[Mesa-dev] [PATCH 2/5] mesa: rename PreferDP4 to OptimizeForAOS.

Brian Paul brianp at vmware.com
Wed Jan 8 15:14:58 PST 2014


On 01/08/2014 01:43 PM, Matt Turner wrote:
> This flag was really just a proxy for determining whether the backend
> was vector (AOS) or scalar (SOA). It will be used to apply a future
> optimization only for vector backends.
> ---
>   src/glsl/glsl_parser_extras.cpp              | 2 +-
>   src/mesa/drivers/dri/i965/brw_context.c      | 2 +-
>   src/mesa/drivers/dri/r200/r200_context.c     | 2 +-
>   src/mesa/drivers/dri/radeon/radeon_context.c | 2 +-
>   src/mesa/main/ffvertex_prog.c                | 2 +-
>   src/mesa/main/mtypes.h                       | 9 ++++++---
>   src/mesa/program/programopt.c                | 2 +-
>   src/mesa/state_tracker/st_context.c          | 2 +-
>   8 files changed, 13 insertions(+), 10 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 5f19368..c759569 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -1591,7 +1591,7 @@ do_common_optimization(exec_list *ir, bool linked,
>      progress = do_copy_propagation(ir) || progress;
>      progress = do_copy_propagation_elements(ir) || progress;
>
> -   if (options->PreferDP4 && !linked)
> +   if (options->OptimizeForAOS && !linked)
>         progress = opt_flip_matrices(ir) || progress;
>
>      if (linked)
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index 78c06fc..da34e3d 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -478,7 +478,7 @@ brw_initialize_context_constants(struct brw_context *brw)
>         ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
>      }
>
> -   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
> +   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;

Maybe use GL_TRUE here to be consistent.  Or, change the type to bool 
and use true/false everywhere.


>   }
>
>   /**
> diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
> index 5c53720..982f1a2 100644
> --- a/src/mesa/drivers/dri/r200/r200_context.c
> +++ b/src/mesa/drivers/dri/r200/r200_context.c
> @@ -338,7 +338,7 @@ GLboolean r200CreateContext( gl_api api,
>      ctx->Const.MaxDrawBuffers = 1;
>      ctx->Const.MaxColorAttachments = 1;
>
> -   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE;
> +   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
>
>      /* Install the customized pipeline:
>       */
> diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
> index 02dbe06..2658f69 100644
> --- a/src/mesa/drivers/dri/radeon/radeon_context.c
> +++ b/src/mesa/drivers/dri/radeon/radeon_context.c
> @@ -301,7 +301,7 @@ r100CreateContext( gl_api api,
>      ctx->Const.MaxColorAttachments = 1;
>      ctx->Const.MaxRenderbufferSize = 2048;
>
> -   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
> +   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;

And here.


>
>      /* Install the customized pipeline:
>       */
> diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
> index 074fbf9..93c941a 100644
> --- a/src/mesa/main/ffvertex_prog.c
> +++ b/src/mesa/main/ffvertex_prog.c
> @@ -1676,7 +1676,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
>            return NULL;
>
>         create_new_program( &key, prog,
> -                          ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4,
> +                          ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
>                             ctx->Const.VertexProgram.MaxTemps );
>
>   #if 0
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index f93bb56..a35f44b 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2724,10 +2724,13 @@ struct gl_shader_compiler_options
>      GLuint MaxUnrollIterations;
>
>      /**
> -    * Prefer DP4 instructions (rather than MUL/MAD) for matrix * vector
> -    * operations, such as position transformation.
> +    * Optimize code for array of structures backends.
> +    *
> +    * This is a proxy for:
> +    *   - preferring DP4 instructions (rather than MUL/MAD) for
> +    *     matrix * vector operations, such as position transformation.
>       */
> -   GLboolean PreferDP4;
> +   GLboolean OptimizeForAOS;
>
>      struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
>   };
> diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
> index 7e00572..92a8831 100644
> --- a/src/mesa/program/programopt.c
> +++ b/src/mesa/program/programopt.c
> @@ -218,7 +218,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
>   void
>   _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
>   {
> -   if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4)
> +   if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
>         _mesa_insert_mvp_dp4_code( ctx, vprog );
>      else
>         _mesa_insert_mvp_mad_code( ctx, vprog );
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index 2cc3567..9437bf8 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -240,7 +240,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
>       * driver prefers DP4 or MUL/MAD for vertex transformation.
>       */
>      if (debug_get_option_mesa_mvp_dp4())
> -      ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE;
> +      ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
>
>      return st_create_context_priv(ctx, pipe, options);
>   }
>

Looks good otherwise.

Reviewed-by: Brian Paul <brianp at vmware.com>



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