[Mesa-dev] [wip 5/9] glsl: export populate_symbol_table function
Tapani Pälli
tapani.palli at intel.com
Thu Jan 2 03:58:17 PST 2014
Binary shader cache needs this to allocate and fill gl_shader symbol table.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/linker.cpp | 2 +-
src/glsl/linker.h | 3 +++
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index a81e107..2b1d290 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -836,7 +836,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
/**
* Populates a shaders symbol table with all global declarations
*/
-static void
+void
populate_symbol_table(gl_shader *sh)
{
sh->symbols = new(sh) glsl_symbol_table;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 130915d..f0a947b 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -26,6 +26,9 @@
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
+void
+populate_symbol_table(gl_shader *sh);
+
extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);
--
1.8.3.1
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