[Mesa-dev] [PATCH V2 7/8] glsl: create type name for arrays of arrays
Timothy Arceri
t_arceri at yahoo.com.au
Tue Jan 21 04:19:52 PST 2014
We need to insert outermost dimensions in the correct spot otherwise
the dimension order will be backwards
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
src/glsl/glsl_types.cpp | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 12d4ac0..f7f3117 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -300,8 +300,18 @@ glsl_type::glsl_type(const glsl_type *array, unsigned length) :
if (length == 0)
snprintf(n, name_length, "%s[]", array->name);
- else
- snprintf(n, name_length, "%s[%u]", array->name, length);
+ else {
+ /* insert outermost dimensions in the correct spot */
+ const char *pos = strchr(array->name, '[');
+ if (pos) {
+ int idx = pos - array->name;
+ snprintf(n, idx+1, "%s", array->name);
+ snprintf(n + idx, name_length, "[%u]", length);
+ snprintf(n + strlen(n), name_length, "%s", array->name + idx);
+ } else {
+ snprintf(n, name_length, "%s[%u]", array->name, length);
+ }
+ }
this->name = n;
}
--
1.8.3.1
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