[Mesa-dev] [PATCH 06/19] nv50/ir: disallow shader input propagation for gp
Ilia Mirkin
imirkin at alum.mit.edu
Mon Jan 13 11:19:22 PST 2014
For some reason, shader input accesses don't work correctly in non-ld
instructions. Disallow those loads from being propagated.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I'm not particularly happy with this patch. Some investigation needs to happen
as to what's going on here. NVIDIA's shaders include p[] accesses in various
instructions just fine. Perhaps this is just masking some other bug. However
this works for now for all the piglit tests in the repo.
src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
index 52257a8..18fa069 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
@@ -297,14 +297,19 @@ TargetNV50::insnCanLoad(const Instruction *i, int s,
switch (mode) {
case 0x00:
- case 0x01:
case 0x03:
case 0x08:
- case 0x09:
case 0x0c:
case 0x20:
case 0x21:
break;
+ case 0x01:
+ case 0x09:
+ // TODO: Figure out why a[] accesses can't be propagated into non-ld
+ // instructions. Something to do with vstride maybe?
+ if (ld->bb->getProgram()->getType() == Program::TYPE_GEOMETRY)
+ return false;
+ break;
case 0x0d:
if (ld->bb->getProgram()->getType() != Program::TYPE_GEOMETRY)
return false;
--
1.8.3.2
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