[Mesa-dev] [PATCH 1/7] mesa: implement glBindBuffersBase() and gl BindBuffersRange()
Maxence Le Doré
maxence.ledore at gmail.com
Tue Jan 7 08:28:46 PST 2014
You are absolutly right. I followed the way specification illustrate
implementation for simplicity reasons but had always in mind that this
was not the way to get any performance
benefit and hoped that I are somebody else could improve this later.
That's a great thing you already did this and don't be sorry about
that, there's still lot of work in Mesa I could focus on instead :)
2014/1/7 Fredrik Höglund <fredrik at kde.org>:
> Maxence, while I think it's great that you're interested in working
> on this extension, I'm afraid I have another implementation in
> a branch in my mesa tree:
>
> http://cgit.freedesktop.org/~fredrik/mesa/log/?h=arb-multi-bind
>
> I've looked at your patches, and noticed you've implemented the
> functions by calling the _mesa_Bind*() functions in a loop. I know
> that the specification uses examples that look very much like this
> to illustrate the intended effect of calling each function. But when
> actually implemented in this this way you don't get the performance
> benefit you would get by writing a specialized implementation of
> each function.
>
> For example you can avoid locking the mutex that protects the hash
> table more than once when you look up the pointers to the objects.
> There is also some state validation that doesn't need to be repeated
> for each object.
>
> Another downside is that when an error occurs, the _mesa_Bind*()
> functions will report the wrong entry point in the error message.
> The quality of those messages is important now that we support
> KHR_debug, because they are reported to the client.
>
> While your implementation is simpler than mine, I think my approach
> is better in the long term. But I think others should chime in on this.
>
> Fredrik
>
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