[Mesa-dev] [PATCH 17/40] mesa: Initialize all the viewports
Ian Romanick
idr at freedesktop.org
Fri Jan 10 17:40:18 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
v2: Use MAX_VIEWPORTS instead of ctx->Const.MaxViewports because the
driver may not set ctx->Const.MaxViewports yet.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/context.c | 10 +++++++++-
src/mesa/main/viewport.c | 33 +++++++++++++++++++++------------
2 files changed, 30 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index f840918..d4d0653 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1434,11 +1434,19 @@ void
_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
{
if (!ctx->ViewportInitialized && width > 0 && height > 0) {
+ unsigned i;
+
/* Note: set flag here, before calling _mesa_set_viewport(), to prevent
* potential infinite recursion.
*/
ctx->ViewportInitialized = GL_TRUE;
- _mesa_set_viewport(ctx, 0, 0, 0, width, height);
+
+ /* Note: ctx->Const.MaxViewports may not have been set by the driver
+ * yet, so just initialize all of them.
+ */
+ for (i = 0; i < MAX_VIEWPORTS; i++) {
+ _mesa_set_viewport(ctx, i, 0, 0, width, height);
+ }
_mesa_set_scissor(ctx, 0, 0, 0, width, height);
}
}
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index ac891c8..cc031b0 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -197,18 +197,24 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
void _mesa_init_viewport(struct gl_context *ctx)
{
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
+ unsigned i;
- /* Viewport group */
- ctx->ViewportArray[0].X = 0;
- ctx->ViewportArray[0].Y = 0;
- ctx->ViewportArray[0].Width = 0;
- ctx->ViewportArray[0].Height = 0;
- ctx->ViewportArray[0].Near = 0.0;
- ctx->ViewportArray[0].Far = 1.0;
- _math_matrix_ctr(&ctx->ViewportArray[0]._WindowMap);
-
- _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, 0, 0, 0, 0,
- 0.0F, 1.0F, depthMax);
+ /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
+ * so just initialize all of them.
+ */
+ for (i = 0; i < MAX_VIEWPORTS; i++) {
+ /* Viewport group */
+ ctx->ViewportArray[i].X = 0;
+ ctx->ViewportArray[i].Y = 0;
+ ctx->ViewportArray[i].Width = 0;
+ ctx->ViewportArray[i].Height = 0;
+ ctx->ViewportArray[i].Near = 0.0;
+ ctx->ViewportArray[i].Far = 1.0;
+ _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap);
+
+ _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, 0, 0, 0, 0,
+ 0.0F, 1.0F, depthMax);
+ }
}
@@ -218,6 +224,9 @@ void _mesa_init_viewport(struct gl_context *ctx)
*/
void _mesa_free_viewport_data(struct gl_context *ctx)
{
- _math_matrix_dtr(&ctx->ViewportArray[0]._WindowMap);
+ unsigned i;
+
+ for (i = 0; i < MAX_VIEWPORTS; i++)
+ _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap);
}
--
1.8.1.4
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