[Mesa-dev] [PATCH 28/30] glsl/cs: Prohibit mixing of compute and non-compute shaders.
Paul Berry
stereotype441 at gmail.com
Thu Jan 9 18:19:29 PST 2014
Fixes piglit test:
spec/ARB_compute_shader/linker/mix_compute_and_non_compute
---
src/glsl/linker.cpp | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 11e0651..f1344ea 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2107,6 +2107,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
+ /* Compute shaders have additional restrictions. */
+ if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
+ num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
+ linker_error(prog, "Compute shaders may not be linked with any other "
+ "type of shader\n");
+ }
+
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
--
1.8.5.2
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