[Mesa-dev] [PATCH 1/2] glsl: Add is_horizontal() method to ir_expression.
Ian Romanick
idr at freedesktop.org
Mon Feb 24 09:43:45 PST 2014
On 02/22/2014 04:35 PM, Matt Turner wrote:
> Cc: "10.1" <mesa-stable at lists.freedesktop.org>
> ---
> src/glsl/ir.h | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index e27e30a..55ec5ff 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -1458,6 +1458,16 @@ public:
> }
>
> /**
> + * Return whether the expression operates on vectors horizontally.
> + */
> + bool is_horizontal() const
> + {
> + return operation == ir_binop_all_equal ||
> + operation == ir_binop_any_nequal ||
> + operation == ir_binop_dot;
I'm pretty sure ir_unop_any should also be in this list I also wonder a
bit about the various pack / unpack opcodes. Maybe ir_quadop_vector
too, but we get rid of most of those.
> + }
> +
> + /**
> * Return a string representing this expression's operator.
> */
> const char *operator_string();
>
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