[Mesa-dev] [PATCH] i965: Ignore 'centroid' interpolation qualifier in case of persample shading
Anuj Phogat
anuj.phogat at gmail.com
Wed Jan 22 15:54:12 PST 2014
I missed this change in commit f5cfb4a. It fixes the incorrect
rendering caused in Dolphin Emulator.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915
Cc: Markus wick <wickmarkus at web.de>
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/dri/i965/brw_wm.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index a6b558f..862c626 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -62,7 +62,8 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw,
for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) {
enum glsl_interp_qualifier interp_qualifier =
fprog->InterpQualifier[attr];
- bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
+ bool is_centroid = (fprog->IsCentroid & BITFIELD64_BIT(attr)) &&
+ !persample_shading;
bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) ||
persample_shading;
bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
--
1.8.3.1
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