[Mesa-dev] [PATCH] i965: Validate (and resolve) all the bound textures.

Chris Forbes chrisf at ijw.co.nz
Fri Feb 21 21:09:31 PST 2014


BRW_MAX_TEX_UNIT is the static limit on the number of textures we
support per-stage, not in total.

Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which
is significantly larger, and across the various shader stages, up to
ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually
used.

Fixes invisible bad behavior in piglit's max-samplers test (although
this escalated to an assertion failure on HSW with texture_view, since
non-immutable textures only have _Format set by validation.)

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Cc: "9.2 10.0 10.1" <mesa-stable at lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_draw.c | 2 +-
 src/mesa/drivers/dri/i965/brw_tex.c  | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 540834c..bc887fe 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -317,7 +317,7 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
    /* Resolve depth buffer of each enabled depth texture, and color buffer of
     * each fast-clear-enabled color texture.
     */
-   for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+   for (int i = 0; i < ctx->Const.MaxCombinedTextureImageUnits; i++) {
       if (!ctx->Texture.Unit[i]._ReallyEnabled)
 	 continue;
       tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c
index 9234e3a..b1f4de0 100644
--- a/src/mesa/drivers/dri/i965/brw_tex.c
+++ b/src/mesa/drivers/dri/i965/brw_tex.c
@@ -47,7 +47,7 @@ void brw_validate_textures( struct brw_context *brw )
    struct gl_context *ctx = &brw->ctx;
    int i;
 
-   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+   for (i = 0; i < ctx->Const.MaxCombinedTextureImageUnits; i++) {
       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
 
       if (texUnit->_ReallyEnabled) {
-- 
1.9.0



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