[Mesa-dev] [Mesa-stable] [PATCH 2/2] glsl: Fix chained assignments of vector channels.
Ian Romanick
idr at freedesktop.org
Fri Jan 24 14:11:49 PST 2014
On 01/24/2014 11:48 AM, Kenneth Graunke wrote:
> Simple shaders such as:
>
> void splat(vec2 v, float f) {
> v[0] = v[1] = f;
> }
>
> failed to compile with the following error:
> error: value of type vec2 cannot be assigned to variable of type float
>
> First, we would process v[1] = f, and transform:
> LHS: (expression float vector_extract (var_ref v) (constant int (1)))
> RHS: (var_ref f)
> into:
> LHS: (var_ref v)
> RHS: (expression vec2 vector_insert (var_ref v) (constant int (1))
> (var_ref f))
>
> Note that the LHS type is now vec2, not a float. This is surprising,
> but not the real problem.
>
> After emitting assignments, this ultimately becomes:
> (declare (temporary) vec2 assignment_tmp)
> (assign (xy)
> (var_ref assignment_tmp)
> (expression vec2 vector_insert (var_ref v) (constant int (1))
> (var_ref f)))
> (assign (xy) (var_ref v) (var_ref assignment_tmp))
>
> We would then return (var_ref assignment_tmp) as the rvalue, which has
> the wrong type---it should be float, but is instead a vec2.
>
> To fix this, we simply return (vector_extract (var_ref assignment_temp)
> <the appropriate channel>) to pull out the desired float value.
>
> Fixes Piglit's new chained-assignment-with-array-deref test.
In my updated tests, this is
chained-assignment-with-vector-constant-index.vert and
chained-assignment-with-vector-dynamic-index.vert.
The series is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: idr at freedesktop.org
> Cc: mesa-stable at lists.freedesktop.org
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74026
> Reported-by: Dan Ginsburg <dang at valvesoftware.com>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/ast_to_hir.cpp | 20 +++++++++++++++++++-
> 1 file changed, 19 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 67ab09b..1bfb4e5 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -740,6 +740,7 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
> {
> void *ctx = state;
> bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
> + ir_rvalue *extract_channel = NULL;
>
> /* If the assignment LHS comes back as an ir_binop_vector_extract
> * expression, move it to the RHS as an ir_triop_vector_insert.
> @@ -755,11 +756,23 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
> if (new_rhs == NULL) {
> return lhs;
> } else {
> + /* This converts:
> + * - LHS: (expression float vector_extract <vec> <channel>)
> + * - RHS: <scalar>
> + * into:
> + * - LHS: <vec>
> + * - RHS: (expression vec2 vector_insert <vec> <channel> <scalar>)
> + *
> + * The LHS type is now a vector instead of a scalar. Since GLSL
> + * allows assignments to be used as rvalues, we need to re-extract
> + * the channel from assignment_temp when returning the rvalue.
> + */
> + extract_channel = lhs_expr->operands[1];
> rhs = new(ctx) ir_expression(ir_triop_vector_insert,
> lhs_expr->operands[0]->type,
> lhs_expr->operands[0],
> new_rhs,
> - lhs_expr->operands[1]);
> + extract_channel);
> lhs = lhs_expr->operands[0]->clone(ctx, NULL);
> }
> }
> @@ -856,6 +869,11 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
> if (!error_emitted)
> instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
>
> + if (extract_channel) {
> + return new(ctx) ir_expression(ir_binop_vector_extract,
> + new(ctx) ir_dereference_variable(var),
> + extract_channel->clone(ctx, NULL));
> + }
> return new(ctx) ir_dereference_variable(var);
> }
>
>
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