[Mesa-dev] [PATCH 2/2] llvmpipe: handle NULL color buffer pointers
Brian Paul
brianp at vmware.com
Wed Jan 15 18:15:56 PST 2014
Fixes regression from 9baa45f78b8ca7d66280e36009b6a685055d7cd6
---
src/gallium/drivers/llvmpipe/lp_rast.c | 44 +++++---
src/gallium/drivers/llvmpipe/lp_rast_priv.h | 11 +-
src/gallium/drivers/llvmpipe/lp_scene.c | 6 +-
src/gallium/drivers/llvmpipe/lp_setup.c | 2 +-
src/gallium/drivers/llvmpipe/lp_state_fs.c | 152 +++++++++++++++------------
5 files changed, 126 insertions(+), 89 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 6feec94..3e25ff0 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -124,7 +124,8 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
unsigned i;
union util_color uc;
- if (util_format_is_pure_integer(scene->fb.cbufs[0]->format)) {
+ if (scene->fb.cbufs[0] &&
+ util_format_is_pure_integer(scene->fb.cbufs[0]->format)) {
/*
* We expect int/uint clear values here, though some APIs
* might disagree (but in any case util_pack_color()
@@ -174,20 +175,22 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
clear_color[3]);
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- util_pack_color(arg.clear_color.f,
- scene->fb.cbufs[i]->format, &uc);
-
- util_fill_box(scene->cbufs[i].map,
- scene->fb.cbufs[i]->format,
- scene->cbufs[i].stride,
- scene->cbufs[i].layer_stride,
- task->x,
- task->y,
- 0,
- task->width,
- task->height,
- scene->fb_max_layer + 1,
- &uc);
+ if (scene->fb.cbufs[i]) {
+ util_pack_color(arg.clear_color.f,
+ scene->fb.cbufs[i]->format, &uc);
+
+ util_fill_box(scene->cbufs[i].map,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ scene->cbufs[i].layer_stride,
+ task->x,
+ task->y,
+ 0,
+ task->width,
+ task->height,
+ scene->fb_max_layer + 1,
+ &uc);
+ }
}
}
}
@@ -444,8 +447,15 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- stride[i] = scene->cbufs[i].stride;
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, inputs->layer);
+ if (scene->fb.cbufs[i]) {
+ stride[i] = scene->cbufs[i].stride;
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y,
+ inputs->layer);
+ }
+ else {
+ stride[i] = 0;
+ color[i] = NULL;
+ }
}
/* depth buffer */
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index bc361b6..063a70e 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -293,8 +293,15 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- stride[i] = scene->cbufs[i].stride;
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, inputs->layer);
+ if (scene->fb.cbufs[i]) {
+ stride[i] = scene->cbufs[i].stride;
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y,
+ inputs->layer);
+ }
+ else {
+ stride[i] = 0;
+ color[i] = NULL;
+ }
}
if (scene->zsbuf.map) {
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 0296b79..134ab86 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -156,6 +156,10 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
for (i = 0; i < scene->fb.nr_cbufs; i++) {
struct pipe_surface *cbuf = scene->fb.cbufs[i];
+
+ if (!cbuf)
+ continue;
+
if (llvmpipe_resource_is_texture(cbuf->texture)) {
scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
cbuf->u.tex.level);
@@ -521,7 +525,7 @@ void lp_scene_begin_binning( struct lp_scene *scene,
*/
for (i = 0; i < scene->fb.nr_cbufs; i++) {
struct pipe_surface *cbuf = scene->fb.cbufs[i];
- if (llvmpipe_resource_is_texture(cbuf->texture)) {
+ if (cbuf && llvmpipe_resource_is_texture(cbuf->texture)) {
max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
}
else {
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 7f22231..2437318 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -882,7 +882,7 @@ lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
/* check the render targets */
for (i = 0; i < setup->fb.nr_cbufs; i++) {
- if (setup->fb.cbufs[i]->texture == texture)
+ if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
}
if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index eedafa3..abdb6b3 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2361,28 +2361,33 @@ generate_fragment(struct llvmpipe_context *lp,
/* Loop over color outputs / color buffers to do blending.
*/
for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
- LLVMValueRef color_ptr;
- LLVMValueRef stride;
- LLVMValueRef index = lp_build_const_int32(gallivm, cbuf);
+ if (key->cbuf_format[cbuf] != PIPE_FORMAT_NONE) {
+ LLVMValueRef color_ptr;
+ LLVMValueRef stride;
+ LLVMValueRef index = lp_build_const_int32(gallivm, cbuf);
- boolean do_branch = ((key->depth.enabled
- || key->stencil[0].enabled
- || key->alpha.enabled)
- && !shader->info.base.uses_kill);
+ boolean do_branch = ((key->depth.enabled
+ || key->stencil[0].enabled
+ || key->alpha.enabled)
+ && !shader->info.base.uses_kill);
- color_ptr = LLVMBuildLoad(builder,
- LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
- "");
+ color_ptr = LLVMBuildLoad(builder,
+ LLVMBuildGEP(builder, color_ptr_ptr,
+ &index, 1, ""),
+ "");
- lp_build_name(color_ptr, "color_ptr%d", cbuf);
+ lp_build_name(color_ptr, "color_ptr%d", cbuf);
- stride = LLVMBuildLoad(builder,
- LLVMBuildGEP(builder, stride_ptr, &index, 1, ""),
- "");
+ stride = LLVMBuildLoad(builder,
+ LLVMBuildGEP(builder, stride_ptr, &index, 1, ""),
+ "");
- generate_unswizzled_blend(gallivm, cbuf, variant, key->cbuf_format[cbuf],
- num_fs, fs_type, fs_mask, fs_out_color,
- context_ptr, color_ptr, stride, partial_mask, do_branch);
+ generate_unswizzled_blend(gallivm, cbuf, variant,
+ key->cbuf_format[cbuf],
+ num_fs, fs_type, fs_mask, fs_out_color,
+ context_ptr, color_ptr, stride,
+ partial_mask, do_branch);
+ }
}
LLVMBuildRetVoid(builder);
@@ -2900,6 +2905,7 @@ make_variant_key(struct llvmpipe_context *lp,
/* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
if (!lp->framebuffer.nr_cbufs ||
+ !lp->framebuffer.cbufs[0] ||
!util_format_is_pure_integer(lp->framebuffer.cbufs[0]->format)) {
key->alpha.enabled = lp->depth_stencil->alpha.enabled;
}
@@ -2927,64 +2933,74 @@ make_variant_key(struct llvmpipe_context *lp,
}
for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
- enum pipe_format format = lp->framebuffer.cbufs[i]->format;
struct pipe_rt_blend_state *blend_rt = &key->blend.rt[i];
- const struct util_format_description *format_desc;
- key->cbuf_format[i] = format;
+ if (lp->framebuffer.cbufs[i]) {
+ enum pipe_format format = lp->framebuffer.cbufs[i]->format;
+ const struct util_format_description *format_desc;
- /*
- * Figure out if this is a 1d resource. Note that OpenGL allows crazy
- * mixing of 2d textures with height 1 and 1d textures, so make sure
- * we pick 1d if any cbuf or zsbuf is 1d.
- */
- if (llvmpipe_resource_is_1d(lp->framebuffer.cbufs[0]->texture)) {
- key->resource_1d = TRUE;
- }
+ key->cbuf_format[i] = format;
- format_desc = util_format_description(format);
- assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
- format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
+ /*
+ * Figure out if this is a 1d resource. Note that OpenGL allows crazy
+ * mixing of 2d textures with height 1 and 1d textures, so make sure
+ * we pick 1d if any cbuf or zsbuf is 1d.
+ */
+ if (llvmpipe_resource_is_1d(lp->framebuffer.cbufs[i]->texture)) {
+ key->resource_1d = TRUE;
+ }
- /*
- * Mask out color channels not present in the color buffer.
- */
- blend_rt->colormask &= util_format_colormask(format_desc);
+ format_desc = util_format_description(format);
+ assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
+ format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
- /*
- * Disable blend for integer formats.
- */
- if (util_format_is_pure_integer(format)) {
- blend_rt->blend_enable = 0;
- }
+ /*
+ * Mask out color channels not present in the color buffer.
+ */
+ blend_rt->colormask &= util_format_colormask(format_desc);
- /*
- * Our swizzled render tiles always have an alpha channel, but the linear
- * render target format often does not, so force here the dst alpha to be
- * one.
- *
- * This is not a mere optimization. Wrong results will be produced if the
- * dst alpha is used, the dst format does not have alpha, and the previous
- * rendering was not flushed from the swizzled to linear buffer. For
- * example, NonPowTwo DCT.
- *
- * TODO: This should be generalized to all channels for better
- * performance, but only alpha causes correctness issues.
- *
- * Also, force rgb/alpha func/factors match, to make AoS blending easier.
- */
- if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W ||
- format_desc->swizzle[3] == format_desc->swizzle[0]) {
- /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
- boolean clamped_zero = !util_format_is_float(format) &&
- !util_format_is_snorm(format);
- blend_rt->rgb_src_factor = force_dst_alpha_one(blend_rt->rgb_src_factor,
- clamped_zero);
- blend_rt->rgb_dst_factor = force_dst_alpha_one(blend_rt->rgb_dst_factor,
- clamped_zero);
- blend_rt->alpha_func = blend_rt->rgb_func;
- blend_rt->alpha_src_factor = blend_rt->rgb_src_factor;
- blend_rt->alpha_dst_factor = blend_rt->rgb_dst_factor;
+ /*
+ * Disable blend for integer formats.
+ */
+ if (util_format_is_pure_integer(format)) {
+ blend_rt->blend_enable = 0;
+ }
+
+ /*
+ * Our swizzled render tiles always have an alpha channel, but the
+ * linear render target format often does not, so force here the dst
+ * alpha to be one.
+ *
+ * This is not a mere optimization. Wrong results will be produced if
+ * the dst alpha is used, the dst format does not have alpha, and the
+ * previous rendering was not flushed from the swizzled to linear
+ * buffer. For example, NonPowTwo DCT.
+ *
+ * TODO: This should be generalized to all channels for better
+ * performance, but only alpha causes correctness issues.
+ *
+ * Also, force rgb/alpha func/factors match, to make AoS blending
+ * easier.
+ */
+ if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W ||
+ format_desc->swizzle[3] == format_desc->swizzle[0]) {
+ /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
+ boolean clamped_zero = !util_format_is_float(format) &&
+ !util_format_is_snorm(format);
+ blend_rt->rgb_src_factor =
+ force_dst_alpha_one(blend_rt->rgb_src_factor, clamped_zero);
+ blend_rt->rgb_dst_factor =
+ force_dst_alpha_one(blend_rt->rgb_dst_factor, clamped_zero);
+ blend_rt->alpha_func = blend_rt->rgb_func;
+ blend_rt->alpha_src_factor = blend_rt->rgb_src_factor;
+ blend_rt->alpha_dst_factor = blend_rt->rgb_dst_factor;
+ }
+ }
+ else {
+ /* no color buffer for this fragment output */
+ key->cbuf_format[i] = PIPE_FORMAT_NONE;
+ blend_rt->colormask = 0x0;
+ blend_rt->blend_enable = 0;
}
}
--
1.7.10.4
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