[Mesa-dev] [PATCH 1/8] meta: Fix blit shader compile on non-glsl-130 drivers.
Eric Anholt
eric at anholt.net
Fri Feb 14 15:00:10 PST 2014
Compare this VS to the one for the post-130 case. Fixes piglit
glsl-lod-bias, and presumably tons of other code (I haven't done a full
piglit run on swrast).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911
---
src/mesa/drivers/common/meta.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index d3ca3b7..dd905dd 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -193,7 +193,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
|| ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
- "attribute vec3 textureCoords;\n"
+ "attribute vec4 textureCoords;\n"
"varying vec4 texCoords;\n"
"void main()\n"
"{\n"
--
1.9.rc1
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