[Mesa-dev] [PATCH] llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
Dave Airlie
airlied at gmail.com
Mon Jan 20 20:54:59 PST 2014
From: Dave Airlie <airlied at redhat.com>
for consistency with vs and fs dumpers.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/llvmpipe/lp_state_gs.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c
index 8f4f389..74cf992 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_gs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c
@@ -28,6 +28,7 @@
#include "lp_context.h"
#include "lp_state.h"
#include "lp_texture.h"
+#include "lp_debug.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
@@ -50,8 +51,10 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
goto fail;
/* debug */
- if (0)
+ if (LP_DEBUG & DEBUG_TGSI) {
+ debug_printf("llvmpipe: Create geometry shader %p:\n", (void *)state);
tgsi_dump(templ->tokens, 0);
+ }
/* copy stream output info */
state->shader = *templ;
--
1.8.4.2
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