[Mesa-dev] [PATCH V3 5/8] glsl: Allow arrays of arrays as input to vertex shader
Timothy Arceri
t_arceri at yahoo.com.au
Wed Jan 22 03:33:04 PST 2014
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/glsl/ast_to_hir.cpp | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index be12f97..f13ac51 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions,
* vectors. Vertex shader inputs cannot be arrays or
* structures."
*/
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
+ const glsl_type *check_type = var->type;
+ while (check_type->is_array())
+ check_type = check_type->element_type();
switch (check_type->base_type) {
case GLSL_TYPE_FLOAT:
--
1.8.3.1
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