[Mesa-dev] [PATCH 3/3] svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
Jose Fonseca
jfonseca at vmware.com
Mon Jan 20 11:15:37 PST 2014
Series looks great to me.
Jose
----- Original Message -----
> Fixes several colorbuffer tests, including piglit "fbo-drawbuffers-none"
> for "gl_FragColor" and "glDrawPixels" cases.
>
> v2: rework patch to only avoid creating extra shader variants when
> TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is not specified. Per Jose.
> Use a write_color0_to_n_cbufs key field to replicate color0 to N
> color buffers only when N > 0 and WRITES_ALL_CBUFS is set.
> ---
> src/gallium/drivers/svga/svga_state_fs.c | 8 +++++
> src/gallium/drivers/svga/svga_tgsi.h | 1 +
> src/gallium/drivers/svga/svga_tgsi_decl_sm30.c | 37
> +++++++++++++++++++-----
> src/gallium/drivers/svga/svga_tgsi_insn.c | 9 ++++++
> 4 files changed, 47 insertions(+), 8 deletions(-)
>
> diff --git a/src/gallium/drivers/svga/svga_state_fs.c
> b/src/gallium/drivers/svga/svga_state_fs.c
> index 51d0eb5..1e9fb43 100644
> --- a/src/gallium/drivers/svga/svga_state_fs.c
> +++ b/src/gallium/drivers/svga/svga_state_fs.c
> @@ -276,6 +276,12 @@ make_fs_key(const struct svga_context *svga,
> key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode
> == PIPE_SPRITE_COORD_LOWER_LEFT);
>
> + /* SVGA_NEW_FRAME_BUFFER */
> + if (fs->base.info.color0_writes_all_cbufs) {
> + /* Replicate color0 output to N colorbuffers */
> + key->write_color0_to_n_cbufs = svga->curr.framebuffer.nr_cbufs;
> + }
> +
> return PIPE_OK;
> }
>
> @@ -296,6 +302,7 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty)
> * SVGA_NEW_RAST
> * SVGA_NEW_NEED_SWTNL
> * SVGA_NEW_SAMPLER
> + * SVGA_NEW_FRAME_BUFFER
> */
> ret = make_fs_key( svga, fs, &key );
> if (ret != PIPE_OK)
> @@ -335,6 +342,7 @@ struct svga_tracked_state svga_hw_fs =
> SVGA_NEW_NEED_SWTNL |
> SVGA_NEW_RAST |
> SVGA_NEW_SAMPLER |
> + SVGA_NEW_FRAME_BUFFER |
> SVGA_NEW_BLEND),
> emit_hw_fs
> };
> diff --git a/src/gallium/drivers/svga/svga_tgsi.h
> b/src/gallium/drivers/svga/svga_tgsi.h
> index 0e06dbf..591dd6a 100644
> --- a/src/gallium/drivers/svga/svga_tgsi.h
> +++ b/src/gallium/drivers/svga/svga_tgsi.h
> @@ -56,6 +56,7 @@ struct svga_fs_compile_key
> unsigned light_twoside:1;
> unsigned front_ccw:1;
> unsigned white_fragments:1;
> + unsigned write_color0_to_n_cbufs:3;
> unsigned num_textures:8;
> unsigned num_unnormalized_coords:8;
> unsigned sprite_origin_lower_left:1;
> diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
> b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
> index e0a30a5..137afd6 100644
> --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
> +++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
> @@ -327,14 +327,35 @@ ps30_output(struct svga_shader_emitter *emit,
> {
> switch (semantic.Name) {
> case TGSI_SEMANTIC_COLOR:
> - if (emit->unit == PIPE_SHADER_FRAGMENT &&
> - emit->key.fkey.white_fragments) {
> -
> - emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
> - emit->nr_hw_temp++ );
> - emit->temp_color_output[idx] = emit->output_map[idx];
> - emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
> - semantic.Index);
> + if (emit->unit == PIPE_SHADER_FRAGMENT) {
> + if (emit->key.fkey.white_fragments) {
> + /* Used for XOR logicop mode */
> + emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
> + emit->nr_hw_temp++ );
> + emit->temp_color_output[idx] = emit->output_map[idx];
> + emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
> + semantic.Index);
> + }
> + else if (emit->key.fkey.write_color0_to_n_cbufs) {
> + /* We'll write color output [0] to all render targets.
> + * Prepare all the output registers here, but only when the
> + * semantic.Index == 0 so we don't do this more than once.
> + */
> + if (semantic.Index == 0) {
> + unsigned i;
> + for (i = 0; i < emit->key.fkey.write_color0_to_n_cbufs; i++)
> {
> + emit->output_map[i] = dst_register(SVGA3DREG_TEMP,
> + emit->nr_hw_temp++);
> + emit->temp_color_output[i] = emit->output_map[i];
> + emit->true_color_output[i] =
> dst_register(SVGA3DREG_COLOROUT,
> + i);
> + }
> + }
> + }
> + else {
> + emit->output_map[idx] =
> + dst_register(SVGA3DREG_COLOROUT, semantic.Index);
> + }
> }
> else {
> emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT,
> diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c
> b/src/gallium/drivers/svga/svga_tgsi_insn.c
> index 2143546..ce00da6 100644
> --- a/src/gallium/drivers/svga/svga_tgsi_insn.c
> +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
> @@ -3074,6 +3074,15 @@ emit_ps_postamble(struct svga_shader_emitter *emit)
> one ))
> return FALSE;
> }
> + else if (emit->unit == PIPE_SHADER_FRAGMENT &&
> + i < emit->key.fkey.write_color0_to_n_cbufs) {
> + /* Write temp color output [0] to true output [i] */
> + if (!submit_op1(emit, inst_token(SVGA3DOP_MOV),
> + emit->true_color_output[i],
> + src(emit->temp_color_output[0]))) {
> + return FALSE;
> + }
> + }
> else {
> if (!submit_op1( emit,
> inst_token(SVGA3DOP_MOV),
> --
> 1.7.10.4
>
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