[Mesa-dev] [PATCH 1/8] meta: Fix blit shader compile on non-glsl-130 drivers.

Eric Anholt eric at anholt.net
Fri Feb 14 15:00:10 PST 2014


Compare this VS to the one for the post-130 case.  Fixes piglit
glsl-lod-bias, and presumably tons of other code (I haven't done a full
piglit run on swrast).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911
---
 src/mesa/drivers/common/meta.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index d3ca3b7..dd905dd 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -193,7 +193,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
        || ctx->Const.GLSLVersion < 130) {
       vs_source =
          "attribute vec2 position;\n"
-         "attribute vec3 textureCoords;\n"
+         "attribute vec4 textureCoords;\n"
          "varying vec4 texCoords;\n"
          "void main()\n"
          "{\n"
-- 
1.9.rc1



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