[Mesa-dev] [PATCH demos] opengles2/es2tri: add precision qualifier to the fragment shader

Tapani Pälli tapani.palli at intel.com
Sun Jan 19 22:02:15 PST 2014


On 01/19/2014 06:34 PM, Emil Velikov wrote:
> The missing qualifier causes failure during the compilation stage.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73631
> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
> ---
>   src/egl/opengles2/es2tri.c | 1 +
>   1 file changed, 1 insertion(+)
>
> diff --git a/src/egl/opengles2/es2tri.c b/src/egl/opengles2/es2tri.c
> index 6dcc1b8..349a576 100644
> --- a/src/egl/opengles2/es2tri.c
> +++ b/src/egl/opengles2/es2tri.c
> @@ -139,6 +139,7 @@ static void
>   create_shaders(void)
>   {
>      static const char *fragShaderText =
> +      "precision mediump float;\n"
>         "varying vec4 v_color;\n"
>         "void main() {\n"
>         "   gl_FragColor = v_color;\n"


yep, varying declaration was missing precision qualifier.

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>



More information about the mesa-dev mailing list