[Mesa-dev] [PATCH 00/18] Implement GL_ARB_multi_bind
Brian Paul
brianp at vmware.com
Wed Jan 22 08:59:56 PST 2014
On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
> So here is my take on GL_ARB_multi_bind.
>
> I tried to come up with names for the new hash table functions that
> don't suggest that they should be used to do unlocked insertions/lookups.
> I'm not entirely happy with the ones I came up with though, so I'm
> hoping someone will have better suggestions.
>
> When binding 32 textures glBindTextures() seems to be about three times
> faster than calling glActiveTexture() + glBindTexture() in a loop.
> When binding 4 textures it's about twice as fast.
>
> I hope to land this series this week if there are no major issues.
>
Looks good, Fredrik! I just have a bunch of little nit picks.
I only have time to review 1-11 for today. Hopefully someone else can
review the later ones. Esp. areas like xform-fb, glBindImageTextures,
UBOs, glBindBuffersRange(), etc.
-Brian
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