[Mesa-dev] [PATCH 1/2] st/mesa: simplify shader limit initialization code
Brian Paul
brianp at vmware.com
Thu Jan 9 11:21:09 PST 2014
Make use of the new gl_constants::Program[] array.
---
src/mesa/state_tracker/st_extensions.c | 31 ++++++++--------------------
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 20 +-----------------
src/mesa/state_tracker/st_program.h | 18 ++++++++++++++++
3 files changed, 28 insertions(+), 41 deletions(-)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index c17601a..cc63b36 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -38,6 +38,8 @@
#include "st_context.h"
#include "st_extensions.h"
#include "st_format.h"
+#include "st_program.h"
+
static unsigned _min(unsigned a, unsigned b)
{
@@ -68,8 +70,8 @@ void st_init_limits(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
- unsigned sh;
boolean can_ubo = TRUE;
+ int i;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -149,27 +151,12 @@ void st_init_limits(struct st_context *st)
can_ubo = FALSE;
}
- for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
- struct gl_shader_compiler_options *options;
- struct gl_program_constants *pc;
-
- switch (sh) {
- case PIPE_SHADER_FRAGMENT:
- pc = &c->Program[MESA_SHADER_FRAGMENT];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- break;
- case PIPE_SHADER_VERTEX:
- pc = &c->Program[MESA_SHADER_VERTEX];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
- break;
- case PIPE_SHADER_GEOMETRY:
- pc = &c->Program[MESA_SHADER_GEOMETRY];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
- break;
- default:
- /* compute shader, etc. */
- continue;
- }
+ /* Note: we only loop over the currently supported gallium shader types */
+ for (i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
+ unsigned sh = st_shader_stage_to_ptarget(i);
+ struct gl_shader_compiler_options *options =
+ &st->ctx->ShaderCompilerOptions[i];
+ struct gl_program_constants *pc = &c->Program[i];
pc->MaxTextureImageUnits =
_min(screen->get_shader_param(screen, sh,
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 73c39eb..d16f1fb 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5023,24 +5023,6 @@ out:
}
/* ----------------------------- End TGSI code ------------------------------ */
-
-static unsigned
-shader_stage_to_ptarget(gl_shader_stage stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX:
- return PIPE_SHADER_VERTEX;
- case MESA_SHADER_FRAGMENT:
- return PIPE_SHADER_FRAGMENT;
- case MESA_SHADER_GEOMETRY:
- return PIPE_SHADER_GEOMETRY;
- }
-
- assert(!"should not be reached");
- return PIPE_SHADER_VERTEX;
-}
-
-
/**
* Convert a shader's GLSL IR into a Mesa gl_program, although without
* generating Mesa IR.
@@ -5057,7 +5039,7 @@ get_mesa_program(struct gl_context *ctx,
struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
struct pipe_screen *pscreen = ctx->st->pipe->screen;
- unsigned ptarget = shader_stage_to_ptarget(shader->Stage);
+ unsigned ptarget = st_shader_stage_to_ptarget(shader->Stage);
validate_ir_tree(shader->ir);
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index c764dc9..8b2f170 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -319,4 +319,22 @@ extern void
st_print_current_vertex_program(void);
+/** Convert MESA_SHADER_x to PIPE_SHADER_x */
+static INLINE unsigned
+st_shader_stage_to_ptarget(gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return PIPE_SHADER_VERTEX;
+ case MESA_SHADER_FRAGMENT:
+ return PIPE_SHADER_FRAGMENT;
+ case MESA_SHADER_GEOMETRY:
+ return PIPE_SHADER_GEOMETRY;
+ }
+
+ assert(!"should not be reached");
+ return PIPE_SHADER_VERTEX;
+}
+
+
#endif
--
1.7.10.4
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