[Mesa-dev] [PATCH] vdpau: flush the context before exporting the surface v2
Marek Olšák
maraeo at gmail.com
Wed Jan 22 16:38:10 PST 2014
Is there any news from the XBMC team? I think we should fix this
sooner rather than later.
Marek
On Mon, Jan 13, 2014 at 3:29 PM, Christian König
<deathsimple at vodafone.de> wrote:
> Yeah, probably because XBMC still (incorrectly) calls the map function only
> once.
>
> Putting the flush into vlVdpResolveDelayedRendering solves the problem
> because it's called the next time somebody starts rendering, but it's way to
> late at this point.
>
> Need to sync up with the XBMC devs on this.
>
> Christian.
>
> Am 13.01.2014 15:20, schrieb Marek Olšák:
>
>> This patch doesn't fix the bug. :(
>>
>> Marek
>>
>> On Mon, Jan 13, 2014 at 2:55 PM, Christian König
>> <deathsimple at vodafone.de> wrote:
>>>
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> Bugzilla:
>>> https://bugs.freedesktop.org/show_bug.cgi?id=73191
>>>
>>> When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which
>>> always
>>> flushes the context in the winsys if the buffer being mapped is busy.
>>> Since
>>> I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when
>>> combined
>>> with DISCARD_RANGE and I think the context isn't flushed anywhere else,
>>> so no commands are submitted to the GPU until the IB is full, which takes
>>> a lot of frames.
>>>
>>> Using DISCARD_RANGE is not the only way to trigger this bug. The other
>>> way
>>> is to reallocate the vertex buffer before every upload.
>>>
>>> BTW, I'm not sure if this is the right place for flushing, but it does
>>> fix
>>> the bug.
>>>
>>> v2 (chk): move the flush to the right place.
>>>
>>> Signed-off-by: Christian König <christian.koenig at amd.com>
>>> ---
>>> src/gallium/state_trackers/vdpau/output.c | 1 +
>>> 1 file changed, 1 insertion(+)
>>>
>>> diff --git a/src/gallium/state_trackers/vdpau/output.c
>>> b/src/gallium/state_trackers/vdpau/output.c
>>> index e4e1433..7ff4196 100644
>>> --- a/src/gallium/state_trackers/vdpau/output.c
>>> +++ b/src/gallium/state_trackers/vdpau/output.c
>>> @@ -736,6 +736,7 @@ struct pipe_resource
>>> *vlVdpOutputSurfaceGallium(VdpOutputSurface surface)
>>>
>>> pipe_mutex_lock(vlsurface->device->mutex);
>>> vlVdpResolveDelayedRendering(vlsurface->device, NULL, NULL);
>>> + vlsurface->device->context->flush(vlsurface->device->context, NULL,
>>> 0);
>>> pipe_mutex_unlock(vlsurface->device->mutex);
>>>
>>> return vlsurface->surface->texture;
>>> --
>>> 1.8.1.2
>>>
>
More information about the mesa-dev
mailing list