[Mesa-dev] [PATCH 2/3] glsl: Optimize lrp(x, 0, a) into x - (x * a).

Matt Turner mattst88 at gmail.com
Mon Feb 24 15:00:45 PST 2014


Helps one program in shader-db:

instructions in affected programs:     96 -> 92 (-4.17%)
---
 src/glsl/opt_algebraic.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 28f95a4..778638c 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -570,6 +570,8 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
          return ir->operands[0];
       } else if (is_vec_zero(op_const[0])) {
          return mul(ir->operands[1], ir->operands[2]);
+      } else if (is_vec_zero(op_const[1])) {
+         return add(ir->operands[0], neg(mul(ir->operands[0], ir->operands[2])));
       }
       break;
 
-- 
1.8.3.2



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