[Mesa-dev] [PATCH 14/15] mesa/sso: Implement _mesa_ActiveShaderProgram
Jordan Justen
jljusten at gmail.com
Wed Feb 19 13:44:16 PST 2014
On Fri, Feb 7, 2014 at 10:00 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Gregory Hainaut <gregory.hainaut at gmail.com>
>
> This was originally included in another patch, but it was split out by
> Ian Romanick.
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/pipelineobj.c | 24 ++++++++++++++++++++++++
> 1 file changed, 24 insertions(+)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index b47dc7a..6e490bd 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -227,6 +227,30 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
> void GLAPIENTRY
> _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg = (program != 0)
> + ? _mesa_lookup_shader_program_err(ctx, program, "glActiveShaderProgram(program)")
> + : NULL;
Seems like if/else would be more clear for this part.
If _mesa_lookup_shader_program_err returns NULL, should we exit early?
-Jordan
> + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
> +
> + if (!pipe) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
> + return;
> + }
> +
> + /* Object is created by any Pipeline call but glGenProgramPipelines,
> + * glIsProgramPipeline and GetProgramPipelineInfoLog
> + */
> + pipe->EverBound = GL_TRUE;
> +
> + if ((shProg != NULL) && !shProg->LinkStatus) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glActiveShaderProgram(program %u not linked)", shProg->Name);
> + return;
> + }
> +
> + _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
> }
>
> /**
> --
> 1.8.1.4
>
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