32 indexedData : 1;
+
+      /*
+       * This is 1 if this is supposed to be the per-instance data.
+       */
+      uint32 instanceData : 1;
+   };
+
+   uint32 value;
+} SVGA3dVertexDivisor;
+
+typedef enum {
+   /*
+    * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
+    *
+    * List MIN second so debuggers will think INVALID is
+    * the correct name.
+    */
+   SVGA3D_PRIMITIVE_INVALID                     = 0,
+   SVGA3D_PRIMITIVE_MIN                         = 0,
+   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
+   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
+   SVGA3D_PRIMITIVE_LINELIST                    = 3,
+   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
+   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
+   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
+   SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
+   SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
+   SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
+   SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
+   SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
+   SVGA3D_PRIMITIVE_MAX
+} SVGA3dPrimitiveType;
+
+typedef enum {
+   SVGA3D_COORDINATE_INVALID                   = 0,
+   SVGA3D_COORDINATE_LEFTHANDED                = 1,
+   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
+   SVGA3D_COORDINATE_MAX
+} SVGA3dCoordinateType;
+
+typedef enum {
+   SVGA3D_TRANSFORM_INVALID                     = 0,
+   SVGA3D_TRANSFORM_WORLD                       = 1,
+   SVGA3D_TRANSFORM_MIN                         = 1,
+   SVGA3D_TRANSFORM_VIEW                        = 2,
+   SVGA3D_TRANSFORM_PROJECTION                  = 3,
+   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
+   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
+   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
+   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
+   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
+   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
+   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
+   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
+   SVGA3D_TRANSFORM_WORLD1                      = 12,
+   SVGA3D_TRANSFORM_WORLD2                      = 13,
+   SVGA3D_TRANSFORM_WORLD3                      = 14,
+   SVGA3D_TRANSFORM_MAX
+} SVGA3dTransformType;
+
+typedef enum {
+   SVGA3D_LIGHTTYPE_INVALID                     = 0,
+   SVGA3D_LIGHTTYPE_MIN                         = 1,
+   SVGA3D_LIGHTTYPE_POINT                       = 1,
+   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
+   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
+   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
+   SVGA3D_LIGHTTYPE_MAX
+} SVGA3dLightType;
+
+typedef enum {
+   SVGA3D_CUBEFACE_POSX                         = 0,
+   SVGA3D_CUBEFACE_NEGX                         = 1,
+   SVGA3D_CUBEFACE_POSY                         = 2,
+   SVGA3D_CUBEFACE_NEGY                         = 3,
+   SVGA3D_CUBEFACE_POSZ                         = 4,
+   SVGA3D_CUBEFACE_NEGZ                         = 5,
+} SVGA3dCubeFace;
+
+typedef enum {
+   SVGA3D_SHADERTYPE_INVALID                    = 0,
+   SVGA3D_SHADERTYPE_MIN                        = 1,
+   SVGA3D_SHADERTYPE_VS                         = 1,
+   SVGA3D_SHADERTYPE_PS                         = 2,
+   SVGA3D_SHADERTYPE_MAX                        = 3,
+   SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
+   SVGA3D_SHADERTYPE_GS                         = 3,
+   SVGA3D_SHADERTYPE_DX_MAX                     = 4,
+} SVGA3dShaderType;
+
+#define SVGA3D_NUM_SHADERTYPE_PREDX \
+   (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE_DX \
+   (SVGA3D_SHADERTYPE_DX_MAX - SVGA3D_SHADERTYPE_MIN)
+
+typedef enum {
+   SVGA3D_CONST_TYPE_MIN                        = 0,
+   SVGA3D_CONST_TYPE_FLOAT                      = 0,
+   SVGA3D_CONST_TYPE_INT                        = 1,
+   SVGA3D_CONST_TYPE_BOOL                       = 2,
+   SVGA3D_CONST_TYPE_MAX                        = 3,
+} SVGA3dShaderConstType;
+
+/*
+ * Register limits for shader consts.
+ */
+#define SVGA3D_CONSTREG_MAX            256
+#define SVGA3D_CONSTINTREG_MAX         16
+#define SVGA3D_CONSTBOOLREG_MAX        16
+
+typedef enum {
+   SVGA3D_STRETCH_BLT_POINT                     = 0,
+   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
+   SVGA3D_STRETCH_BLT_MAX
+} SVGA3dStretchBltMode;
+
+typedef enum {
+   SVGA3D_QUERYTYPE_INVALID                     = ((uint32)-1),
+   SVGA3D_QUERYTYPE_MIN                         = 0,
+   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
+   SVGA3D_QUERYTYPE_EVENT                       = 1,
+   SVGA3D_QUERYTYPE_TIMESTAMP                   = 2,
+   SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 3,
+   SVGA3D_QUERYTYPE_PIPELINESTATS               = 4,
+   SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 5,
+   SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 6,
+   SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 7,
+   SVGA3D_QUERYTYPE_OCCLUSION64                 = 8,
+   SVGA3D_QUERYTYPE_MAX
+} SVGA3dQueryType;
+
+#define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
+
+/*
+ * This is the maximum number of queries per context that can be active
+ * simultaneously between a beginQuery and endQuery.
+ */
+#define SVGA3D_MAX_QUERY_PER_CONTEXT 64
+
+typedef enum {
+   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Waiting on the host (set by guest) */
+   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully (set by host) */
+   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully (set by host) */
+   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (For guest use only) */
+} SVGA3dQueryState;
+
+typedef enum {
+   SVGA3D_WRITE_HOST_VRAM        = 1,
+   SVGA3D_READ_HOST_VRAM         = 2,
+} SVGA3dTransferType;
+
+typedef enum {
+   SVGA3D_LOGICOP_INVALID   = 0,
+   SVGA3D_LOGICOP_MIN       = 1,
+   SVGA3D_LOGICOP_COPY      = 1,
+   SVGA3D_LOGICOP_NOT       = 2,
+   SVGA3D_LOGICOP_AND       = 3,
+   SVGA3D_LOGICOP_OR        = 4,
+   SVGA3D_LOGICOP_XOR       = 5,
+   SVGA3D_LOGICOP_NXOR      = 6,
+   SVGA3D_LOGICOP_ROP3MIN   = 30,   /* 7-29 are reserved for future logic ops. */
+   SVGA3D_LOGICOP_ROP3MAX   = (SVGA3D_LOGICOP_ROP3MIN + 255),
+   SVGA3D_LOGICOP_MAX       = (SVGA3D_LOGICOP_ROP3MAX + 1),
+} SVGA3dLogicOp;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   union {
+      struct {
+         uint16  function;       // SVGA3dFogFunction
+         uint8   type;           // SVGA3dFogType
+         uint8   base;           // SVGA3dFogBase
+      };
+      uint32     uintValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dFogMode;
+
+/*
+ * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
+ * is a surface ID as well as face/mipmap indices.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSurfaceImageId {
+   uint32               sid;
+   uint32               face;
+   uint32               mipmap;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceImageId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               width;
+   uint32               height;
+   uint32               depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dSize;
+
+/*
+ * Guest-backed objects definitions.
+ */
+
+typedef uint32 SVGAMobId;
+
+typedef enum SVGAMobFormat {
+   SVGA3D_MOBFMT_INVALID     = SVGA3D_INVALID_ID,
+   SVGA3D_MOBFMT_PTDEPTH_0   = 0,
+   SVGA3D_MOBFMT_MIN         = 0,
+   SVGA3D_MOBFMT_PTDEPTH_1   = 1,
+   SVGA3D_MOBFMT_PTDEPTH_2   = 2,
+   SVGA3D_MOBFMT_RANGE       = 3,
+   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
+   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
+   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
+   SVGA3D_MOBFMT_MAX,
+} SVGAMobFormat;
+
+#endif // _SVGA3D_TYPES_H_
diff --git a/src/gallium/drivers/svga/include/svga_escape.h b/src/gallium/drivers/svga/include/svga_escape.h
index 7b85e9b..9d44c47 100644
--- a/src/gallium/drivers/svga/include/svga_escape.h
+++ b/src/gallium/drivers/svga/include/svga_escape.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 2007-2009 VMware, Inc.  All rights reserved.
+ * Copyright 2007-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
diff --git a/src/gallium/drivers/svga/include/svga_overlay.h b/src/gallium/drivers/svga/include/svga_overlay.h
index 82c1d3f..0f242dd 100644
--- a/src/gallium/drivers/svga/include/svga_overlay.h
+++ b/src/gallium/drivers/svga/include/svga_overlay.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 2007-2009 VMware, Inc.  All rights reserved.
+ * Copyright 2007-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -152,19 +152,17 @@ VMwareVideoGetAttributes(const SVGAOverlayFormat format,    // IN
     switch (format) {
     case VMWARE_FOURCC_YV12:
        *height = (*height + 1) & ~1;
-       *size = (*width + 3) & ~3;
+       *size = (*width) * (*height);
 
        if (pitches) {
-          pitches[0] = *size;
+          pitches[0] = *width;
        }
 
-       *size *= *height;
-
        if (offsets) {
           offsets[1] = *size;
        }
 
-       tmp = ((*width >> 1) + 3) & ~3;
+       tmp = *width >> 1;
 
        if (pitches) {
           pitches[1] = pitches[2] = tmp;
diff --git a/src/gallium/drivers/svga/include/svga_reg.h b/src/gallium/drivers/svga/include/svga_reg.h
index dee719d..3ba010e 100644
--- a/src/gallium/drivers/svga/include/svga_reg.h
+++ b/src/gallium/drivers/svga/include/svga_reg.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 1998-2009 VMware, Inc.  All rights reserved.
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -32,11 +32,26 @@
 #ifndef _SVGA_REG_H_
 #define _SVGA_REG_H_
 
+#include "svga_types.h"
+
+/*
+ * SVGA_REG_ENABLE bit definitions.
+ */
+typedef enum {
+   SVGA_REG_ENABLE_DISABLE = 0,
+   SVGA_REG_ENABLE_ENABLE = (1 << 0),
+   SVGA_REG_ENABLE_HIDE = (1 << 1),
+} SvgaRegEnable;
+
 /*
- * PCI device IDs.
+ * Arbitrary and meaningless limits. Please ignore these when writing
+ * new drivers.
  */
-#define PCI_VENDOR_ID_VMWARE            0x15AD
-#define PCI_DEVICE_ID_VMWARE_SVGA2      0x0405
+#define SVGA_MAX_WIDTH                  2560
+#define SVGA_MAX_HEIGHT                 1600
+#define SVGA_MAX_BITS_PER_PIXEL         32
+#define SVGA_MAX_DEPTH                  24
+#define SVGA_MAX_DISPLAYS               10
 
 /*
  * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
@@ -98,6 +113,8 @@
 #define SVGA_IRQFLAG_ANY_FENCE            0x1    /* Any fence was passed */
 #define SVGA_IRQFLAG_FIFO_PROGRESS        0x2    /* Made forward progress in the FIFO */
 #define SVGA_IRQFLAG_FENCE_GOAL           0x4    /* SVGA_FIFO_FENCE_GOAL reached */
+#define SVGA_IRQFLAG_COMMAND_BUFFER       0x8    /* Command buffer completed */
+#define SVGA_IRQFLAG_ERROR                0x10   /* Error while processing commands */
 
 /*
  * Registers
@@ -123,6 +140,7 @@ enum {
    SVGA_REG_FB_SIZE = 16,
 
    /* ID 0 implementation only had the above registers, then the palette */
+   SVGA_REG_ID_0_TOP = 17,
 
    SVGA_REG_CAPABILITIES = 17,
    SVGA_REG_MEM_START = 18,           /* (Deprecated) */
@@ -158,11 +176,14 @@ enum {
    SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44,
 
    SVGA_REG_TRACES = 45,            /* Enable trace-based updates even when FIFO is on */
-   SVGA_REG_TOP = 46,               /* Must be 1 more than the last register */
+   SVGA_REG_GMRS_MAX_PAGES = 46,    /* Maximum number of 4KB pages for all GMRs */
+   SVGA_REG_MEMORY_SIZE = 47,       /* Total dedicated device memory excluding FIFO */
+   SVGA_REG_COMMAND_LOW = 48,       /* Lower 32 bits and submits commands */
+   SVGA_REG_COMMAND_HIGH = 49,      /* Upper 32 bits of command buffer PA */
+   SVGA_REG_TOP = 50,               /* Must be 1 more than the last register */
 
    SVGA_PALETTE_BASE = 1024,        /* Base of SVGA color map */
    /* Next 768 (== 256*3) registers exist for colormap */
-
    SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
                                     /* Base of scratch registers */
    /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage:
@@ -170,7 +191,6 @@ enum {
       the use of the current SVGA driver. */
 };
 
-
 /*
  * Guest memory regions (GMRs):
  *
@@ -279,6 +299,163 @@ struct SVGAGuestPtr {
    uint32 offset;
 } SVGAGuestPtr;
 
+/*
+ * Register based command buffers --
+ *
+ * Provide an SVGA device interface that allows the guest to submit
+ * command buffers to the SVGA device through an SVGA device register.
+ * The metadata for each command buffer is contained in the
+ * SVGACBHeader structure along with the return status codes.
+ *
+ * The SVGA device supports command buffers if
+ * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register.  The
+ * fifo must be enabled for command buffers to be submitted.
+ *
+ * Command buffers are submitted when the guest writing the 64 byte
+ * aligned physical address into the SVGA_REG_COMMAND_LOW and
+ * SVGA_REG_COMMAND_HIGH.  SVGA_REG_COMMAND_HIGH contains the upper 32
+ * bits of the physical address.  SVGA_REG_COMMAND_LOW contains the
+ * lower 32 bits of the physical address, since the command buffer
+ * headers are required to be 64 byte aligned the lower 6 bits are
+ * used for the SVGACBContext value.  Writing to SVGA_REG_COMMAND_LOW
+ * submits the command buffer to the device and queues it for
+ * execution.  The SVGA device supports at least
+ * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued
+ * per context and if that limit is reached the device will write the
+ * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command
+ * buffer header synchronously and not raise any IRQs.
+ *
+ * It is invalid to submit a command buffer without a valid physical
+ * address and results are undefined.
+ *
+ * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE
+ * will be supported.  If a larger command buffer is submitted results
+ * are unspecified and the device will either complete the command
+ * buffer or return an error.
+ *
+ * The device guarantees that any individual command in a command
+ * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is
+ * enough to fit a 64x64 color-cursor definition.  If the command is
+ * too large the device is allowed to process the command or return an
+ * error.
+ *
+ * The device context is a special SVGACBContext that allows for
+ * synchronous register like accesses with the flexibility of
+ * commands.  There is a different command set defined by
+ * SVGADeviceContextCmdId.  The commands in each command buffer is not
+ * allowed to straddle physical pages.
+ */
+
+#define SVGA_CB_MAX_SIZE (512 * 1024)  // 512 KB
+#define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32
+#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) // 32 KB
+
+#define SVGA_CB_CONTEXT_MASK 0x3f
+typedef enum {
+   SVGA_CB_CONTEXT_DEVICE = 0x3f,
+   SVGA_CB_CONTEXT_0      = 0x0,
+   SVGA_CB_CONTEXT_MAX    = 0x1,
+} SVGACBContext;
+
+
+typedef enum {
+   /*
+    * The guest is supposed to write SVGA_CB_STATUS_NONE to the status
+    * field before submitting the command buffer header, the host will
+    * change the value when it is done with the command buffer.
+    */
+   SVGA_CB_STATUS_NONE             = 0,
+
+   /*
+    * Written by the host when a command buffer completes successfully.
+    * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless
+    * the SVGA_CB_FLAG_NO_IRQ flag is set.
+    */
+   SVGA_CB_STATUS_COMPLETED        = 1,
+
+   /*
+    * Written by the host synchronously with the command buffer
+    * submission to indicate the command buffer was not submitted.  No
+    * IRQ is raised.
+    */
+   SVGA_CB_STATUS_QUEUE_FULL       = 2,
+
+   /*
+    * Written by the host when an error was detected parsing a command
+    * in the command buffer, errorOffset is written to contain the
+    * offset to the first byte of the failing command.  The device
+    * raises the IRQ with both SVGA_IRQFLAG_ERROR and
+    * SVGA_IRQFLAG_COMMAND_BUFFER.  Some of the commands may have been
+    * processed.
+    */
+   SVGA_CB_STATUS_COMMAND_ERROR    = 3,
+
+   /*
+    * Written by the host if there is an error parsing the command
+    * buffer header.  The device raises the IRQ with both
+    * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER.  The device
+    * did not processes any of the command buffer.
+    */
+   SVGA_CB_STATUS_CB_HEADER_ERROR  = 4,
+
+   /*
+    * Written by the host if the guest requested the host to preempt
+    * the command buffer.  The device will not raise any IRQs and the
+    * command buffer was not processed.
+    */
+   SVGA_CB_STATUS_PREEMPTED        = 5,
+} SVGACBStatus;
+
+typedef enum {
+   SVGA_CB_FLAG_NONE     = 0,
+   SVGA_CB_FLAG_NO_IRQ   = 1 << 0,
+} SVGACBFlags;
+
+typedef
+struct {
+   volatile SVGACBStatus status;
+   volatile uint32 errorOffset;
+   uint64 id;
+   SVGACBFlags flags;
+   uint32 length;
+   union {
+      PA pa;
+   } ptr;
+   uint32 mustBeZero[8];
+} SVGACBHeader;
+
+typedef enum {
+   SVGA_DC_CMD_NOP                   = 0,
+   SVGA_DC_CMD_START_STOP_CONTEXT    = 1,
+   SVGA_DC_CMD_PREEMPT               = 2,
+   SVGA_DC_CMD_MAX                   = 3,
+   SVGA_DC_CMD_FORCE_UINT            = MAX_UINT32,
+} SVGADeviceContextCmdId;
+
+typedef struct {
+   uint32 enable;
+   SVGACBContext context;
+} SVGADCCmdStartStop;
+
+/*
+ * SVGADCCmdPreempt --
+ *
+ * This command allows the guest to request that all command buffers
+ * on the specified context be preempted that can be.  After execution
+ * of this command all command buffers that were preempted will
+ * already have SVGA_CB_STATUS_PREEMPTED written into the status
+ * field.  The device might still be processing a command buffer,
+ * assuming execution of it started before the preemption request was
+ * received.  Specifying the ignoreIDZero flag to TRUE will cause the
+ * device to not preempt command buffers with the id field in the
+ * command buffer header set to zero.
+ */
+
+typedef struct {
+   SVGACBContext context;
+   uint32 ignoreIDZero;
+} SVGADCCmdPreempt;
+
 
 /*
  * SVGAGMRImageFormat --
@@ -300,8 +477,7 @@ struct SVGAGuestPtr {
  *
  */
 
-typedef
-struct SVGAGMRImageFormat {
+typedef struct SVGAGMRImageFormat {
    union {
       struct {
          uint32 bitsPerPixel : 8;
@@ -313,6 +489,28 @@ struct SVGAGMRImageFormat {
    };
 } SVGAGMRImageFormat;
 
+typedef
+struct SVGAGuestImage {
+   SVGAGuestPtr         ptr;
+
+   /*
+    * A note on interpretation of pitch: This value of pitch is the
+    * number of bytes between vertically adjacent image
+    * blocks. Normally this is the number of bytes between the first
+    * pixel of two adjacent scanlines. With compressed textures,
+    * however, this may represent the number of bytes between
+    * compression blocks rather than between rows of pixels.
+    *
+    * XXX: Compressed textures currently must be tightly packed in guest memory.
+    *
+    * If the image is 1-dimensional, pitch is ignored.
+    *
+    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
+    * assuming each row of blocks is tightly packed.
+    */
+   uint32 pitch;
+} SVGAGuestImage;
+
 /*
  * SVGAColorBGRX --
  *
@@ -321,8 +519,7 @@ struct SVGAGMRImageFormat {
  *    GMRFB state.
  */
 
-typedef
-struct SVGAColorBGRX {
+typedef struct SVGAColorBGRX {
    union {
       struct {
          uint32 b : 8;
@@ -350,7 +547,7 @@ struct SVGAColorBGRX {
  */
 
 typedef
-struct SVGASignedRect {
+struct {
    int32  left;
    int32  top;
    int32  right;
@@ -358,18 +555,51 @@ struct SVGASignedRect {
 } SVGASignedRect;
 
 typedef
-struct SVGASignedPoint {
+struct {
    int32  x;
    int32  y;
 } SVGASignedPoint;
 
 
 /*
- *  Capabilities
+ * SVGA Device Capabilities
+ *
+ * Note the holes in the bitfield. Missing bits have been deprecated,
+ * and must not be reused. Those capabilities will never be reported
+ * by new versions of the SVGA device.
+ *
+ * XXX: Add longer descriptions for each capability, including a list
+ *      of the new features that each capability provides.
+ *
+ * SVGA_CAP_IRQMASK --
+ *    Provides device interrupts.  Adds device register SVGA_REG_IRQMASK
+ *    to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to
+ *    set/clear pending interrupts.
+ *
+ * SVGA_CAP_GMR --
+ *    Provides synchronous mapping of guest memory regions (GMR).
+ *    Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR,
+ *    SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH.
+ *
+ * SVGA_CAP_TRACES --
+ *    Allows framebuffer trace-based updates even when FIFO is enabled.
+ *    Adds device register SVGA_REG_TRACES.
+ *
+ * SVGA_CAP_GMR2 --
+ *    Provides asynchronous commands to define and remap guest memory
+ *    regions.  Adds device registers SVGA_REG_GMRS_MAX_PAGES and
+ *    SVGA_REG_MEMORY_SIZE.
+ *
+ * SVGA_CAP_SCREEN_OBJECT_2 --
+ *    Allow screen object support, and require backing stores from the
+ *    guest for each screen object.
+ *
+ * SVGA_CAP_COMMAND_BUFFERS --
+ *    Enable register based command buffer submission.
+ *
+ * SVGA_CAP_GBOBJECTS --
+ *    Enable guest-backed objects and surfaces.
  *
- *  Note the holes in the bitfield. Missing bits have been deprecated,
- *  and must not be reused. Those capabilities will never be reported
- *  by new versions of the SVGA device.
  */
 
 #define SVGA_CAP_NONE               0x00000000
@@ -387,6 +617,35 @@ struct SVGASignedPoint {
 #define SVGA_CAP_DISPLAY_TOPOLOGY   0x00080000   // Legacy multi-monitor support
 #define SVGA_CAP_GMR                0x00100000
 #define SVGA_CAP_TRACES             0x00200000
+#define SVGA_CAP_GMR2               0x00400000
+#define SVGA_CAP_SCREEN_OBJECT_2    0x00800000
+#define SVGA_CAP_COMMAND_BUFFERS    0x01000000
+#define SVGA_CAP_DEAD1              0x02000000
+#define SVGA_CAP_CMD_BUFFERS_2      0x04000000
+#define SVGA_CAP_GBOBJECTS          0x08000000
+
+
+/*
+ * The Guest can optionally read some SVGA device capabilities through
+ * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before
+ * the SVGA device is initialized.  The type of capability the guest
+ * is requesting from the SVGABackdoorCapType enum should be placed in
+ * the upper 16 bits of the backdoor command id (ECX).  On success the
+ * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to
+ * the requested capability.  If the command is not supported then EBX
+ * will be left unchanged and EAX will be set to -1.  Because it is
+ * possible that -1 is the value of the requested cap the correct way
+ * to check if the command was successful is to check if EBX was changed
+ * to BDOOR_MAGIC making sure to initialize the register to something
+ * else first.
+ */
+
+typedef enum {
+   SVGABackdoorCapDeviceCaps = 0,
+   SVGABackdoorCapFifoCaps = 1,
+   SVGABackdoorCap3dHWVersion = 2,
+   SVGABackdoorCapMax = 3,
+} SVGABackdoorCapType;
 
 
 /*
@@ -443,7 +702,7 @@ enum {
     * These in block 3a, the VMX currently considers mandatory for the
     * extended FIFO.
     */
-
+   
    // Valid if exists (i.e. if extended FIFO enabled):
    SVGA_FIFO_3D_HWVERSION,       /* See SVGA3dHardwareVersion in svga3d_reg.h */
    // Valid with SVGA_FIFO_CAP_PITCHLOCK:
@@ -460,17 +719,31 @@ enum {
    SVGA_FIFO_RESERVED,           /* Bytes past NEXT_CMD with real contents */
 
    /*
-    * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT:
+    * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2:
     *
     * By default this is SVGA_ID_INVALID, to indicate that the cursor
     * coordinates are specified relative to the virtual root. If this
     * is set to a specific screen ID, cursor position is reinterpreted
-    * as a signed offset relative to that screen's origin. This is the
-    * only way to place the cursor on a non-rooted screen.
+    * as a signed offset relative to that screen's origin.
     */
    SVGA_FIFO_CURSOR_SCREEN_ID,
 
    /*
+    * Valid with SVGA_FIFO_CAP_DEAD
+    *
+    * An arbitrary value written by the host, drivers should not use it.
+    */
+   SVGA_FIFO_DEAD,
+
+   /*
+    * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED:
+    *
+    * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h)
+    * on platforms that can enforce graphics resource limits.
+    */
+   SVGA_FIFO_3D_HWVERSION_REVISED,
+
+   /*
     * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
     * registers, but this must be done carefully and with judicious use of
     * capability bits, since comparisons based on SVGA_FIFO_MIN aren't
@@ -709,6 +982,37 @@ enum {
  *
  *       - When a screen is resized, either using Screen Object commands or
  *         legacy multimon registers, its contents are preserved.
+ *
+ * SVGA_FIFO_CAP_GMR2 --
+ *
+ *    Provides new commands to define and remap guest memory regions (GMR).
+ *
+ *    New 2D commands:
+ *       DEFINE_GMR2, REMAP_GMR2.
+ *
+ * SVGA_FIFO_CAP_3D_HWVERSION_REVISED --
+ *
+ *    Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists.
+ *    This register may replace SVGA_FIFO_3D_HWVERSION on platforms
+ *    that enforce graphics resource limits.  This allows the platform
+ *    to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest
+ *    drivers that do not limit their resources.
+ *
+ *    Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators
+ *    are codependent (and thus we use a single capability bit).
+ *
+ * SVGA_FIFO_CAP_SCREEN_OBJECT_2 --
+ *
+ *    Modifies the DEFINE_SCREEN command to include a guest provided
+ *    backing store in GMR memory and the bytesPerLine for the backing
+ *    store.  This capability requires the use of a backing store when
+ *    creating screen objects.  However if SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    is present then backing stores are optional.
+ *
+ * SVGA_FIFO_CAP_DEAD --
+ *
+ *    Drivers should not use this cap bit.  This cap bit can not be
+ *    reused since some hosts already expose it.
  */
 
 #define SVGA_FIFO_CAP_NONE                  0
@@ -720,6 +1024,10 @@ enum {
 #define SVGA_FIFO_CAP_ESCAPE            (1<<5)
 #define SVGA_FIFO_CAP_RESERVE           (1<<6)
 #define SVGA_FIFO_CAP_SCREEN_OBJECT     (1<<7)
+#define SVGA_FIFO_CAP_GMR2              (1<<8)
+#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED  SVGA_FIFO_CAP_GMR2
+#define SVGA_FIFO_CAP_SCREEN_OBJECT_2   (1<<9)
+#define SVGA_FIFO_CAP_DEAD              (1<<10)
 
 
 /*
@@ -815,6 +1123,24 @@ typedef struct SVGAOverlayUnit {
 
 
 /*
+ * Guest display topology
+ *
+ * XXX: This structure is not part of the SVGA device's interface, and
+ * doesn't really belong here.
+ */
+#define SVGA_INVALID_DISPLAY_ID ((uint32)-1)
+
+typedef struct SVGADisplayTopology {
+   uint16 displayId;
+   uint16 isPrimary;
+   uint32 width;
+   uint32 height;
+   uint32 positionX;
+   uint32 positionY;
+} SVGADisplayTopology;
+
+
+/*
  * SVGAScreenObject --
  *
  *    This is a new way to represent a guest's multi-monitor screen or
@@ -829,14 +1155,50 @@ typedef struct SVGAOverlayUnit {
  *    compatibility. New flags can be added, and the struct may grow,
  *    but existing fields must retain their meaning.
  *
+ *    Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of
+ *    a SVGAGuestPtr that is used to back the screen contents.  This
+ *    memory must come from the GFB.  The guest is not allowed to
+ *    access the memory and doing so will have undefined results.  The
+ *    backing store is required to be page aligned and the size is
+ *    padded to the next page boundry.  The number of pages is:
+ *       (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE
+ *
+ *    The pitch in the backingStore is required to be at least large
+ *    enough to hold a 32bbp scanline.  It is recommended that the
+ *    driver pad bytesPerLine for a potential performance win.
+ *
+ *    The cloneCount field is treated as a hint from the guest that
+ *    the user wants this display to be cloned, countCount times.  A
+ *    value of zero means no cloning should happen.
  */
 
-#define SVGA_SCREEN_HAS_ROOT    (1 << 0)  // Screen is present in the virtual coord space
-#define SVGA_SCREEN_IS_PRIMARY  (1 << 1)  // Guest considers this screen to be 'primary'
-#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2)   // Guest is running a fullscreen app here
+#define SVGA_SCREEN_MUST_BE_SET     (1 << 0) // Must be set or results undefined
+#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET // Deprecated
+#define SVGA_SCREEN_IS_PRIMARY      (1 << 1) // Guest considers this screen to be 'primary'
+#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2)  // Guest is running a fullscreen app here
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When the screen is
+ * deactivated the base layer is defined to lose all contents and
+ * become black.  When a screen is deactivated the backing store is
+ * optional.  When set backingPtr and bytesPerLine will be ignored.
+ */
+#define SVGA_SCREEN_DEACTIVATE  (1 << 3)
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When this flag is set
+ * the screen contents will be outputted as all black to the user
+ * though the base layer contents is preserved.  The screen base layer
+ * can still be read and written to like normal though the no visible
+ * effect will be seen by the user.  When the flag is changed the
+ * screen will be blanked or redrawn to the current contents as needed
+ * without any extra commands from the driver.  This flag only has an
+ * effect when the screen is not deactivated.
+ */
+#define SVGA_SCREEN_BLANKING (1 << 4)
 
 typedef
-struct SVGAScreenObject {
+struct {
    uint32 structSize;   // sizeof(SVGAScreenObject)
    uint32 id;
    uint32 flags;
@@ -847,7 +1209,14 @@ struct SVGAScreenObject {
    struct {
       int32 x;
       int32 y;
-   } root;              // Only used if SVGA_SCREEN_HAS_ROOT is set.
+   } root;
+
+   /*
+    * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional
+    * with SVGA_FIFO_CAP_SCREEN_OBJECT.
+    */
+   SVGAGuestImage backingStore;
+   uint32 cloneCount;
 } SVGAScreenObject;
 
 
@@ -872,6 +1241,7 @@ typedef enum {
    SVGA_CMD_INVALID_CMD           = 0,
    SVGA_CMD_UPDATE                = 1,
    SVGA_CMD_RECT_COPY             = 3,
+   SVGA_CMD_RECT_ROP_COPY         = 14,
    SVGA_CMD_DEFINE_CURSOR         = 19,
    SVGA_CMD_DEFINE_ALPHA_CURSOR   = 22,
    SVGA_CMD_UPDATE_VERBOSE        = 25,
@@ -885,9 +1255,14 @@ typedef enum {
    SVGA_CMD_BLIT_SCREEN_TO_GMRFB  = 38,
    SVGA_CMD_ANNOTATION_FILL       = 39,
    SVGA_CMD_ANNOTATION_COPY       = 40,
+   SVGA_CMD_DEFINE_GMR2           = 41,
+   SVGA_CMD_REMAP_GMR2            = 42,
+   SVGA_CMD_DEAD                  = 43,
+   SVGA_CMD_DEAD_2                = 44,
    SVGA_CMD_MAX
 } SVGAFifoCmdId;
 
+#define SVGA_CMD_MAX_DATASIZE       (256 * 1024)
 #define SVGA_CMD_MAX_ARGS           64
 #define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) // 32 KB
 
@@ -951,6 +1326,30 @@ struct {
 
 
 /*
+ * SVGA_CMD_RECT_ROP_COPY --
+ *
+ *    Perform a rectangular DMA transfer from one area of the GFB to
+ *    another, and copy the result to any screens which intersect it.
+ *    The value of ROP may only be SVGA_ROP_COPY, and this command is
+ *    only supported for backwards compatibility reasons.
+ *
+ * Availability:
+ *    SVGA_CAP_RECT_COPY
+ */
+
+typedef
+struct {
+   uint32 srcX;
+   uint32 srcY;
+   uint32 destX;
+   uint32 destY;
+   uint32 width;
+   uint32 height;
+   uint32 rop;
+} SVGAFifoCmdRectRopCopy;
+
+
+/*
  * SVGA_CMD_DEFINE_CURSOR --
  *
  *    Provide a new cursor image, as an AND/XOR mask.
@@ -1114,7 +1513,7 @@ struct {
  *    registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*).
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1130,7 +1529,7 @@ struct {
  *    re-use.
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1183,7 +1582,7 @@ struct {
  *    GMRFB.
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1220,7 +1619,7 @@ struct {
  *    SVGA_CMD_ANNOTATION_* commands for details.
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1268,7 +1667,7 @@ struct {
  *    the time any subsequent FENCE commands are reached.
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1303,7 +1702,7 @@ struct {
  *    user's display is being remoted over a network connection.
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1335,7 +1734,7 @@ struct {
  *    undefined.
  *
  * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
  */
 
 typedef
@@ -1344,4 +1743,113 @@ struct {
    uint32           srcScreenId;
 } SVGAFifoCmdAnnotationCopy;
 
+
+/*
+ * SVGA_CMD_DEFINE_GMR2 --
+ *
+ *    Define guest memory region v2.  See the description of GMRs above.
+ *
+ * Availability:
+ *    SVGA_CAP_GMR2
+ */
+
+typedef
+struct {
+   uint32 gmrId;
+   uint32 numPages;
+} SVGAFifoCmdDefineGMR2;
+
+
+/*
+ * SVGA_CMD_REMAP_GMR2 --
+ *
+ *    Remap guest memory region v2.  See the description of GMRs above.
+ *
+ *    This command allows guest to modify a portion of an existing GMR by
+ *    invalidating it or reassigning it to different guest physical pages.
+ *    The pages are identified by physical page number (PPN).  The pages
+ *    are assumed to be pinned and valid for DMA operations.
+ *
+ *    Description of command flags:
+ *
+ *    SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR.
+ *       The PPN list must not overlap with the remap region (this can be
+ *       handled trivially by referencing a separate GMR).  If flag is
+ *       disabled, PPN list is appended to SVGARemapGMR command.
+ *
+ *    SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise
+ *       it is in PPN32 format.
+ *
+ *    SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry.
+ *       A single PPN can be used to invalidate a portion of a GMR or
+ *       map it to to a single guest scratch page.
+ *
+ * Availability:
+ *    SVGA_CAP_GMR2
+ */
+
+typedef enum {
+   SVGA_REMAP_GMR2_PPN32         = 0,
+   SVGA_REMAP_GMR2_VIA_GMR       = (1 << 0),
+   SVGA_REMAP_GMR2_PPN64         = (1 << 1),
+   SVGA_REMAP_GMR2_SINGLE_PPN    = (1 << 2),
+} SVGARemapGMR2Flags;
+
+typedef
+struct {
+   uint32 gmrId;
+   SVGARemapGMR2Flags flags;
+   uint32 offsetPages; // offset in pages to begin remap
+   uint32 numPages; // number of pages to remap
+   /*
+    * Followed by additional data depending on SVGARemapGMR2Flags.
+    *
+    * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows.
+    * Otherwise an array of page descriptors in PPN32 or PPN64 format
+    * (according to flag SVGA_REMAP_GMR2_PPN64) follows.  If flag
+    * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry.
+    */
+} SVGAFifoCmdRemapGMR2;
+
+
+/*
+ * Size of SVGA device memory such as frame buffer and FIFO.
+ */
+#define SVGA_VRAM_MIN_SIZE             (4 * 640 * 480) // bytes
+#define SVGA_VRAM_MIN_SIZE_3D       (16 * 1024 * 1024)
+#define SVGA_VRAM_MAX_SIZE         (128 * 1024 * 1024)
+#define SVGA_MEMORY_SIZE_MAX      (1024 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_MAX           (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MIN       (32 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX       (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT   (256 * 1024)
+
+#define SVGA_VRAM_SIZE_W2K          (64 * 1024 * 1024) // 64 MB
+
+/*
+ * To simplify autoDetect display configuration, support a minimum of
+ * two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated:
+ *   numDisplays = 2
+ *   maxWidth = numDisplay * 1920 = 3840
+ *   maxHeight = rotated width of single monitor = 1920
+ *   vramSize = maxWidth * maxHeight * 4 = 29491200
+ */
+#define SVGA_VRAM_SIZE_AUTODETECT   (32 * 1024 * 1024)
+
+#if defined(VMX86_SERVER)
+#define SVGA_VRAM_SIZE               (4 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D           (64 * 1024 * 1024)
+#define SVGA_FIFO_SIZE                    (256 * 1024)
+#define SVGA_FIFO_SIZE_3D                 (516 * 1024) // Bump to 516KB to workaround WDDM driver issue (see bug# 744318)
+#define SVGA_MEMORY_SIZE_DEFAULT   (160 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT                  FALSE
+#else
+#define SVGA_VRAM_SIZE              (16 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D           SVGA_VRAM_MAX_SIZE
+#define SVGA_FIFO_SIZE               (2 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_3D               SVGA_FIFO_SIZE
+#define SVGA_MEMORY_SIZE_DEFAULT   (768 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT                   TRUE
+#endif
+
 #endif
diff --git a/src/gallium/drivers/svga/include/svga_types.h b/src/gallium/drivers/svga/include/svga_types.h
index 7a99f34..611e8de 100644
--- a/src/gallium/drivers/svga/include/svga_types.h
+++ b/src/gallium/drivers/svga/include/svga_types.h
@@ -1,5 +1,5 @@
 /**********************************************************
- * Copyright 1998-2009 VMware, Inc.  All rights reserved.
+ * Copyright 1998-2014 VMware, Inc.  All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -46,5 +46,12 @@ typedef uint8_t uint8;
 
 typedef uint8_t Bool;
 
+typedef uint64    PA;
+typedef uint32    PPN;
+typedef uint64    PPN64;
+
+#undef MAX_UINT32
+#define MAX_UINT32 0xffffffffU
+
 #endif /* _SVGA_TYPES_H_ */
 
diff --git a/src/gallium/drivers/svga/include/vmware_pack_begin.h b/src/gallium/drivers/svga/include/vmware_pack_begin.h
new file mode 100644
index 0000000..f1839f0
--- /dev/null
+++ b/src/gallium/drivers/svga/include/vmware_pack_begin.h
@@ -0,0 +1 @@
+/* dummy file */
diff --git a/src/gallium/drivers/svga/include/vmware_pack_end.h b/src/gallium/drivers/svga/include/vmware_pack_end.h
new file mode 100644
index 0000000..f1839f0
--- /dev/null
+++ b/src/gallium/drivers/svga/include/vmware_pack_end.h
@@ -0,0 +1 @@
+/* dummy file */
diff --git a/src/gallium/drivers/svga/svga_format.c b/src/gallium/drivers/svga/svga_format.c
index 5a153a8..8c1b161 100644
--- a/src/gallium/drivers/svga/svga_format.c
+++ b/src/gallium/drivers/svga/svga_format.c
@@ -524,16 +524,6 @@ static const struct format_cap format_cap_table[] = {
       0
    },
    {
-      SVGA3D_BC4_UNORM,
-      SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM,
-      0
-   },
-   {
-      SVGA3D_BC5_UNORM,
-      SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM,
-      0
-   },
-   {
       SVGA3D_Z_DF16,
       SVGA3D_DEVCAP_SURFACEFMT_Z_DF16,
       0
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index 4feca53..05f56cb 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -418,7 +418,7 @@ svga_texture_create(struct pipe_screen *screen,
    }
 
    if (template->target == PIPE_TEXTURE_3D) {
-      tex->key.flags |= SVGA3D_SURFACE_HINT_VOLUME;
+      tex->key.flags |= SVGA3D_SURFACE_VOLUME;
    }
 
    tex->key.cachable = 1;
-- 
1.7.10.4



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