[Mesa-dev] [PATCH 00/15] The first half of GL_ARB_separate_shader_objects
Jordan Justen
jljusten at gmail.com
Wed Feb 19 13:57:04 PST 2014
I replied to 7 & 14. Series:
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
On Fri, Feb 7, 2014 at 10:00 PM, Ian Romanick <idr at freedesktop.org> wrote:
> I'm taking a patch from Paul's notebook, and I'm going to try land a
> giant patch series in a small number of more manageable chunks.
> GL_ARB_separate_shader_objects has been work-in-progress for about 10
> months. This represents about half of the final patch series. The next
> block of patches will be about half of the remaining bits, and the third
> patch series should be the rest.
>
> The current state of things is also in the sso5 branch of
> git://people.freedesktop.org/~idr/mesa. There are some smurf commits at
> the end, and there's still some work to be done, obviously.
>
> This is the "easy" half. This series adds:
>
> - Extension tracking
>
> - Parser and compiler front-end support for the layout qualifiers added
> by the extension.
>
> - Plumbing for shader pipeline objects.
>
> - The bulk of the API.
>
> I don't think there should be anythig controversial here... that's all
> in the next batch. All of this has been pretty well tested by piglit,
> and at least one ISV has been playing with it too.
>
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