[Mesa-dev] [PATCH] llvmpipe: fix large point rasterization with point_quad_rasterization
Jose Fonseca
jfonseca at vmware.com
Fri Jan 17 05:43:42 PST 2014
----- Original Message -----
> From: Roland Scheidegger <sroland at vmware.com>
>
> The whole round-pointsize-to-int stuff must only be done with GL legacy
> rules (no point_quad_rasterization) or all the wrong edges are lit up.
> This was previously in a private branch (d3d pointsprite test complains
> loudly otherwise) and got lost in a merge. However, it should certainly
> apply to GL point sprite rasterization as well.
> ---
> src/gallium/drivers/llvmpipe/lp_setup_point.c | 31
> +++++++++++++++----------
> 1 file changed, 19 insertions(+), 12 deletions(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c
> b/src/gallium/drivers/llvmpipe/lp_setup_point.c
> index 3610c5c..f065676 100644
> --- a/src/gallium/drivers/llvmpipe/lp_setup_point.c
> +++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c
> @@ -307,12 +307,13 @@ subpixel_snap(float a)
> */
> static void
> print_point(struct lp_setup_context *setup,
> - const float (*v0)[4])
> + const float (*v0)[4],
> + const float size)
> {
> const struct lp_setup_variant_key *key = &setup->setup.variant->key;
> uint i;
>
> - debug_printf("llvmpipe point\n");
> + debug_printf("llvmpipe point, width %f\n", size);
> for (i = 0; i < 1 + key->num_inputs; i++) {
> debug_printf(" v0[%d]: %f %f %f %f\n", i,
> v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
> @@ -331,12 +332,6 @@ try_setup_point( struct lp_setup_context *setup,
> const float size
> = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
> : setup->point_size;
> -
> - /* Point size as fixed point integer, remove rounding errors
> - * and gives minimum width for very small points
> - */
> - int fixed_width = MAX2(FIXED_ONE,
> - (subpixel_snap(size) + FIXED_ONE/2 - 1) &
> ~(FIXED_ONE-1));
>
> /* Yes this is necessary to accurately calculate bounding boxes
> * with the two fill-conventions we support. GL (normally) ends
> @@ -353,6 +348,7 @@ try_setup_point( struct lp_setup_context *setup,
> struct point_info info;
> unsigned viewport_index = 0;
> unsigned layer = 0;
> + int fixed_width;
>
> if (setup->viewport_index_slot > 0) {
> unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
> @@ -364,7 +360,7 @@ try_setup_point( struct lp_setup_context *setup,
> }
>
> if (0)
> - print_point(setup, v0);
> + print_point(setup, v0, size);
>
> /* Bounding rectangle (in pixels) */
> if (!lp_context->rasterizer ||
> @@ -372,9 +368,14 @@ try_setup_point( struct lp_setup_context *setup,
> /*
> * Rasterize points as quads.
> */
> + int x0, y0;
> + /* Point size as fixed point integer, remove rounding errors
> + * and gives minimum width for very small points.
> + */
> + fixed_width = MAX2(FIXED_ONE, subpixel_snap(size));
>
> - const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) -
> fixed_width/2;
> - const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) -
> fixed_width/2;
> + x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
> + y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
>
> bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER;
> bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
> @@ -398,7 +399,13 @@ try_setup_point( struct lp_setup_context *setup,
> const int x0 = subpixel_snap(v0[0][0]);
> const int y0 = subpixel_snap(v0[0][1]) - adj;
>
> - int int_width = fixed_width >> FIXED_ORDER;
> + int int_width;
> + /* Point size as fixed point integer. For GL legacy points
> + * the point size is always a whole integer.
> + */
> + fixed_width = MAX2(FIXED_ONE,
> + (subpixel_snap(size) + FIXED_ONE/2 - 1) &
> ~(FIXED_ONE-1));
> + int_width = fixed_width >> FIXED_ORDER;
>
> assert(setup->pixel_offset != 0);
>
Thanks for tracking this down, Roland.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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