[Mesa-dev] [PATCH 14/40] mesa: Refactor viewport setting even more
Ian Romanick
idr at freedesktop.org
Fri Jan 10 17:40:15 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Create an internal function that just writes data into the viewport. In
future patches this will see more use because we only want to call
dd_function_table::Viewport once after setting all of the viewport
instead of once per viewport.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/viewport.c | 63 +++++++++++++++++++++++++++++-------------------
1 file changed, 38 insertions(+), 25 deletions(-)
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 2c81af7..ac891c8 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -34,6 +34,35 @@
#include "mtypes.h"
#include "viewport.h"
+static void
+set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ /* clamp width and height to the implementation dependent range */
+ width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
+ height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
+
+ ctx->ViewportArray[idx].X = x;
+ ctx->ViewportArray[idx].Width = width;
+ ctx->ViewportArray[idx].Y = y;
+ ctx->ViewportArray[idx].Height = height;
+ ctx->NewState |= _NEW_VIEWPORT;
+
+#if 1
+ /* XXX remove this someday. Currently the DRI drivers rely on
+ * the WindowMap matrix being up to date in the driver's Viewport
+ * and DepthRange functions.
+ */
+ _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap,
+ ctx->ViewportArray[idx].X,
+ ctx->ViewportArray[idx].Y,
+ ctx->ViewportArray[idx].Width,
+ ctx->ViewportArray[idx].Height,
+ ctx->ViewportArray[idx].Near,
+ ctx->ViewportArray[idx].Far,
+ ctx->DrawBuffer->_DepthMaxF);
+#endif
+}
/**
* Set the viewport.
@@ -57,7 +86,14 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
return;
}
- _mesa_set_viewport(ctx, 0, x, y, width, height);
+ set_viewport_no_notify(ctx, 0, x, y, width, height);
+
+ if (ctx->Driver.Viewport) {
+ /* Many drivers will use this call to check for window size changes
+ * and reallocate the z/stencil/accum/etc buffers if needed.
+ */
+ ctx->Driver.Viewport(ctx);
+ }
}
@@ -75,30 +111,7 @@ void
_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
- /* clamp width and height to the implementation dependent range */
- width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
- height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
-
- ctx->ViewportArray[idx].X = x;
- ctx->ViewportArray[idx].Width = width;
- ctx->ViewportArray[idx].Y = y;
- ctx->ViewportArray[idx].Height = height;
- ctx->NewState |= _NEW_VIEWPORT;
-
-#if 1
- /* XXX remove this someday. Currently the DRI drivers rely on
- * the WindowMap matrix being up to date in the driver's Viewport
- * and DepthRange functions.
- */
- _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap,
- ctx->ViewportArray[idx].X,
- ctx->ViewportArray[idx].Y,
- ctx->ViewportArray[idx].Width,
- ctx->ViewportArray[idx].Height,
- ctx->ViewportArray[idx].Near,
- ctx->ViewportArray[idx].Far,
- ctx->DrawBuffer->_DepthMaxF);
-#endif
+ set_viewport_no_notify(ctx, idx, x, y, width, height);
if (ctx->Driver.Viewport) {
/* Many drivers will use this call to check for window size changes
--
1.8.1.4
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