[Mesa-dev] [PATCH 1/2] st/mesa: simplify shader limit initialization code
Marek Olšák
maraeo at gmail.com
Fri Jan 10 14:50:09 PST 2014
On Thu, Jan 9, 2014 at 8:21 PM, Brian Paul <brianp at vmware.com> wrote:
> Make use of the new gl_constants::Program[] array.
> ---
> src/mesa/state_tracker/st_extensions.c | 31 ++++++++--------------------
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 20 +-----------------
> src/mesa/state_tracker/st_program.h | 18 ++++++++++++++++
> 3 files changed, 28 insertions(+), 41 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index c17601a..cc63b36 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -38,6 +38,8 @@
> #include "st_context.h"
> #include "st_extensions.h"
> #include "st_format.h"
> +#include "st_program.h"
> +
>
> static unsigned _min(unsigned a, unsigned b)
> {
> @@ -68,8 +70,8 @@ void st_init_limits(struct st_context *st)
> {
> struct pipe_screen *screen = st->pipe->screen;
> struct gl_constants *c = &st->ctx->Const;
> - unsigned sh;
> boolean can_ubo = TRUE;
> + int i;
>
> c->MaxTextureLevels
> = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
> @@ -149,27 +151,12 @@ void st_init_limits(struct st_context *st)
> can_ubo = FALSE;
> }
>
> - for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
> - struct gl_shader_compiler_options *options;
> - struct gl_program_constants *pc;
> -
> - switch (sh) {
> - case PIPE_SHADER_FRAGMENT:
> - pc = &c->Program[MESA_SHADER_FRAGMENT];
> - options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
> - break;
> - case PIPE_SHADER_VERTEX:
> - pc = &c->Program[MESA_SHADER_VERTEX];
> - options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
> - break;
> - case PIPE_SHADER_GEOMETRY:
> - pc = &c->Program[MESA_SHADER_GEOMETRY];
> - options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
> - break;
> - default:
> - /* compute shader, etc. */
> - continue;
> - }
> + /* Note: we only loop over the currently supported gallium shader types */
> + for (i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
The MESA_SHADER_xxx numbers are ordered in the same way they appear in
the pipeline, so tessellation shaders will be before
MESA_SHADER_FRAGMENT. In other words, the comment in the code is not
true and st_shader_stage_to_ptarget should be more robust to handle
unsupported shader types.
Marek
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