[Mesa-dev] [PATCH 05/12] glsl/gsraytrace: Bind transform feedback buffer.

Fabian Bieler fabianbieler at fastmail.fm
Wed Feb 19 15:17:06 PST 2014


Bind the transform feedback buffer before drawing into it und unbind it
afterwards.

Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/gsraytrace.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/glsl/gsraytrace.cpp b/src/glsl/gsraytrace.cpp
index f156fdc..015bfcd 100644
--- a/src/glsl/gsraytrace.cpp
+++ b/src/glsl/gsraytrace.cpp
@@ -628,6 +628,7 @@ Draw(void)
    ////printf("%d\n", i);
    //gs.fpwQuery->beginQuery();
    //gs.pgQuery->beginQuery();
+   glBindBufferBaseNV(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 0, dst);
    glBeginQuery(GL_PRIMITIVES_GENERATED_NV, pgQuery);
    glBeginTransformFeedbackNV(GL_POINTS);
    //gs.eyeRaysAsPoints->bindAs(ARRAY);
@@ -675,7 +676,7 @@ Draw(void)
 
 
    ////swap(src, dst);
-   ////glBindBufferOffsetNV(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 0, dst->getID(), 0); pso_gl_check();
+   glBindBufferBaseNV(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 0, 0);
 
    ////clear();
 
-- 
1.8.3.2



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