[Mesa-dev] [PATCH 1/2] glsl: Add is_horizontal() method to ir_expression.
Matt Turner
mattst88 at gmail.com
Sat Feb 22 16:35:14 PST 2014
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
---
src/glsl/ir.h | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index e27e30a..55ec5ff 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1458,6 +1458,16 @@ public:
}
/**
+ * Return whether the expression operates on vectors horizontally.
+ */
+ bool is_horizontal() const
+ {
+ return operation == ir_binop_all_equal ||
+ operation == ir_binop_any_nequal ||
+ operation == ir_binop_dot;
+ }
+
+ /**
* Return a string representing this expression's operator.
*/
const char *operator_string();
--
1.8.3.2
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