[Mesa-dev] [PATCH 24/42] i965/blorp: move emission of sample combining into eu-emitter
Pohjolainen, Topi
topi.pohjolainen at intel.com
Mon Jan 20 22:09:16 PST 2014
On Mon, Jan 20, 2014 at 08:30:41PM -0800, Paul Berry wrote:
> On 20 January 2014 19:36, Paul Berry <stereotype441 at gmail.com> wrote:
>
> On 20 December 2013 06:38, Topi Pohjolainen <topi.pohjolainen at intel.com>
> wrote:
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
> b/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
> index b189aa2..dcfd82b 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
> @@ -148,3 +148,15 @@
> brw_blorp_eu_emitter::emit_render_target_write(const struct brw_reg
> &src0,
> true /* eot */,
> use_header);
> }
> +
> +void
> +brw_blorp_eu_emitter::emit_combine(unsigned texture_data_type,
> + const struct brw_reg &dst,
> + const struct brw_reg &src_1,
> + const struct brw_reg &src_2)
> +{
> + if (texture_data_type == BRW_REGISTER_TYPE_F)
> + brw_ADD(&func, dst, src_1, src_2);
> + else
> + brw_AVG(&func, dst, src_1, src_2);
> +}
>
> It's a bit of an awkward split to have most of the algorithm for
> combining samples in brw_blorp_blit_program::manual_blend_average(), but
> the choice of whether to use ADD or AVG is here in
> brw_blorp_eu_emitter::emit_combine(). How about if we replace
> texture_data_type with a bool called "combine_using_add"? That way
> someone reading manual_blend_average() won't have to refer to
> emit_combine() to understand what the algorithm does; and similarly
> someone reading emt_combine() won't have to look at
> manual_blend_average() to understand why we use ADD for floats and AVG
> for ints.
>
> On further reflection, I think it would be even better to replace the
> texture_data_type argument with an opcode argument--that way the caller
> can pass in BRW_OPCODE_ADD or BRW_OPCODE_AVG. Once we get to patch 42/42,
> this function can be changed to just plumb the opcode straight through
> into the fs_inst constructor.
I like that, version two on its way, thanks!
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