[Mesa-dev] [PATCH 34/40] i965: Set all the supported viewports for GEN7

Ian Romanick idr at freedesktop.org
Fri Jan 10 17:40:35 PST 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Currently MaxViewports is still 1, so this won't affect any change.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/dri/i965/brw_cc.c              | 21 +++++----
 src/mesa/drivers/dri/i965/brw_defines.h         |  1 +
 src/mesa/drivers/dri/i965/gen7_viewport_state.c | 63 +++++++++++++------------
 3 files changed, 48 insertions(+), 37 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index f6de89e..3712054 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -45,16 +45,21 @@ brw_upload_cc_vp(struct brw_context *brw)
    struct brw_cc_viewport *ccv;
 
    ccv = brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
-			 sizeof(*ccv), 32, &brw->cc.vp_offset);
+			 sizeof(*ccv) * ctx->Const.MaxViewports, 32,
+                         &brw->cc.vp_offset);
 
    /* _NEW_TRANSFORM */
-   if (ctx->Transform.DepthClamp) {
-      /* _NEW_VIEWPORT */
-      ccv->min_depth = MIN2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
-      ccv->max_depth = MAX2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
-   } else {
-      ccv->min_depth = 0.0;
-      ccv->max_depth = 1.0;
+   for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
+      if (ctx->Transform.DepthClamp) {
+         /* _NEW_VIEWPORT */
+         ccv[i].min_depth = MIN2(ctx->ViewportArray[i].Near,
+                                 ctx->ViewportArray[i].Far);
+         ccv[i].max_depth = MAX2(ctx->ViewportArray[i].Near,
+                                 ctx->ViewportArray[i].Far);
+      } else {
+         ccv[i].min_depth = 0.0;
+         ccv[i].max_depth = 1.0;
+      }
    }
 
    brw->state.dirty.cache |= CACHE_NEW_CC_VP;
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 2eb31e7..240f946 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1421,6 +1421,7 @@ enum brw_message_target {
 # define GEN6_CC_VIEWPORT_MODIFY			(1 << 12)
 # define GEN6_SF_VIEWPORT_MODIFY			(1 << 11)
 # define GEN6_CLIP_VIEWPORT_MODIFY			(1 << 10)
+# define GEN7_NUM_VIEWPORTS				16
 
 #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC	0x7823 /* GEN7+ */
 #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL	0x7821 /* GEN7+ */
diff --git a/src/mesa/drivers/dri/i965/gen7_viewport_state.c b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
index ed7d8c9..9e23505 100644
--- a/src/mesa/drivers/dri/i965/gen7_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
@@ -34,34 +34,14 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
    const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
    GLfloat y_scale, y_bias;
    const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
-   const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
    struct gen7_sf_clip_viewport *vp;
 
    vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
-			sizeof(*vp), 64, &brw->sf.vp_offset);
+                        sizeof(*vp) * ctx->Const.MaxViewports, 64,
+                        &brw->sf.vp_offset);
    /* Also assign to clip.vp_offset in case something uses it. */
    brw->clip.vp_offset = brw->sf.vp_offset;
 
-   /* According to the "Vertex X,Y Clamping and Quantization" section of the
-    * Strips and Fans documentation, objects must not have a screen-space
-    * extents of over 8192 pixels, or they may be mis-rasterized.  The maximum
-    * screen space coordinates of a small object may larger, but we have no
-    * way to enforce the object size other than through clipping.
-    *
-    * If you're surprised that we set clip to -gbx to +gbx and it seems like
-    * we'll end up with 16384 wide, note that for a 8192-wide render target,
-    * we'll end up with a normal (-1, 1) clip volume that just covers the
-    * drawable.
-    */
-   const float maximum_guardband_extent = 8192;
-   float gbx = maximum_guardband_extent / ctx->ViewportArray[0].Width;
-   float gby = maximum_guardband_extent / ctx->ViewportArray[0].Height;
-
-   vp->guardband.xmin = -gbx;
-   vp->guardband.xmax = gbx;
-   vp->guardband.ymin = -gby;
-   vp->guardband.ymax = gby;
-
    /* _NEW_BUFFERS */
    if (render_to_fbo) {
       y_scale = 1.0;
@@ -71,13 +51,38 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
       y_bias = ctx->DrawBuffer->Height;
    }
 
-   /* _NEW_VIEWPORT */
-   vp->viewport.m00 = v[MAT_SX];
-   vp->viewport.m11 = v[MAT_SY] * y_scale;
-   vp->viewport.m22 = v[MAT_SZ] * depth_scale;
-   vp->viewport.m30 = v[MAT_TX];
-   vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
-   vp->viewport.m32 = v[MAT_TZ] * depth_scale;
+   for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
+      const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
+
+      /* According to the "Vertex X,Y Clamping and Quantization" section of
+       * the Strips and Fans documentation, objects must not have a
+       * screen-space extents of over 8192 pixels, or they may be
+       * mis-rasterized.  The maximum screen space coordinates of a small
+       * object may larger, but we have no way to enforce the object size
+       * other than through clipping.
+       *
+       * If you're surprised that we set clip to -gbx to +gbx and it seems
+       * like we'll end up with 16384 wide, note that for a 8192-wide render
+       * target, we'll end up with a normal (-1, 1) clip volume that just
+       * covers the drawable.
+       */
+      const float maximum_guardband_extent = 8192;
+      const float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;
+      const float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height;
+
+      vp[i].guardband.xmin = -gbx;
+      vp[i].guardband.xmax = gbx;
+      vp[i].guardband.ymin = -gby;
+      vp[i].guardband.ymax = gby;
+
+      /* _NEW_VIEWPORT */
+      vp[i].viewport.m00 = v[MAT_SX];
+      vp[i].viewport.m11 = v[MAT_SY] * y_scale;
+      vp[i].viewport.m22 = v[MAT_SZ] * depth_scale;
+      vp[i].viewport.m30 = v[MAT_TX];
+      vp[i].viewport.m31 = v[MAT_TY] * y_scale + y_bias;
+      vp[i].viewport.m32 = v[MAT_TZ] * depth_scale;
+   }
 
    BEGIN_BATCH(2);
    OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2));
-- 
1.8.1.4



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