[Mesa-dev] [PATCH] swrast: fix delayed texel buffer allocation regression for OpenMP
Brian Paul
brianp at vmware.com
Tue Jan 7 07:03:48 PST 2014
On 01/07/2014 03:10 AM, Andreas Fänger wrote:
> Commit 9119269ca14ed42b51c7d8e2e662500311b29fa3 moved the texel
> buffer allocation to _swrast_texture_span(), however, when compiled
> with OpenMP support this code already runs multi-threaded so a
> critical section is required to prevent multiple allocations and
> rendering errors.
> ---
> src/mesa/swrast/s_texcombine.c | 12 ++++++++++++
> 1 files changed, 12 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
> index 7e07f4f..297491e 100644
> --- a/src/mesa/swrast/s_texcombine.c
> +++ b/src/mesa/swrast/s_texcombine.c
> @@ -602,6 +602,14 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
> if (!swrast->TexelBuffer) {
> #ifdef _OPENMP
> const GLint maxThreads = omp_get_max_threads();
> +
> + /* TexelBuffer memory allocation needs to be done in a critical section
> + * as this code runs in a parallel loop.
> + * When entering the section, first check if TexelBuffer has been
> + * initialized already by another thread while this thread was waiting.
> + */
> + #pragma omp critical
> + if (!swrast->TexelBuffer) {
> #else
> const GLint maxThreads = 1;
> #endif
> @@ -613,6 +621,10 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
> swrast->TexelBuffer =
> malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads *
> SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
> +#ifdef _OPENMP
> + } /* critical section */
> +#endif
> +
> if (!swrast->TexelBuffer) {
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
> return;
>
Reviewed-by: Brian Paul <brianp at vmware.com>
I'll push this soon. Thanks.
-Brian
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