[Mesa-dev] [PATCH] nv50, nvc0: don't crash on a null cbuf
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jan 14 23:30:40 PST 2014
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not sure whether something needs to be done to clear out the old RT_* settings
for that index buffer, or if things are cleared out implicitly. Perhaps
instead of skipping indices, RT_CONTROL needs to be adjusted with the
appropriate indices?
src/gallium/drivers/nouveau/nv50/nv50_state_validate.c | 14 +++++++++++---
src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 14 +++++++++++---
2 files changed, 22 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
index 86b9a23..7d330c9 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
@@ -20,9 +20,17 @@ nv50_validate_fb(struct nv50_context *nv50)
PUSH_DATA (push, fb->height << 16);
for (i = 0; i < fb->nr_cbufs; ++i) {
- struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture);
- struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
- struct nouveau_bo *bo = mt->base.bo;
+ struct nv50_miptree *mt;
+ struct nv50_surface *sf;
+ struct nouveau_bo *bo;
+
+ /* Do we need to clear the old RT settings? */
+ if (!fb->cbufs[i])
+ continue;
+
+ mt = nv50_miptree(fb->cbufs[i]->texture);
+ sf = nv50_surface(fb->cbufs[i]);
+ bo = mt->base.bo;
array_size = MIN2(array_size, sf->depth);
if (mt->layout_3d)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
index 0ba4bad..9059d76 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
@@ -72,9 +72,17 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
PUSH_DATA (push, fb->height << 16);
for (i = 0; i < fb->nr_cbufs; ++i) {
- struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
- struct nv04_resource *res = nv04_resource(sf->base.texture);
- struct nouveau_bo *bo = res->bo;
+ struct nv50_surface *sf;
+ struct nv04_resource *res;
+ struct nouveau_bo *bo;
+
+ /* Do we need to clear the old RT settings? */
+ if (!fb->cbufs[i])
+ continue;
+
+ sf = nv50_surface(fb->cbufs[i]);
+ res = nv04_resource(sf->base.texture);
+ bo = res->bo;
BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9);
PUSH_DATAh(push, res->address + sf->offset);
--
1.8.3.2
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