[Mesa-dev] [PATCH] glsl: Assert buildin uniform variables
Juha-Pekka Heikkilä
juhapekka.heikkila at gmail.com
Thu Jan 16 12:37:15 PST 2014
On Thu, Jan 16, 2014 at 8:48 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, Jan 16, 2014 at 2:59 AM, Juha-Pekka Heikkila
> <juhapekka.heikkila at gmail.com> wrote:
>> Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
>> ---
>> src/glsl/builtin_variables.cpp | 24 ++++++++++++++++++++----
>> 1 file changed, 20 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
>> index f630923..9f4f7c7 100644
>> --- a/src/glsl/builtin_variables.cpp
>> +++ b/src/glsl/builtin_variables.cpp
>> @@ -669,7 +669,11 @@ void
>> builtin_variable_generator::generate_uniforms()
>> {
>> add_uniform(int_t, "gl_NumSamples");
>> - add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
>> +
>> + const glsl_type *const depth_range_parameters_type =
>> + type("gl_DepthRangeParameters");
>> + assert(depth_range_parameters_type);
>> + add_uniform(depth_range_parameters_type, "gl_DepthRange");
>> add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
>> add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA");
>>
>> @@ -688,7 +692,11 @@ builtin_variable_generator::generate_uniforms()
>> add_uniform(mat4_t, "gl_ProjectionMatrixInverseTranspose");
>> add_uniform(mat4_t, "gl_ModelViewProjectionMatrixInverseTranspose");
>> add_uniform(float_t, "gl_NormalScale");
>> - add_uniform(type("gl_LightModelParameters"), "gl_LightModel");
>> +
>> + const glsl_type *const light_model_parameters_type =
>> + type("gl_LightModelParameters");
>> + assert(light_model_parameters_type);
>> + add_uniform(light_model_parameters_type, "gl_LightModel");
>> add_uniform(vec2_t, "gl_BumpRotMatrix0MESA");
>> add_uniform(vec2_t, "gl_BumpRotMatrix1MESA");
>> add_uniform(vec4_t, "gl_FogParamsOptimizedMESA");
>> @@ -701,10 +709,15 @@ builtin_variable_generator::generate_uniforms()
>> add_uniform(mat4_array_type, "gl_TextureMatrixInverseTranspose");
>>
>> add_uniform(array(vec4_t, state->Const.MaxClipPlanes), "gl_ClipPlane");
>> - add_uniform(type("gl_PointParameters"), "gl_Point");
>> +
>> + const glsl_type *const point_parameters_type =
>> + type("gl_PointParameters");
>> + assert(point_parameters_type);
>> + add_uniform(point_parameters_type, "gl_Point");
>>
>> const glsl_type *const material_parameters_type =
>> type("gl_MaterialParameters");
>> + assert(material_parameters_type);
>> add_uniform(material_parameters_type, "gl_FrontMaterial");
>> add_uniform(material_parameters_type, "gl_BackMaterial");
>>
>> @@ -714,6 +727,7 @@ builtin_variable_generator::generate_uniforms()
>>
>> const glsl_type *const light_model_products_type =
>> type("gl_LightModelProducts");
>> + assert(light_model_products_type);
>> add_uniform(light_model_products_type, "gl_FrontLightModelProduct");
>> add_uniform(light_model_products_type, "gl_BackLightModelProduct");
>>
>> @@ -736,7 +750,9 @@ builtin_variable_generator::generate_uniforms()
>> add_uniform(texcoords_vec4, "gl_ObjectPlaneR");
>> add_uniform(texcoords_vec4, "gl_ObjectPlaneQ");
>>
>> - add_uniform(type("gl_FogParameters"), "gl_Fog");
>> + const glsl_type *const fog_parameters_type = type("gl_FogParameters");
>> + assert(fog_parameters_type);
>> + add_uniform(fog_parameters_type, "gl_Fog");
>> }
>> }
>>
>> --
>> 1.8.1.2
>
> Does this help something? asserts are no-ops in optimized builds, so
> adding them won't fix klocwork issues.
I did not think checking these build in types outside debug builds
would make much sense thus only assert. I can of course change them to
normal if(null) checks but I was thinking if these ever fail outside
development work there is something very wrong.
/Juha-Pekka
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