[Mesa-dev] [PATCH] meta: Eliminate samplers[] array in favor of using vec4_prefix.
Kenneth Graunke
kenneth at whitecape.org
Fri Feb 21 17:27:52 PST 2014
We don't need an array mapping the shader index to "sampler2DMS",
"isampler2DMS", and so on. We can simply do "%ssampler2DMS" and pass in
vec4_prefix, which is "", "i", or "u".
This eliminates the use of C99 array initializers and should fix the
MSVC build.
Cc: Vinson Lee <vlee at freedesktop.org>
Cc: Eric Anholt <eric at anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75344
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/common/meta_blit.c | 12 ++----------
1 file changed, 2 insertions(+), 10 deletions(-)
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 34b58d9..69c2590 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -93,14 +93,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
GLuint vs, fs;
void *mem_ctx;
enum blit_msaa_shader shader_index;
- const char *samplers[] = {
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE] = "sampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT] = "isampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT] = "usampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY] = "sampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT] = "isampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT] = "usampler2DMS",
- };
bool dst_is_msaa = false;
GLenum src_datatype;
const char *vec4_prefix;
@@ -305,7 +297,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
"#version 130\n"
"#extension GL_ARB_texture_multisample : enable\n"
"%s\n"
- "uniform %s texSampler;\n"
+ "uniform %ssampler2DMS texSampler;\n"
"in vec2 texCoords;\n"
"out %svec4 out_color;\n"
"\n"
@@ -315,7 +307,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
"%s\n" /* sample_resolve */
"}\n",
arb_sample_shading_extension_string,
- samplers[shader_index],
+ vec4_prefix,
vec4_prefix,
merge_function,
sample_resolve);
--
1.9.0
More information about the mesa-dev
mailing list