[Mesa-dev] [PATCH 3/3] st/mesa: add a simple sanity check assertion in st_validate_attachment()
Brian Paul
brianp at vmware.com
Thu Jan 23 17:20:18 PST 2014
---
src/mesa/state_tracker/st_cb_fbo.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index eca04b8..7801484 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -544,6 +544,12 @@ st_validate_attachment(struct gl_context *ctx,
gl_format texFormat;
GLboolean valid;
+ /* Sanity check: we must be binding the surface as a (color) render target
+ * or depth/stencil target.
+ */
+ assert(bindings == PIPE_BIND_RENDER_TARGET ||
+ bindings == PIPE_BIND_DEPTH_STENCIL);
+
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.
--
1.7.10.4
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