[Mesa-dev] [PATCH 1/2] vl: add motion adaptive deinterlacer
Ilia Mirkin
imirkin at alum.mit.edu
Fri Feb 14 22:17:06 PST 2014
Grigori,
I just tried this out on a few interlaced videos I have, and it works
really quite well! One thing I did notice is that when playing back
content with mplayer (and -vo vdpau:deint=3) in full screen mode, the
black bars are now stale/uninitialized textures. This does not happen
if I don't use deint=3. Is it something that we're doing wrong in
nouveau, or is it an issue in st/vdpau? If it's likely an issue in
nouveau, any hints on what it might be?
-ilia
On Fri, Feb 14, 2014 at 3:18 AM, Christian König
<deathsimple at vodafone.de> wrote:
> A really nice piece of work, thx allot.
>
> Both patches reviewed and pushed upstream.
>
> Cheers,
> Christian.
>
> Am 13.02.2014 21:32, schrieb Grigori Goronzy:
>
>> ---
>> src/gallium/auxiliary/Makefile.sources | 3 +-
>> src/gallium/auxiliary/vl/vl_deint_filter.c | 491
>> +++++++++++++++++++++++++++++
>> src/gallium/auxiliary/vl/vl_deint_filter.h | 78 +++++
>> 3 files changed, 571 insertions(+), 1 deletion(-)
>> create mode 100644 src/gallium/auxiliary/vl/vl_deint_filter.c
>> create mode 100644 src/gallium/auxiliary/vl/vl_deint_filter.h
>>
>> diff --git a/src/gallium/auxiliary/Makefile.sources
>> b/src/gallium/auxiliary/Makefile.sources
>> index c89cbdd..19004e0 100644
>> --- a/src/gallium/auxiliary/Makefile.sources
>> +++ b/src/gallium/auxiliary/Makefile.sources
>> @@ -155,7 +155,8 @@ C_SOURCES := \
>> vl/vl_idct.c \
>> vl/vl_mc.c \
>> vl/vl_vertex_buffers.c \
>> - vl/vl_video_buffer.c
>> + vl/vl_video_buffer.c \
>> + vl/vl_deint_filter.c
>> GENERATED_SOURCES := \
>> indices/u_indices_gen.c \
>> diff --git a/src/gallium/auxiliary/vl/vl_deint_filter.c
>> b/src/gallium/auxiliary/vl/vl_deint_filter.c
>> new file mode 100644
>> index 0000000..9b05154
>> --- /dev/null
>> +++ b/src/gallium/auxiliary/vl/vl_deint_filter.c
>> @@ -0,0 +1,491 @@
>>
>> +/**************************************************************************
>> + *
>> + * Copyright 2013 Grigori Goronzy <greg at chown.ath.cx>.
>> + * All Rights Reserved.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> + * "Software"), to deal in the Software without restriction, including
>> + * without limitation the rights to use, copy, modify, merge, publish,
>> + * distribute, sub license, and/or sell copies of the Software, and to
>> + * permit persons to whom the Software is furnished to do so, subject to
>> + * the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> + * next paragraph) shall be included in all copies or substantial
>> portions
>> + * of the Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS
>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>> NON-INFRINGEMENT.
>> + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
>> CONTRACT,
>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>> + *
>> +
>> **************************************************************************/
>> +
>> +/*
>> + * References:
>> + *
>> + * Lin, S. F., Chang, Y. L., & Chen, L. G. (2003).
>> + * Motion adaptive interpolation with horizontal motion detection for
>> deinterlacing.
>> + * Consumer Electronics, IEEE Transactions on, 49(4), 1256-1265.
>> + *
>> + * Pei-Yin, C. H. E. N., & Yao-Hsien, L. A. I. (2007).
>> + * A low-complexity interpolation method for deinterlacing.
>> + * IEICE transactions on information and systems, 90(2), 606-608.
>> + *
>> + */
>> +
>> +#include <stdio.h>
>> +
>> +#include "pipe/p_context.h"
>> +
>> +#include "tgsi/tgsi_ureg.h"
>> +
>> +#include "util/u_draw.h"
>> +#include "util/u_memory.h"
>> +#include "util/u_math.h"
>> +
>> +#include "vl_types.h"
>> +#include "vl_video_buffer.h"
>> +#include "vl_vertex_buffers.h"
>> +#include "vl_deint_filter.h"
>> +
>> +enum VS_OUTPUT
>> +{
>> + VS_O_VPOS = 0,
>> + VS_O_VTEX = 0
>> +};
>> +
>> +static void *
>> +create_vert_shader(struct vl_deint_filter *filter)
>> +{
>> + struct ureg_program *shader;
>> + struct ureg_src i_vpos;
>> + struct ureg_dst o_vpos, o_vtex;
>> +
>> + shader = ureg_create(TGSI_PROCESSOR_VERTEX);
>> + if (!shader)
>> + return NULL;
>> +
>> + i_vpos = ureg_DECL_vs_input(shader, 0);
>> + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
>> + o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
>> +
>> + ureg_MOV(shader, o_vpos, i_vpos);
>> + ureg_MOV(shader, o_vtex, i_vpos);
>> +
>> + ureg_END(shader);
>> +
>> + return ureg_create_shader_and_destroy(shader, filter->pipe);
>> +}
>> +
>> +static void *
>> +create_copy_frag_shader(struct vl_deint_filter *filter, unsigned field)
>> +{
>> + struct ureg_program *shader;
>> + struct ureg_src i_vtex;
>> + struct ureg_src sampler;
>> + struct ureg_dst o_fragment;
>> + struct ureg_dst t_tex;
>> +
>> + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
>> + if (!shader) {
>> + return NULL;
>> + }
>> + t_tex = ureg_DECL_temporary(shader);
>> +
>> + i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX,
>> TGSI_INTERPOLATE_LINEAR);
>> + sampler = ureg_DECL_sampler(shader, 2);
>> + o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
>> +
>> + ureg_MOV(shader, t_tex, i_vtex);
>> + if (field) {
>> + ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
>> + ureg_imm4f(shader, 0, 0, 1.0f, 0));
>> + } else {
>> + ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
>> + ureg_imm1f(shader, 0));
>> + }
>> +
>> + ureg_TEX(shader, o_fragment, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex),
>> sampler);
>> +
>> + ureg_release_temporary(shader, t_tex);
>> + ureg_END(shader);
>> +
>> + return ureg_create_shader_and_destroy(shader, filter->pipe);
>> +}
>> +
>> +static void *
>> +create_deint_frag_shader(struct vl_deint_filter *filter, unsigned field,
>> + struct vertex2f *sizes, bool spatial_filter)
>> +{
>> + struct ureg_program *shader;
>> + struct ureg_src i_vtex;
>> + struct ureg_src sampler_cur;
>> + struct ureg_src sampler_prevprev;
>> + struct ureg_src sampler_prev;
>> + struct ureg_src sampler_next;
>> + struct ureg_dst o_fragment;
>> + struct ureg_dst t_tex;
>> + struct ureg_dst t_comp_top, t_comp_bot;
>> + struct ureg_dst t_diff;
>> + struct ureg_dst t_a, t_b;
>> + struct ureg_dst t_weave, t_linear;
>> +
>> + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
>> + if (!shader) {
>> + return NULL;
>> + }
>> +
>> + t_tex = ureg_DECL_temporary(shader);
>> + t_comp_top = ureg_DECL_temporary(shader);
>> + t_comp_bot = ureg_DECL_temporary(shader);
>> + t_diff = ureg_DECL_temporary(shader);
>> + t_a = ureg_DECL_temporary(shader);
>> + t_b = ureg_DECL_temporary(shader);
>> + t_weave = ureg_DECL_temporary(shader);
>> + t_linear = ureg_DECL_temporary(shader);
>> +
>> + i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX,
>> TGSI_INTERPOLATE_LINEAR);
>> + sampler_prevprev = ureg_DECL_sampler(shader, 0);
>> + sampler_prev = ureg_DECL_sampler(shader, 1);
>> + sampler_cur = ureg_DECL_sampler(shader, 2);
>> + sampler_next = ureg_DECL_sampler(shader, 3);
>> + o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
>> +
>> + // we don't care about ZW interpolation (allows better optimization)
>> + ureg_MOV(shader, t_tex, i_vtex);
>> + ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
>> + ureg_imm1f(shader, 0));
>> +
>> + // sample between texels for cheap lowpass
>> + ureg_ADD(shader, t_comp_top, ureg_src(t_tex),
>> + ureg_imm4f(shader, sizes->x * 0.5f, sizes->y * -0.5f, 0, 0));
>> + ureg_ADD(shader, t_comp_bot, ureg_src(t_tex),
>> + ureg_imm4f(shader, sizes->x * -0.5f, sizes->y * 0.5f, 1.0f,
>> 0));
>> +
>> + if (field == 0) {
>> + /* interpolating top field -> current field is a bottom field */
>> + // cur vs prev2
>> + ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot),
>> sampler_cur);
>> + ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot),
>> sampler_prevprev);
>> + ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X),
>> ureg_src(t_a), ureg_src(t_b));
>> + // prev vs next
>> + ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top),
>> sampler_prev);
>> + ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top),
>> sampler_next);
>> + ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y),
>> ureg_src(t_a), ureg_src(t_b));
>> + } else {
>> + /* interpolating bottom field -> current field is a top field */
>> + // cur vs prev2
>> + ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top),
>> sampler_cur);
>> + ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top),
>> sampler_prevprev);
>> + ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X),
>> ureg_src(t_a), ureg_src(t_b));
>> + // prev vs next
>> + ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot),
>> sampler_prev);
>> + ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot),
>> sampler_next);
>> + ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y),
>> ureg_src(t_a), ureg_src(t_b));
>> + }
>> +
>> + // absolute maximum of differences
>> + ureg_MAX(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X),
>> ureg_abs(ureg_src(t_diff)),
>> + ureg_scalar(ureg_abs(ureg_src(t_diff)), TGSI_SWIZZLE_Y));
>> +
>> + if (field == 0) {
>> + /* weave with prev top field */
>> + ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex),
>> sampler_prev);
>> + /* get linear interpolation from current bottom field */
>> + ureg_ADD(shader, t_comp_top, ureg_src(t_tex), ureg_imm4f(shader, 0,
>> sizes->y * -1.0f, 1.0f, 0));
>> + ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY,
>> ureg_src(t_comp_top), sampler_cur);
>> + } else {
>> + /* weave with prev bottom field */
>> + ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0,
>> 0, 1.0f, 0));
>> + ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY,
>> ureg_src(t_comp_bot), sampler_prev);
>> + /* get linear interpolation from current top field */
>> + ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0,
>> sizes->y * 1.0f, 0, 0));
>> + ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY,
>> ureg_src(t_comp_bot), sampler_cur);
>> + }
>> +
>> + // mix between weave and linear
>> + // fully weave if diff < 6 (0.02353), fully interpolate if diff > 14
>> (0.05490)
>> + ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X),
>> ureg_src(t_diff),
>> + ureg_imm4f(shader, -0.02353f, 0, 0, 0));
>> + ureg_MUL(shader, ureg_saturate(ureg_writemask(t_diff,
>> TGSI_WRITEMASK_X)),
>> + ureg_src(t_diff), ureg_imm4f(shader, 31.8750f, 0, 0, 0));
>> + ureg_LRP(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X),
>> ureg_src(t_diff),
>> + ureg_src(t_linear), ureg_src(t_weave));
>> +
>> + ureg_release_temporary(shader, t_tex);
>> + ureg_release_temporary(shader, t_comp_top);
>> + ureg_release_temporary(shader, t_comp_bot);
>> + ureg_release_temporary(shader, t_diff);
>> + ureg_release_temporary(shader, t_a);
>> + ureg_release_temporary(shader, t_b);
>> + ureg_release_temporary(shader, t_weave);
>> + ureg_release_temporary(shader, t_linear);
>> + ureg_END(shader);
>> +
>> + return ureg_create_shader_and_destroy(shader, filter->pipe);
>> +}
>> +
>> +bool
>> +vl_deint_filter_init(struct vl_deint_filter *filter, struct pipe_context
>> *pipe,
>> + unsigned video_width, unsigned video_height,
>> + bool skip_chroma, bool spatial_filter)
>> +{
>> + struct pipe_rasterizer_state rs_state;
>> + struct pipe_blend_state blend;
>> + struct pipe_sampler_state sampler;
>> + struct pipe_vertex_element ve;
>> + struct vertex2f sizes;
>> + struct pipe_video_buffer templ;
>> +
>> + assert(filter && pipe);
>> + assert(video_width && video_height);
>> +
>> + memset(filter, 0, sizeof(*filter));
>> + filter->pipe = pipe;
>> + filter->skip_chroma = skip_chroma;
>> + filter->video_width = video_width;
>> + filter->video_height = video_height;
>> +
>> + /* TODO: handle other than 4:2:0 subsampling */
>> + memset(&templ, 0, sizeof(templ));
>> + templ.buffer_format = PIPE_FORMAT_YV12;
>> + templ.chroma_format = PIPE_VIDEO_CHROMA_FORMAT_420;
>> + templ.width = video_width;
>> + templ.height = video_height;
>> + templ.interlaced = true;
>> + filter->video_buffer = vl_video_buffer_create(pipe, &templ);
>> + if (!filter->video_buffer)
>> + goto error_video_buffer;
>> +
>> + memset(&rs_state, 0, sizeof(rs_state));
>> + rs_state.half_pixel_center = true;
>> + rs_state.bottom_edge_rule = true;
>> + rs_state.depth_clip = 1;
>> + filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
>> + if (!filter->rs_state)
>> + goto error_rs_state;
>> +
>> + memset(&blend, 0, sizeof blend);
>> + blend.rt[0].colormask = PIPE_MASK_RGBA;
>> + filter->blend = pipe->create_blend_state(pipe, &blend);
>> + if (!filter->blend)
>> + goto error_blend;
>> +
>> + memset(&sampler, 0, sizeof(sampler));
>> + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
>> + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
>> + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
>> + sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
>> + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
>> + sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
>> + sampler.normalized_coords = 1;
>> + filter->sampler[0] = pipe->create_sampler_state(pipe, &sampler);
>> + filter->sampler[1] = filter->sampler[2] = filter->sampler[3] =
>> filter->sampler[0];
>> + if (!filter->sampler[0])
>> + goto error_sampler;
>> +
>> + filter->quad = vl_vb_upload_quads(pipe);
>> + if(!filter->quad.buffer)
>> + goto error_quad;
>> +
>> + memset(&ve, 0, sizeof(ve));
>> + ve.src_offset = 0;
>> + ve.instance_divisor = 0;
>> + ve.vertex_buffer_index = 0;
>> + ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
>> + filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
>> + if (!filter->ves)
>> + goto error_ves;
>> +
>> + sizes.x = 1.0f / video_width;
>> + sizes.y = 1.0f / video_height;
>> +
>> + filter->vs = create_vert_shader(filter);
>> + if (!filter->vs)
>> + goto error_vs;
>> +
>> + filter->fs_copy_top = create_copy_frag_shader(filter, 0);
>> + if (!filter->fs_copy_top)
>> + goto error_fs_copy_top;
>> +
>> + filter->fs_copy_bottom = create_copy_frag_shader(filter, 1);
>> + if (!filter->fs_copy_bottom)
>> + goto error_fs_copy_bottom;
>> +
>> + filter->fs_deint_top = create_deint_frag_shader(filter, 0, &sizes,
>> spatial_filter);
>> + if (!filter->fs_deint_top)
>> + goto error_fs_deint_top;
>> +
>> + filter->fs_deint_bottom = create_deint_frag_shader(filter, 1, &sizes,
>> spatial_filter);
>> + if (!filter->fs_deint_bottom)
>> + goto error_fs_deint_bottom;
>> +
>> + return true;
>> +
>> +error_fs_deint_bottom:
>> + pipe->delete_fs_state(pipe, filter->fs_deint_top);
>> +
>> +error_fs_deint_top:
>> + pipe->delete_fs_state(pipe, filter->fs_copy_bottom);
>> +
>> +error_fs_copy_bottom:
>> + pipe->delete_fs_state(pipe, filter->fs_copy_top);
>> +
>> +error_fs_copy_top:
>> + pipe->delete_vs_state(pipe, filter->vs);
>> +
>> +error_vs:
>> + pipe->delete_vertex_elements_state(pipe, filter->ves);
>> +
>> +error_ves:
>> + pipe_resource_reference(&filter->quad.buffer, NULL);
>> +
>> +error_quad:
>> + pipe->delete_sampler_state(pipe, filter->sampler);
>> +
>> +error_sampler:
>> + pipe->delete_blend_state(pipe, filter->blend);
>> +
>> +error_blend:
>> + pipe->delete_rasterizer_state(pipe, filter->rs_state);
>> +
>> +error_rs_state:
>> + filter->video_buffer->destroy(filter->video_buffer);
>> +
>> +error_video_buffer:
>> + return false;
>> +}
>> +
>> +void
>> +vl_deint_filter_cleanup(struct vl_deint_filter *filter)
>> +{
>> + assert(filter);
>> +
>> + filter->pipe->delete_sampler_state(filter->pipe, filter->sampler[0]);
>> + filter->pipe->delete_blend_state(filter->pipe, filter->blend);
>> + filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
>> + filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
>> + pipe_resource_reference(&filter->quad.buffer, NULL);
>> +
>> + filter->pipe->delete_vs_state(filter->pipe, filter->vs);
>> + filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_top);
>> + filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_bottom);
>> + filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_top);
>> + filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_bottom);
>> +
>> + filter->video_buffer->destroy(filter->video_buffer);
>> +}
>> +
>> +bool
>> +vl_deint_filter_check_buffers(struct vl_deint_filter *filter,
>> + struct pipe_video_buffer *prevprev,
>> + struct pipe_video_buffer *prev,
>> + struct pipe_video_buffer *cur,
>> + struct pipe_video_buffer *next)
>> +{
>> + int i;
>> + struct pipe_video_buffer *bufs[] = { prevprev, prev, cur, next };
>> +
>> + for (i = 0; i < 4; i++) {
>> + if (bufs[i]->chroma_format != PIPE_VIDEO_CHROMA_FORMAT_420)
>> + return false;
>> + if (bufs[i]->width < filter->video_width ||
>> + bufs[i]->height < filter->video_height)
>> + return false;
>> + if (!bufs[i]->interlaced)
>> + return false;
>> + }
>> +
>> + return true;
>> +}
>> +
>> +void
>> +vl_deint_filter_render(struct vl_deint_filter *filter,
>> + struct pipe_video_buffer *prevprev,
>> + struct pipe_video_buffer *prev,
>> + struct pipe_video_buffer *cur,
>> + struct pipe_video_buffer *next,
>> + unsigned field)
>> +{
>> + struct pipe_viewport_state viewport;
>> + struct pipe_framebuffer_state fb_state;
>> + struct pipe_sampler_view **cur_sv;
>> + struct pipe_sampler_view **prevprev_sv;
>> + struct pipe_sampler_view **prev_sv;
>> + struct pipe_sampler_view **next_sv;
>> + struct pipe_sampler_view *sampler_views[4];
>> + struct pipe_surface **dst_surfaces;
>> + int j;
>> +
>> + assert(filter && prevprev && prev && cur && next && field <= 1);
>> +
>> + /* set up destination and source */
>> + dst_surfaces =
>> filter->video_buffer->get_surfaces(filter->video_buffer);
>> + cur_sv = cur->get_sampler_view_components(cur);
>> + prevprev_sv = prevprev->get_sampler_view_components(prevprev);
>> + prev_sv = prev->get_sampler_view_components(prev);
>> + next_sv = next->get_sampler_view_components(next);
>> +
>> + /* set up pipe state */
>> + filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
>> + filter->pipe->bind_blend_state(filter->pipe, filter->blend);
>> + filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
>> + filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
>> + filter->pipe->bind_vs_state(filter->pipe, filter->vs);
>> + filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
>> + 0, 4, filter->sampler);
>> +
>> + /* prepare viewport */
>> + memset(&viewport, 0, sizeof(viewport));
>> + viewport.scale[2] = 1;
>> + viewport.scale[3] = 1;
>> +
>> + /* prepare framebuffer */
>> + memset(&fb_state, 0, sizeof(fb_state));
>> + fb_state.nr_cbufs = 1;
>> +
>> + /* process each plane separately */
>> + for (j = 0; j < 3; j++) {
>> + /* select correct YV12 surfaces */
>> + int k = j == 1 ? 2 :
>> + j == 2 ? 1 : 0;
>> + struct pipe_surface *blit_surf = dst_surfaces[2 * k + field];
>> + struct pipe_surface *dst_surf = dst_surfaces[2 * k + 1 - field];
>> +
>> + /* update render target state */
>> + viewport.scale[0] = blit_surf->texture->width0;
>> + viewport.scale[1] = blit_surf->texture->height0;
>> + fb_state.width = blit_surf->texture->width0;
>> + fb_state.height = blit_surf->texture->height0;
>> +
>> + /* update sampler view sources */
>> + sampler_views[0] = prevprev_sv[j];
>> + sampler_views[1] = prev_sv[j];
>> + sampler_views[2] = cur_sv[j];
>> + sampler_views[3] = next_sv[j];
>> + filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
>> 0, 4, sampler_views);
>> +
>> + /* blit current field */
>> + fb_state.cbufs[0] = blit_surf;
>> + filter->pipe->bind_fs_state(filter->pipe, field ?
>> filter->fs_copy_bottom : filter->fs_copy_top);
>> + filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
>> + filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
>> + util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
>> +
>> + /* blit or interpolate other field */
>> + fb_state.cbufs[0] = dst_surf;
>> + filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
>> + if (j > 0 && filter->skip_chroma) {
>> + util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
>> + } else {
>> + filter->pipe->bind_fs_state(filter->pipe, field ?
>> filter->fs_deint_top : filter->fs_deint_bottom);
>> + util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
>> + }
>> + }
>> +}
>> +
>> diff --git a/src/gallium/auxiliary/vl/vl_deint_filter.h
>> b/src/gallium/auxiliary/vl/vl_deint_filter.h
>> new file mode 100644
>> index 0000000..5a21402
>> --- /dev/null
>> +++ b/src/gallium/auxiliary/vl/vl_deint_filter.h
>> @@ -0,0 +1,78 @@
>>
>> +/**************************************************************************
>> + *
>> + * Copyright 2013 Grigori Goronzy <greg at chown.ath.cx>
>> + * All Rights Reserved.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> + * "Software"), to deal in the Software without restriction, including
>> + * without limitation the rights to use, copy, modify, merge, publish,
>> + * distribute, sub license, and/or sell copies of the Software, and to
>> + * permit persons to whom the Software is furnished to do so, subject to
>> + * the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> + * next paragraph) shall be included in all copies or substantial
>> portions
>> + * of the Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS
>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>> NON-INFRINGEMENT.
>> + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
>> CONTRACT,
>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>> + *
>> +
>> **************************************************************************/
>> +
>> +/* motion adaptive deinterlacer implementation */
>> +
>> +#ifndef vl_deint_filter_h
>> +#define vl_deint_filter_h
>> +
>> +#include "pipe/p_state.h"
>> +
>> +struct vl_deint_filter
>> +{
>> + struct pipe_context *pipe;
>> + struct pipe_vertex_buffer quad;
>> +
>> + void *rs_state;
>> + void *blend;
>> + void *sampler[4];
>> + void *ves;
>> + void *vs;
>> + void *fs_copy_top, *fs_copy_bottom;
>> + void *fs_deint_top, *fs_deint_bottom;
>> +
>> + unsigned video_width, video_height;
>> + bool skip_chroma;
>> +
>> + struct pipe_video_buffer *video_buffer;
>> +};
>> +
>> +bool
>> +vl_deint_filter_init(struct vl_deint_filter *filter, struct pipe_context
>> *pipe,
>> + unsigned video_width, unsigned video_height,
>> + bool skip_chroma, bool spatial_filter);
>> +
>> +void
>> +vl_deint_filter_cleanup(struct vl_deint_filter *filter);
>> +
>> +bool
>> +vl_deint_filter_check_buffers(struct vl_deint_filter *filter,
>> + struct pipe_video_buffer *prevprev,
>> + struct pipe_video_buffer *prev,
>> + struct pipe_video_buffer *cur,
>> + struct pipe_video_buffer *next);
>> +
>> +void
>> +vl_deint_filter_render(struct vl_deint_filter *filter,
>> + struct pipe_video_buffer *prevprev,
>> + struct pipe_video_buffer *prev,
>> + struct pipe_video_buffer *cur,
>> + struct pipe_video_buffer *next,
>> + unsigned field);
>> +
>> +#endif /* vl_deint_filter_h */
>> +
>
>
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