[Mesa-dev] [PATCH 2/2] dri: set yInverted default to GL_TRUE

Tapani Pälli tapani.palli at intel.com
Wed Jan 8 05:17:59 PST 2014


yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/mesa/drivers/dri/common/utils.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 9c94832..3e35fe2 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -308,6 +308,7 @@ driCreateConfigs(gl_format format,
 			__DRI_ATTRIB_TEXTURE_2D_BIT |
 			__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
 
+		    modes->yInverted = GL_TRUE;
 		    modes->sRGBCapable = is_srgb;
 		}
 	    }
-- 
1.8.4.2



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