[Mesa-dev] [PATCH 03/16] llvmpipe: Use alignment of 64 instead of 16 for buffer allocation
Ian Romanick
idr at freedesktop.org
Wed Jan 22 20:48:43 PST 2014
From: Siavash Eliasi <siavashserver at gmail.com>
v2: Changed allocation alignment of llvmpipe_displaytarget_layout.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/gallium/drivers/llvmpipe/lp_texture.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index fe7b9a2..f601181 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -200,7 +200,7 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
lpr->base.bind,
lpr->base.format,
width, height,
- 16,
+ 64,
&lpr->row_stride[0] );
if (lpr->dt == NULL)
@@ -261,7 +261,7 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
* read/write always LP_RASTER_BLOCK_SIZE pixels, but the element
* offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE.
*/
- lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 16);
+ lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 64);
/*
* buffers don't really have stride but it's probably safer
* (for code doing same calculations for buffers and textures)
@@ -746,7 +746,7 @@ llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
static void
alloc_image_data(struct llvmpipe_resource *lpr)
{
- uint alignment = MAX2(16, util_cpu_caps.cacheline);
+ uint alignment = MAX2(64, util_cpu_caps.cacheline);
uint level;
uint offset = 0;
--
1.8.1.4
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