[Mesa-dev] [PATCH demos] opengles2/es2tri: add precision qualifier to the fragment shader

Emil Velikov emil.l.velikov at gmail.com
Tue Jan 21 09:26:42 PST 2014


On 20/01/14 15:16, Brian Paul wrote:
> On 01/19/2014 08:34 AM, Emil Velikov wrote:
>> The missing qualifier causes failure during the compilation stage.
>>
>> Bugzilla:
>> https://urldefense.proofpoint.com/v1/url?u=https://bugs.freedesktop.org/show_bug.cgi?id%3D73631&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=XLIZ2HrbWqVFmoj1r3Eja4KyN0tfIdzTujHTgApHnYg%3D%0A&s=cb63d2bc49ebf80596286653cf46895006092b22e372dadff893fab49b71c6ff
>>
>> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
>> ---
>>   src/egl/opengles2/es2tri.c | 1 +
>>   1 file changed, 1 insertion(+)
>>
>> diff --git a/src/egl/opengles2/es2tri.c b/src/egl/opengles2/es2tri.c
>> index 6dcc1b8..349a576 100644
>> --- a/src/egl/opengles2/es2tri.c
>> +++ b/src/egl/opengles2/es2tri.c
>> @@ -139,6 +139,7 @@ static void
>>   create_shaders(void)
>>   {
>>      static const char *fragShaderText =
>> +      "precision mediump float;\n"
>>         "varying vec4 v_color;\n"
>>         "void main() {\n"
>>         "   gl_FragColor = v_color;\n"
>>
> 
> Reviewed-by: Brian Paul <brianp at vmware.com>
> 
> I think I wrote some of those old tests.  You might want to check the
> rest for the same issue if you haven't already.
> 
To be honest I haven't check. I'll look through the rest opengles 2.0
demos later on this week.

-Emil
> -Brian
> 
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