[Mesa-dev] [PATCH] llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi

Dave Airlie airlied at gmail.com
Mon Jan 20 20:54:59 PST 2014


From: Dave Airlie <airlied at redhat.com>

for consistency with vs and fs dumpers.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/gallium/drivers/llvmpipe/lp_state_gs.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c
index 8f4f389..74cf992 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_gs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c
@@ -28,6 +28,7 @@
 #include "lp_context.h"
 #include "lp_state.h"
 #include "lp_texture.h"
+#include "lp_debug.h"
 
 #include "pipe/p_defines.h"
 #include "util/u_memory.h"
@@ -50,8 +51,10 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
       goto fail;
 
    /* debug */
-   if (0)
+   if (LP_DEBUG & DEBUG_TGSI) {
+      debug_printf("llvmpipe: Create geometry shader %p:\n", (void *)state);
       tgsi_dump(templ->tokens, 0);
+   }
 
    /* copy stream output info */
    state->shader = *templ;
-- 
1.8.4.2



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